Current master post-4.2.2
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
If you try to use the "l"ook command when using 16x16 tile size and you end up with a panel of size 0, the command will also loop endlessly.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Using this code everywhere panel dimensions (in particular "screen_wid / 2" occurences) are used fixes the problem:
Code:int screen_hgt, screen_wid; int panel_wid, panel_hgt; screen_hgt = p->screen_rows / p->tile_hgt; screen_wid = p->screen_cols / p->tile_wid; panel_wid = screen_wid / 2; panel_hgt = screen_hgt / 2; /* Paranoia */ if (panel_wid < 1) panel_wid = 1; if (panel_hgt < 1) panel_hgt = 1;
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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That might call an end to my traditional level-ending of standing on the stairs with a staff of summoning trying to call up some cheap low-level uniques.Comment
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Neat, I forgot I did thatOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I just noticed that in the description of arrows it says "35% chance of breaking on impact" but IIRC, the code has a chance of the arrows breaking even if they don't hit anything. Which is it supposed to be? on impact or on firing?Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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But the tangential energies of floor impact combined with the integral flex ratios of the arrow material should greatly reduce breakage.
No doubt there should be some friction model based on the floor space tile type to better model the drag coefficient of the arrow (no doubt related to the fletching material, you know, in for a penny and all) to better place the arrow down the hall as it goes sliding after contact.
I leave it as an exercise for others to discern whether there should be any skipping.Comment
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But the tangential energies of floor impact combined with the integral flex ratios of the arrow material should greatly reduce breakage.
No doubt there should be some friction model based on the floor space tile type to better model the drag coefficient of the arrow (no doubt related to the fletching material, you know, in for a penny and all) to better place the arrow down the hall as it goes sliding after contact.
I leave it as an exercise for others to discern whether there should be any skipping.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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