FAangband 2.0.0

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  • swim
    Apprentice
    • Mar 2021
    • 82

    #61
    Confirmed the crash is gone in my previous save. I'm going to start one from scratch now to test that too.

    Comment

    • Cuboideb
      Adept
      • May 2020
      • 196

      #62
      Well done! I'm updating the android port.

      Comment

      • backwardsEric
        Knight
        • Aug 2019
        • 527

        #63
        Originally posted by Nick
        The latest builds should not have the crash on moving house, thanks to backwardsEric for finding and fixing the bug.
        Cuboideb deserves most of the credit for the question above about the compiler; that's what triggered looking for side effects from using --enable-release. Without that, I probably would have read the assert(cave_find(...)) line a dozen more times and still not have realized there was a problem.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9634

          #64
          Originally posted by backwardsEric
          Cuboideb deserves most of the credit for the question above about the compiler; that's what triggered looking for side effects from using --enable-release. Without that, I probably would have read the assert(cave_find(...)) line a dozen more times and still not have realized there was a problem.
          Let's just say we're all very clever except me
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • tg122
            Apprentice
            • Dec 2007
            • 93

            #65
            Thanks everybody!

            Comment

            • swim
              Apprentice
              • Mar 2021
              • 82

              #66
              So far so good. Thanks everybody. I am really really enjoying this game.

              Comment

              • tg122
                Apprentice
                • Dec 2007
                • 93

                #67
                Hey Nick, I'm not sure if this is a bug or not but I've noticed that rings and amulets seem to be auto ignored as soon as I walk directly over them, even before I have identified them. I just started a brand new character, and I saw a ring lying on the ground in the wilderness. As soon as I walked to it, it said Ring of Utility <ignored> then disappeared before I even had a chance to look at it, but I still hadn't identified any runes identified yet since the character was new. I also don't have the option to know all runes turned on. I remember a similar thing happened with an amulet the other day.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9634

                  #68
                  Originally posted by tg122
                  Hey Nick, I'm not sure if this is a bug or not but I've noticed that rings and amulets seem to be auto ignored as soon as I walk directly over them, even before I have identified them. I just started a brand new character, and I saw a ring lying on the ground in the wilderness. As soon as I walked to it, it said Ring of Utility <ignored> then disappeared before I even had a chance to look at it, but I still hadn't identified any runes identified yet since the character was new. I also don't have the option to know all runes turned on. I remember a similar thing happened with an amulet the other day.
                  Thanks for the report. This has been an issue for a bit; I thought it was fixed, but apparently not.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #69
                    Maybe ask Pav to update the Variants page so that 2.0.0 shows as the current version and that it links to the right place to download.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      #70
                      average damage/round on weapons information does not update when @ wears jewelry (combat rings, physical prowess rings, etc.). How does one choose what to wield without accurate damage/round information?
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9634

                        #71
                        Originally posted by Ingwe Ingweron
                        Maybe ask Pav to update the Variants page so that 2.0.0 shows as the current version and that it links to the right place to download.
                        Done - I can edit those details.

                        Originally posted by Ingwe Ingweron
                        average damage/round on weapons information does not update when @ wears jewelry (combat rings, physical prowess rings, etc.). How does one choose what to wield without accurate damage/round information?
                        That's odd. Noted.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          #72
                          Originally posted by tg122
                          Hey Nick, I'm not sure if this is a bug or not but I've noticed that rings and amulets seem to be auto ignored as soon as I walk directly over them, even before I have identified them. I just started a brand new character, and I saw a ring lying on the ground in the wilderness. As soon as I walked to it, it said Ring of Utility <ignored> then disappeared before I even had a chance to look at it, but I still hadn't identified any runes identified yet since the character was new. I also don't have the option to know all runes turned on. I remember a similar thing happened with an amulet the other day.
                          The latest builds have a change by backwardsEric that may fix this problem - let me know what you see.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • EugeneLesnov
                            Scout
                            • Apr 2020
                            • 45

                            #73
                            The last few days I have been trying to implement a weather system for wilderness like in TomeNet. Meh, this requires a deeper knowledge of C than I have =D
                            Aurë entuluva!

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #74
                              Before you commit to C, you need to decide how it works. Just a random state on each map area? Fronts moving from west to east? Once you know your algorithm, the language shouldn't matter.

                              Comment

                              • EugeneLesnov
                                Scout
                                • Apr 2020
                                • 45

                                #75
                                Originally posted by Pete Mack
                                Once you know your algorithm, the language shouldn't matter.
                                In perfect world - agree. But my everyday work is Java/Spring Boot. And it is quite difficult to delve into such a large project as FAangband (for me, meh). It's a completely different world for someone with a different specialization. Therefore, to implement some features, it takes more time than a person needs, who, for example, writes C code every day.
                                Aurë entuluva!

                                Comment

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