Angband 4.2.2
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I never seem to have space to spend a slot on disarming. I'd rather carry !rHeat, !rCold, =rPoison swap, ESP swap, etc. -
They are very useful for classss that arent Rogues though. Not every class gets 100% trap disarm, and some traps are *nasty* and some vaults are full of them. Yeah, the fact the disable is temporary is mildly annoying, but I still think they are worth an inventory slot.Leave a comment:
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So it's supposed to be temporary? weird. It's a weak enough effect, it seems like there's no need to make it weaker by making it temporary. And those rods sell for a lot of money as if they're something valuable.
(I have 100% trap disarming with my current rogue. I only used the rod that time to identify it so I could get full price when I sold it.)Leave a comment:
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Rods of Disable Trap are very nice for chest traps though, especially the summon, and explosion traps.Leave a comment:
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My favorite disable trap method is stone to mud (go around it).Leave a comment:
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When you disarm a trap with a rod, the trap reappears after a couple moves. Is that a bug?Leave a comment:
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Are we sure about this? My understanding is that the Uruk are a type of orc created (or at least used) by Sauron, who have been around for a long time, and the Urukhai are the new mixed breed of orcs and men created by Saruman.
Im pretty sure the LOTR appendices make mention of Uruks from well before the time of LOTR.
Saruman believed he was creating something new, but in fact was replicating Sauron's method. Uruks first appeared in the Third Age in 2475 in the conquering of Ithilien and the attack and overrun of Osgiliath.Leave a comment:
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Could be. I just remember Urukhai as a plural. But it could well be an adjective.Leave a comment:
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Are we sure about this? My understanding is that the Uruk are a type of orc created (or at least used) by Sauron, who have been around for a long time, and the Urukhai are the new mixed breed of orcs and men created by Saruman.
Im pretty sure the LOTR appendices make mention of Uruks from well before the time of LOTR.Leave a comment:
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Time Hounds really should give a ton of EXP, each. Plasma Hounds, not so much. Their main purpose is to keep you from teleporting, except in rare, dire circumstances.Leave a comment:
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Going through the monster list for my variant and wondering why plasma/time/nether hounds give more XP (each) than the ancient dragons native to the same depth.Leave a comment:
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Wand of darkness says it does 6d8 damage, but it doesn't appear to do any damage.
EDIT: black market had an unIDed ring of the mouse on sale for $0. So I bought it for the ID. Black market bought the ring back for $90 and now has it on sale for $900. I thought shopkeepers were supposed to know what an idem does?Last edited by will_asher; March 25, 2021, 12:17.Leave a comment:
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Let's not lose fast cast, the Haste Self spell was always a defining moment in a mage's career. In fact, I think we should put it back closer to where it came from in 4.2.0. I keep mentioning this but I haven't seen any comments: make fast cast attack speed dependent: so that at +0 speed it gives 2x (replacing the lost haste self but only for spells), trailing off to the current 4/3 to +20 speed and higher. This solves both the loss of Haste Self in the early game, and solves being too powerful for high-speed characters in the end-game, but still leaves a reason to cast it.Leave a comment:
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