Preparation for Angband 4.2.1: classes

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #16
    OK, after some reflection I've decided to just give blackguards appalling stealth. We'll see how they play now.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #17
      Perma aggro worked... when we had the competition with Hobbit Rogue starting with the One Ring (it was also perma aggr + drain xp). But ofc you started with the One Ring
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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      • tangar
        Veteran
        • Mar 2015
        • 1004

        #18
        Originally posted by PowerWyrm
        perma aggr + drain xp
        OUCH!

        To add there NO_TELEPORT and it will be a real paradise Actually I hope PWMA will have LIMITED_TELEPORT flag (so ?teleport will work as phase door, for example..) one day, so such trinity maybe even quite real for certain race
        https://tangaria.com - Angband multiplayer variant
        tangaria.com/variants - Angband variants table
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        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #19
          right. As well as IMP_HP and AGGRO, throw in a few random permanent curses at the start. Steelskin would make it a real challenge since there's no temp resist for electricity.

          Originally posted by tangar
          OUCH!

          To add there NO_TELEPORT and it will be a real paradise Actually I hope PWMA will have LIMITED_TELEPORT flag (so ?teleport will work as phase door, for example..) one day, so such trinity maybe even quite real for certain race

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          • wobbly
            Prophet
            • May 2012
            • 2631

            #20
            Quick comment about druid & OP fox form. This is overpowering other forms. Why would I use bear if fox is almost as good in melee, costs 2 SPs, has better fail rates & is faster moving?

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            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              #21
              Originally posted by Nick
              [*]Permanent aggravation;
              I'm not sure what the thematic justification is for this, but I don't agree with those who say it's unworkable. Or rather, I don't agree that a form of permanent aggravation that is quite a bit different from the existing item flag is unworkable. For example you could reduce the range all the way down to 5 squares. Or you could combine it with fear generation (tho that would take a lot of difficult balancing) so that sometimes they wake up and attack you but sometimes they wake up and run away. The latter would be equivalent to stealth.
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              • DavidMedley
                Veteran
                • Oct 2019
                • 1004

                #22
                Hmm, in fact if you only aggroed monsters that were fearable that might be pretty awesome. "Fear Aura" that always wakes fearable monsters within range and sometimes makes them flee.
                Last edited by DavidMedley; March 1, 2020, 22:24.
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                • DavidMedley
                  Veteran
                  • Oct 2019
                  • 1004

                  #23
                  Or maybe a rage aura, like Nick is trying to do with the Taunt spell. Kinda like if your character is always singing Song of Challenge in Sil. I think it could still work only on enemies susceptible to fear.
                  Last edited by DavidMedley; March 3, 2020, 22:48.
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                  • Anarchic Fox
                    Rookie
                    • Feb 2010
                    • 24

                    #24
                    Thank you so much Nick! I've had a blast playing the druid. The only problem I remember is that I never did figure out what Pukelman form was for.

                    I won't mind when the fox gets nerfed. It was great fun to play the furry death balls, but it will also be fun to play them as something balanced. :P
                    Last edited by Anarchic Fox; March 4, 2020, 01:59.

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                    • Hounded
                      Adept
                      • Jan 2019
                      • 128

                      #25
                      I loved Pukelman for the poison immunity (and others). I think of it as "Tank" form.

                      Fox: Paratrooper Form
                      Eagle: Scout Form
                      Pukelman: Tank Form

                      It wasn't until Bear that I started to feel it didn't have it's own niche so much.
                      It Breathes. You die.

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                      • Anarchic Fox
                        Rookie
                        • Feb 2010
                        • 24

                        #26
                        Thanks! I got lucky and found poison resistance early, so perhaps that's why I didn't appreciate it.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #27
                          Originally posted by wobbly
                          Quick comment about druid & OP fox form. This is overpowering other forms. Why would I use bear if fox is almost as good in melee, costs 2 SPs, has better fail rates & is faster moving?
                          Currently bear is typically about 30% better than fox in melee. Main options seem to be
                          1. Leave it as is, as 30% is really quite a bit
                          2. Change fox from 2 extra blows to 1
                          3. Change bear from 1 extra blow to 2
                          Opinions?

                          I should mention, too - DavidMedley and I are engaged in a significant revamp of the blackguard (where he does all the work and then I criticise him), so we'll get that out before too long for testing.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #28
                            How obvious is that 30% improvement? It may be that fox looks better than bear using the stats that are obvious to the player. Sorry, I haven't played any druids yet so I don't actually know; this is speculation.

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                            • DavidMedley
                              Veteran
                              • Oct 2019
                              • 1004

                              #29
                              Originally posted by Nick
                              [*]Change fox from 2 extra blows to 1
                              Opinions?
                              Fox was so freaking good that I'd start here. Doesn't seem like it should be a dominant melee form.
                              Last edited by DavidMedley; March 9, 2020, 09:11.
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                              • Voovus
                                Adept
                                • Feb 2018
                                • 158

                                #30
                                I've played a few melee-oriented druids. I don't think the Fox is OP (v4.1.3). It does outdo the other druid shapes, but I'd argue that's because the others are too weak or too niche.

                                The bear usually does a little bit more damage than the fox. However:
                                - the Con bonus is very minor, as your health doesn't increase when you shapeshift into a bear; if the bear had +10Con, I can imagine running round as a bear so as not to have to shapeshift into the form. This would be useless with maxed out Con, though.
                                - the Stealth penalty is massive compared to the fox, especially when taking the movement speed into account.
                                - the bear seems weaker than a classical fighter character, while bearing (no pun intented) the no-item-use penalty.
                                - Bear Form appears ridiculously late in the game (clvl 40 - some of us like to be done with M by then!). If this is supposed to be the druid's melee form, it ought to appear much earlier, like clvl 20. At the moment, there's no option but to use Fox as the melee form for most of the game. Thematically, let me also note that Angband's Beorn is very much not a level 40 druid.

                                Short version: Change bear from 1 extra blow to 2 and make available earlier.

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