Reduce the satiation gained from Healing and *Healing*

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  • Sphara
    Knight
    • Oct 2016
    • 504

    Reduce the satiation gained from Healing and *Healing*

    Seriously.
    I had no Mushrooms of Purging and there were none in the 1 shop before the last fight. I know I should've probably stored those at home. But going bulimic before the last fight, just because bigger healing potions stuff you more than 1%, is just f*%&ing stupid. It's a major warrior nerf and makes you rely completely on luck if you don't happen to have something like natural +40 speed.

    Got a win by sheer luck, fighting Morgoth with +16 speed.

    EDIT: Admittedly, getting Mushrooms of Purging appear in a general store, was my suggestion
    Last edited by Sphara; May 17, 2020, 19:41.
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #2
    I'm in full agreement. Having Hunger be relevant is fine by me, but the balance needs some work.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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    • spara
      Adept
      • Nov 2014
      • 235

      #3
      I find it kind of amusing that most of the time my warrior is on a liquid diet. No need for other sources of nutrition.

      Comment

      • archolewa
        Swordsman
        • Feb 2019
        • 400

        #4
        I don't recall having such problems with my most recent warrior, though I usually try to get my satiation around 75% (resting for a bunch of turns in town if I have to) before descending. The only times I've ever run into the satiation problem with potions is the early game when I'm phasing away and throwing back Cure Light Wounds while fighting tough uniques.

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2321

          #5
          i'm pretty sure that Nick has already this planned for the next release which should be fairly soon.
          "i can take this dracolich"

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            #6
            OK, so you have a meter at the bottom showing your current hunger level to the nearest 1%, every piece of food tells you how much it's going to affect that meter, you know how many healing potions you have and how much they fill you up (1%) - isn't it just a small amount of planning plus arithmetic?

            EDIT: Possibly that is a little harsh, but I think the point is valid
            Last edited by Nick; May 18, 2020, 03:42. Reason: Coffee
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

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            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              #7
              Originally posted by Nick
              OK, so you have a meter at the bottom showing your current hunger level to the nearest 1%, every piece of food tells you how much it's going to affect that meter, you know how many healing potions you have and how much they fill you up (1%) - isn't it just a small amount of planning plus arithmetic?

              EDIT: Possibly that is a little harsh, but I think the point is valid
              Healing and *HEALING* increase by 2% and 3%. Which is not at all to dispute your main point.

              I'll suggest again that all potions should nourish the same amount. I don't picture *HEALING* being 3x larger than CLW, just more potent. Also, they weigh the same.
              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

              Comment

              • Sphara
                Knight
                • Oct 2016
                • 504

                #8
                I could live with 2% and 3% fill rates during the game, even when I had that dumb-ass Slow Digestion (Vilya). But before the final fight, I was a little under 70% satiation level in town after Sauron-fight. Ofc no mushrooms of purging were in shops. So I should have ´R´ested for several thousand turns, right?

                Just reduce the satiation level of bigger healing potions to 1%. Current system ruins warrior endgame!

                This ofc is all subjective. I hate food mini-game anyway and would cheer to see it gone, but I know it´s not going to happen.

                Comment

                • Thraalbee
                  Knight
                  • Sep 2010
                  • 707

                  #9
                  Slow digestion could be changed to improved digestion and double burn food when over a certain limit. That would be helpful instead of near curse

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #10
                    OK, sorry, I was completely missing that the big healing potions satiated more (don't ask me how). They can come down to 1. In fact, would anyone care if Healing and *Healing* didn't nourish at all?
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • archolewa
                      Swordsman
                      • Feb 2019
                      • 400

                      #11
                      Originally posted by Nick
                      OK, sorry, I was completely missing that the big healing potions satiated more (don't ask me how). They can come down to 1. In fact, would anyone care if Healing and *Healing* didn't nourish at all?
                      I dont care.

                      Comment

                      • DavidMedley
                        Veteran
                        • Oct 2019
                        • 1004

                        #12
                        Originally posted by Nick
                        OK, sorry, I was completely missing that the big healing potions satiated more (don't ask me how). They can come down to 1. In fact, would anyone care if Healing and *Healing* didn't nourish at all?
                        If healing potions don't nourish, what is the point of having a hunger meter at all? Force players to pay some insignificant money over time for food? There are better ways to make players pay "rent." Add a challenge to Iron Man mode? This is actually reasonable (I think; I have rarely tried that mode) but we could just disable hunger for non-Iron Man games then.

                        Scrolls can't be read while blind, devices have a fail rate, and you can get full if you drink too much potion. I say set all potions (not just healing) to 1% or 0.5% nourishment.
                        Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          #13
                          Originally posted by DavidMedley
                          If healing potions don't nourish, what is the point of having a hunger meter at all? Force players to pay some insignificant money over time for food? There are better ways to make players pay "rent." Add a challenge to Iron Man mode? This is actually reasonable (I think; I have rarely tried that mode) but we could just disable hunger for non-Iron Man games then.

                          Scrolls can't be read while blind, devices have a fail rate, and you can get full if you drink too much potion. I say set all potions (not just healing) to 1% or 0.5% nourishment.
                          OK, I have a couple of reasons:
                          • The Cure x Wounds potions still give 1% nourishment, and at least !CCW is (or was) sometimes used in the final fight to save bigger heals - when in real trouble, teleport M away, destruct and then sit quaffing !CCW until he returns. This puts a limit on that strategy. *Healing* (and arguably Healing), though, is necessary, and making the player jump through too many hoops to prepare seems silly.
                          • Nourishment from potions can also be a positive (I have a story which I've probably told too often already about being hungry, a GCV containing Narya, and a stack of !Healing). For players short of food and not wanting to leave a level, I think the idea of having some potions which nourish (and there are a few others!) and some which don't has some potential for fun.
                          That said, I think there are three viable options here:
                          1. !*Healing* and !Healing both nourish 1%;
                          2. !*Healing* has no food value, !Healing does 1%;
                          3. Both !*Healing* and !Healing have no food value.
                          In terms of making interesting decisions, I actually kind of like option 2, but I'd like to hear feedback from people who fight Morgoth more often than me .
                          Note too - !Life doesn't nourish.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • tangar
                            Veteran
                            • Mar 2015
                            • 1004

                            #14
                            Originally posted by DavidMedley
                            If healing potions don't nourish, what is the point of having a hunger meter at all? Force players to pay some insignificant money over time for food? There are better ways to make players pay "rent." Add a challenge to Iron Man mode? This is actually reasonable (I think; I have rarely tried that mode) but we could just disable hunger for non-Iron Man games then.
                            It's possible to fix it even in normal, non-IM mode.. In my variant there is not possible to buy food from shops (only rarely at Black Market at _very_ high price); only find it in dungeon (it's well explained in terms of lore as dark curse to farmers which lowered their yield + monsters steal food -> bag of wheat cost more, than bag of gold). This makes gameplay totally different (and more interesting imho). Food is make sense then But at endgame when you character quite powerful already and do not need to care much about mandane things - having satiation from healing potions is good thing. So it feels pretty balanced. But in some rare cases I've had problems with food even with satiation from potions as potions are also limited resource; so from time to time you could meet problem with the food at endgame and it brought very cool spirit to the gameplay - when you need to rush in clearing dungeon levels in attempt to find food there (or get the gold to buy it). Sometimes to survive from hunger you even have to drink heal potions. Really cool feeling - to find something ASAP to survive, adding zeitnot-style risk. One of my favorite moments in the game overall. Actually having problem with the food at endgame have some sense in terms of lore.. As Frodo, for example, had problems with it in the end...
                            Last edited by tangar; May 22, 2020, 05:32.
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                            • spara
                              Adept
                              • Nov 2014
                              • 235

                              #15
                              Isn't there already a mechanism for bringing the hunger meter down? I mean Satisfy Hunger.

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