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  • Sky
    Veteran
    • Oct 2016
    • 2321

    #46
    Originally posted by Petoften
    Why are mapping and light/illumination important?

    Darn, I just dropped a stun thinking it is probably unreliable.
    ok so, let me explain something.

    there is no one best way to play angband. however, there are known combinations. So, you totally can use a dagger and wear 2x reckless attacks, or you can instead wear ring of mouse and get super-high stealth and never wake any monster. You can have a mage rush to INT 18/100, or you can use rings of escaping and only shoot Magic Missile.

    There are very, very few items which have little or no use. Wands of Stun are good in some situations, not so good in some others. And what's best is really what equipment is useful to the way YOU play the game.

    If you dive really fast and go looking for great items, you will want as much stealth as you can, because deep mobs can kill you just by looking at you. If otherwise you grind low depths, you will want as much damage as you can.

    The only real limit is your inventory space.





    PSA: to-hit bonuses in Angband are nearly useless.
    "i can take this dracolich"

    Comment

    • Monkey Face
      Adept
      • Feb 2009
      • 244

      #47
      Originally posted by Petoften
      The dagger says it freezes monsters when I hit them, but I'm not sure what that means. It's not as if they stop attacking.
      Freezing monsters means that you are attacking with cold (so monsters that resist cold will suffer minimal damage).

      Regarding acquirement scrolls, I normally read them as soon as possible (unless I buy one from the black market in which case I read it back in the dungeon). Holding on to it longer, especially in the dungeon, risks having a fire attack burn it up.

      Comment

      • sffp
        Swordsman
        • Apr 2020
        • 434

        #48
        Consider how much you would cry if the fire hound/baby red dragon breathed and your scroll of acquirement turned to ash.

        There's no guarantee how useful the item will be, sometimes it's trash (to your @) sometimes it's gold.

        >>where do we find these imaginary rings of the mouse with +4 DEX and -5 damage? DL75?
        try -10 (+1), which is what you find normally before damage rings start to drop.

        Well, I don't know about you, but I found one in the black market before I entered the dungeon with one blackguard @ - it was -5, (+2, +3) but it was still worth wearing.

        The beautiful part was that it was practically free.

        Comment

        • sffp
          Swordsman
          • Apr 2020
          • 434

          #49
          I usually find a good ring of damage/ring of strength combo works well for max damage
          Rings of Strength are nice because they sustain strength too, and losing strength hurts damage as well as carry capacity and therefore speed.

          Speed isn't everything, but it's number 1A

          Comment

          • sffp
            Swordsman
            • Apr 2020
            • 434

            #50
            Originally posted by Petoften
            Why are mapping and light/illumination important?

            Darn, I just dropped a stun thinking it is probably unreliable.
            don't fret stun. - it doesn't work against uber elite and is eminently droppable

            map/light/illumination/detect

            All are about knowledge of the battlefield. You might not need some of those staves/rods because you have spells that light up the room, the hallway or detect evil/object/monsters/surroundings. But knowing that you can back up or dart behind a wall might be the difference between surviving and not

            understanding sight lines - sometimes they can see you and you can't see them and vice versa. If they don't see you, they won't breath or summon.
            You can get free shots with your bow or wand or spell or your rod of TO or slow if you're in this situation:


            .P
            .#
            @


            This is vital for facing things that if they breath on you, you die.
            There are some nasty things out there and they don'ts like us at all, do they precious.

            Most games end in @death

            Comment

            • wobbly
              Prophet
              • May 2012
              • 2631

              #51
              Originally posted by Petoften
              I found a second damage ring, which adds a little damage, going from 203 to 211, over reckless attacks.

              Is it worth replacing for that little boost, or is the 4 to hit bonus on reckless attacks more important?
              Accuracy usually isn't a big deal in angband. However if you want to check the monster recall gives a chance to hit & you can check a bunch of stuff you fight through the monster knowledge menu, under ~

              Comment

              • fph
                Veteran
                • Apr 2009
                • 1030

                #52
                Originally posted by Petoften
                Any tips how to avoid the wrong stat potions as I try new potions?
                Personally, I just drink them and live with it. Mixed +1/-1 stat-potions are DL30 native exactly like pure +1 stat potions, so you'll miss out on some of the good stuff as well if you plan to give them all to the shopkeepers. I don't think it is an effective strategy.
                --
                Dive fast, die young, leave a high-CHA corpse.

                Comment

                • Petoften
                  Knight
                  • Jun 2018
                  • 566

                  #53
                  Originally posted by fph
                  Personally, I just drink them and live with it. Mixed +1/-1 stat-potions are DL30 native exactly like pure +1 stat potions, so you'll miss out on some of the good stuff as well if you plan to give them all to the shopkeepers. I don't think it is an effective strategy.
                  Can't you buy them back?

                  Comment

                  • fph
                    Veteran
                    • Apr 2009
                    • 1030

                    #54
                    Originally posted by Petoften
                    Can't you buy them back?
                    Does the potion shop sell back stat and xp potions? At which price? Usually I don't have much gold to spare at statgain depth.
                    --
                    Dive fast, die young, leave a high-CHA corpse.

                    Comment

                    • Sky
                      Veteran
                      • Oct 2016
                      • 2321

                      #55
                      Originally posted by fph
                      Does the potion shop sell back stat and xp potions? At which price? Usually I don't have much gold to spare at statgain depth.
                      +/- is 1000g, stat is 8000g, Exp is 25000g, Augmentation is 50000g.

                      BM sells at 3x
                      "i can take this dracolich"

                      Comment

                      • Grotug
                        Veteran
                        • Nov 2013
                        • 1637

                        #56
                        Originally posted by Sky
                        reckless attacks are good on warriors until you find STR and damage; in Angband two stats - armor class, and to-hit bonus - are nearly irrelevant. A ring of Accuracy +15,+0 may maybe change your to-hit chance % by a couple of points. Likewise, unless you go negative in AC, there is very little difference between AC 50, AC 100, AC 150. Getting a really high AC number, say, above AC230 does have an effect, but it's mild at best - surely mobs like Gothmog are not going to be impressed by your AC, although an orc will be.

                        You need some experience with the game to be able to tell that drops are not only useful/not useful of their own merit, but also compared to what else drops at the same time.

                        For example, my esteemed colleague here feels that Ring of the Mouse is not garbage, due to the fact that a ring with say, -6 dmg and +4 DEX, if used with a heavy weapon with a big hit dice, for example a 5d8 Mace Of Disruption, would benefit from the ring, as the +4 DEX makes you attack more often and the -6 is a small penalty.

                        This is mathematically correct, but does not take into consideration that by the time your character can wield a heavy weapon with the effect described above, they will have access to much better rings, for example, a simple ring of DEX, or Damage, or STR.

                        for the same reason, rings of reckless attacks are good (i often use two) because they drop so soon, around DL5. A low level warrior with a dagger can easily get 2.7 attacks, which is an extra 27 damage x turn with two rings +5.



                        btw, selling off is an option that you can turn off - i personally do not use it because i like selling big expensive stuff.
                        Also, give random artifacts a try. I find that randard sets are much more fun than the default standart set.
                        Whoah, whoah, whoah, whoah, whoah, back up the misinformation train there, buddy! Armor class nearly worthless??? And OP is playing a warrior, not a Ranger. Not a Mage. Armor class is very useful for any character that likes to get up close and personal. smh. Sure, it won't save you when X the horrible breathes for 500 or 600 damage and you're low on health, but high AC allows warriors to melee just about everything without losing 250hp in a single turn. Your views on AC are very odd to me, Sky: I've been trying to determine if AC above 230 even makes a difference. I definitely know it does between 50AC, 100AC and 150AC. In the end game I like to have my armor above 177AC. I often take higher AC armor at the expense of a high resist or stun protection or other non essential luxuries. A "solved" character that is a Warrior with low AC is useless to me.

                        Anyone else want to take a dig at armor class? I know Sky isn't the only here one who harbors such silly notions.

                        My take on rings of reckless attacks is that the lousy ones often aren't worth wearing (over, say, a good ring of protection [gasp!]). But good ones are almost always worth wearing at the depth they show up provided you haven't found better rings from deeper in the dungeon. Caveat to this being if you have really good AC and really bad melee damage output, then wearing a poor ring of reckless attacks (+4, +3) [-17] would most likely be highly preferable to a ring of protection [+14]. I agree Rings of the Mouse for warriors generally aren't worth fussing with.

                        One thing to consider about the way AC works is that different monsters have a range at which your AC is going to make a bigger difference. A weak monster (say a lemure) won't notice a difference if @ has 50AC or 150AC. He's going to miss a lot against both characters. But a strong monster (say a Vrock) will notice such a difference. He will miss more against the 150AC @ than the 50AC@ and will hit nearly equally as often against an @ with 0AC and 50AC. Now a *really* strong monster (say a Horned Reaper) will not notice much difference between an @ with 0AC, 50AC and 100AC. He will quickly disassemble into pulp these @s. But he will be significantly thwarted by an @ with 200AC and somewhat slowed by an @ with 150AC as compared to ones with 100AC.

                        So I think the reason people have the misconception that AC isn't important is because AC is only noticeable if @ is trying to have enough AC to deal with the monsters prevalent at the depth @ is fighting. If your attitude is AC is useless and don't bother trying to have enough, you are right, you won't notice a difference if you have really low AC or low AC, because either AC amount isn't enough to be in the range where monsters at your depth will start being affected by your AC. In short, AC needs to be high enough to match the depth of the monster being fought, otherwise it's useless. If your AC is always really high for the depth your at you will always notice that most monsters are not able to hit you much. Saying AC is useless is kinda like saying runes of protections are useless.

                        Now the interesting debate on AC comes into play when discussing what the optimum AC / damage conversion rate is. In the final fights is 600 damage to evil with 100AC preferable to 500 damage to evil with 200AC?

                        &&&

                        In Angband 4.2.1 stun works even on Sauron and Morgoth and most everyone except undead (and maybe elementals?)

                        sppf said: Consider how much you would cry if the fire hound/baby red dragon breathed and your scroll of acquirement turned to ash.

                        Ahhh.. the pain of such a recent memory is still fresh!

                        My rule of thumb on to-hit for melee classes is that 15 to-hit = about 1 to-dam. So if you find a damage ring (0, +8) it's always going to faarrrr outclass the best accuracy ring (+23, 0). If I find an insane launcher I sometimes mess around with accuracy rings but even then it's not really a smart move given other rings available, but, damn it, I want to use an accuracy ring with a good launcher!

                        The problem with confuse monster is that if you are trying to hit the monster and the monster moves away from you because it's confused, this isn't helpful to @. What I end up doing is moving next to the monster again only for it to then get its turn and hit me. Therefore I prefer slow monster to confuse monster. Confuse monster might be good if you are playing a Mage or Ranger, though.

                        @Petoften: You may want to make sure the unidentified rune isn't rPoison or some other useful high resistance.
                        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                        Detailed account of my Ironman win here.

                        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                        Comment

                        • Petoften
                          Knight
                          • Jun 2018
                          • 566

                          #57
                          Thanks for the additional comments. I'm expecting it'll be pretty hard when I run into hard things - hard uniques, hard dragons etc.

                          Comment

                          • Sky
                            Veteran
                            • Oct 2016
                            • 2321

                            #58
                            except that none of those scenarios ever happens. you cannot avoid AC, but to consider one armor better than another because one has 40 AC and the other has 60 AC is .. bad.
                            Heck, even armor WEIGHT is more important than AC.
                            the way AC works is; each mob has a target AC, due to their innate to-hit value; being a few, or several, points off of this target does nearly nothing, while being completely naked or excessively armored does have effects.

                            So, for example. Orcs are .. about 50 AC. 40 or 60 doesn't make much difference to them. if your AC is near zero, or even negative, you will get hit much more often. If your AC is above 100, then you will rarely be hit, but in between, there is a whole lot of meh, where 10/20/30 points really do not matter.

                            And, while you would ALWAYS go for the resists, abilities or activations you need from an armor, i can accept that in the endgame, there is enough difference between a chestplate providing 15AC and one providing 80AC, but anything that's not so drastic wil hardly ever be noticed.

                            ..also, horned reapers are not really a good example. try anything else. Dragons? Wyrms? 170AC or 230AC is nearly the same thing.
                            I seriously doubt even completely disregarding AC, that you can have a character with less than 170 in the endgame.


                            if you want to test this yourself ... just try on a couple of rings of accuracy - see how much your to-hit changes with +30.
                            "i can take this dracolich"

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2631

                              #59
                              Originally posted by Sky
                              So, for example. Orcs are .. about 50 AC. 40 or 60 doesn't make much difference to them. if your AC is near zero, or even negative, you will get hit much more often. If your AC is above 100, then you will rarely be hit, but in between, there is a whole lot of meh, where 10/20/30 points really do not matter.
                              Just running the numbers out of curiosity. If I'm calculating it correctly:

                              Lagduf chance to hit AC 40 = 59.37%
                              Lagduf chance to hit AC 60 = 37.5%

                              Comment

                              • Sideways
                                Knight
                                • Nov 2008
                                • 896

                                #60
                                Originally posted by Sky
                                So, for example. Orcs are .. about 50 AC. 40 or 60 doesn't make much difference to them. if your AC is near zero, or even negative, you will get hit much more often. If your AC is above 100, then you will rarely be hit, but in between, there is a whole lot of meh, where 10/20/30 points really do not matter.
                                If the in-between region is where you go from being hit a lot to not being hit a lot, surely that's exactly where AC does matter?
                                The Complainer worries about the lack of activity here these days.

                                Comment

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