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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #46
    Originally posted by MattB
    I just TO'd the Balrog of Moria, then summoned him on the same level using a staff of summoning.
    Should that happen?
    Feels weird to me...
    IIRC that's a new feature. Looking at the code, the summon function now has a "call" parameter which uses a new method of summoning ("calls out" a monster that is present on the level) and this parameter is set to "true" 25% of the time randomly.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #47
      If you try to use the "l"ook command when using 16x16 tile size and you end up with a panel of size 0, the command will also loop endlessly.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #48
        Using this code everywhere panel dimensions (in particular "screen_wid / 2" occurences) are used fixes the problem:

        Code:
        int screen_hgt, screen_wid;
            int panel_wid, panel_hgt;
        
            screen_hgt = p->screen_rows / p->tile_hgt;
            screen_wid = p->screen_cols / p->tile_wid;
        
            panel_wid = screen_wid / 2;
            panel_hgt = screen_hgt / 2;
        
            /* Paranoia */
            if (panel_wid < 1) panel_wid = 1;
            if (panel_hgt < 1) panel_hgt = 1;
        The only remaining issue with this is that the @ isn't visible if panel_hgt = 1 (it's displayed one line below).
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • MattB
          Veteran
          • Mar 2013
          • 1214

          #49
          Originally posted by PowerWyrm
          IIRC that's a new feature. Looking at the code, the summon function now has a "call" parameter which uses a new method of summoning ("calls out" a monster that is present on the level) and this parameter is set to "true" 25% of the time randomly.
          Oh. Fair enough then.
          That might call an end to my traditional level-ending of standing on the stairs with a staff of summoning trying to call up some cheap low-level uniques.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #50
            Originally posted by PowerWyrm
            IIRC that's a new feature. Looking at the code, the summon function now has a "call" parameter which uses a new method of summoning ("calls out" a monster that is present on the level) and this parameter is set to "true" 25% of the time randomly.
            Neat, I forgot I did that
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #51
              Originally posted by Nick
              Neat, I forgot I did that
              You didn't, Fizzix did
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #52
                Originally posted by PowerWyrm
                You didn't, Fizzix did
                Well, fizzix did all the work of designing the new method, but I made the tiny change that made it actually appear in the game...
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • will_asher
                  DaJAngband Maintainer
                  • Apr 2007
                  • 1124

                  #53
                  I just noticed that in the description of arrows it says "35% chance of breaking on impact" but IIRC, the code has a chance of the arrows breaking even if they don't hit anything. Which is it supposed to be? on impact or on firing?
                  Will_Asher
                  aka LibraryAdventurer

                  My old variant DaJAngband:
                  http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                  Comment

                  • fph
                    Veteran
                    • Apr 2009
                    • 1030

                    #54
                    Walls are harder than orcs, so they break arrows, too.
                    --
                    Dive fast, die young, leave a high-CHA corpse.

                    Comment

                    • will_asher
                      DaJAngband Maintainer
                      • Apr 2007
                      • 1124

                      #55
                      Originally posted by fph
                      Walls are harder than orcs, so they break arrows, too.
                      But if it runs out of range and lands on the floor it shouldn't break.
                      Will_Asher
                      aka LibraryAdventurer

                      My old variant DaJAngband:
                      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                      Comment

                      • MattB
                        Veteran
                        • Mar 2013
                        • 1214

                        #56
                        The floor is also harder than most orcs ;-)

                        Comment

                        • whartung
                          Adept
                          • May 2020
                          • 101

                          #57
                          Originally posted by MattB
                          The floor is also harder than most orcs ;-)
                          But the tangential energies of floor impact combined with the integral flex ratios of the arrow material should greatly reduce breakage.

                          No doubt there should be some friction model based on the floor space tile type to better model the drag coefficient of the arrow (no doubt related to the fletching material, you know, in for a penny and all) to better place the arrow down the hall as it goes sliding after contact.

                          I leave it as an exercise for others to discern whether there should be any skipping.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #58
                            Originally posted by whartung
                            But the tangential energies of floor impact combined with the integral flex ratios of the arrow material should greatly reduce breakage.

                            No doubt there should be some friction model based on the floor space tile type to better model the drag coefficient of the arrow (no doubt related to the fletching material, you know, in for a penny and all) to better place the arrow down the hall as it goes sliding after contact.

                            I leave it as an exercise for others to discern whether there should be any skipping.
                            This is a dungeon, it doesn't have a nice smooth floor. It's uneven and rocky, plus there's stuff like rodent skeletons and shards of pottery lying around that players don't notice any more, but that an arrow can break on.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              #59
                              Originally posted by Nick
                              there's stuff like rodent skeletons and shards of pottery lying around that players don't notice any more
                              or a palantir

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                #60
                                Originally posted by MattB
                                or a palantir
                                Well played, sir
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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