Current master post-4.2.2
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Couple of minor glitches with the latest nightly (using Shockbolt if that's relevant):
i) In town I have more than one downstair, although only one of them works. The number varies on each recall. Right now one of them is in the middle of the armoury - I kind of like that...
ii) When I recall to town, the 'Overhead' term shows the old dungeon level drawn underneath the town. I'm using 'overhead' instead of 'Map' because 'Map' gives me unbearable flicker. Very minor, I know, but you did ask for bugs! (Also, I'm using multiple monitors if that makes a difference.)Comment
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Couple of minor glitches with the latest nightly (using Shockbolt if that's relevant):
i) In town I have more than one downstair, although only one of them works. The number varies on each recall. Right now one of them is in the middle of the armoury - I kind of like that...
ii) When I recall to town, the 'Overhead' term shows the old dungeon level drawn underneath the town. I'm using 'overhead' instead of 'Map' because 'Map' gives me unbearable flicker. Very minor, I know, but you did ask for bugs! (Also, I'm using multiple monitors if that makes a difference.)One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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And this one's a dungeon generation issue. I had a cavern level with a Pac-Man section inserted in the middle. The only way out of the labyrinth was blocked with granite. There were no down stairs in my half of the map (I was playing forced descent so the upstairs weren't ay help.
As it happens my H-T was quite capable of tunnelling through granite, and I had recall, but I might have been playing a gnome, or ironman. I assume it is not now considered policy to carry tunnelling ability?
Not that it mattered anyway. Poor chap got vaporised by an Ancient Gold on the next level.
Savefile attached if it helps.Attached FilesComment
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And this one's a dungeon generation issue. I had a cavern level with a Pac-Man section inserted in the middle. The only way out of the labyrinth was blocked with granite. There were no down stairs in my half of the map (I was playing forced descent so the upstairs weren't ay help.
As it happens my H-T was quite capable of tunnelling through granite, and I had recall, but I might have been playing a gnome, or ironman. I assume it is not now considered policy to carry tunnelling ability?
Not that it mattered anyway. Poor chap got vaporised by an Ancient Gold on the next level.
Savefile attached if it helps.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I've got some venomous iron shots which do more damage when thrown than they do when fired out of my sling. This seems... odd.
The sling is a standard (x2)(+0,+0) and the shots are venom 1d5(+5,+4). Average thrown damage is 42.4 and average launched damage is 35.3.
Is that intended?Comment
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I've got some venomous iron shots which do more damage when thrown than they do when fired out of my sling. This seems... odd.
The sling is a standard (x2)(+0,+0) and the shots are venom 1d5(+5,+4). Average thrown damage is 42.4 and average launched damage is 35.3.
Is that intended?
It's maybe a slight anomaly, but I think it's arising out of the attempt to make throwing of stuff interesting. Maybe think of it as a reflection of how crap an unenchanted sling is.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I've got some venomous iron shots which do more damage when thrown than they do when fired out of my sling. This seems... odd.
The sling is a standard (x2)(+0,+0) and the shots are venom 1d5(+5,+4). Average thrown damage is 42.4 and average launched damage is 35.3.
Is that intended?PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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- create a Mage
- go to 100ft
- find a sleeping apprentice
- remove torch
- stand near the apprentice
- try to cast a spell
Result: "you cannot see" message.
Since the apprentice is generated with a light source and standing next to him marks the square as "Light 1", you should be able to "see" so the message is incorrect. Found out the SQUARE_SEEN flag is only set if the character is wielding a light source or the square is permanently glowing (update_view).PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Since the apprentice is generated with a light source and standing next to him marks the square as "Light 1", you should be able to "see" so the message is incorrect. Found out the SQUARE_SEEN flag is only set if the character is wielding a light source or the square is permanently glowing (update_view).
In the necromancer thread, there was talk about not being able to cast spells well against lit monsters. Seems like the two should be related.Comment
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