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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Originally posted by Nick
    Yes, thank you.
    I think those Ent draughts should also provide some nourishment. For flavor also a bit of increase in @ height.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      Harooooom!
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

      Comment

      • DavidMedley
        Veteran
        • Oct 2019
        • 1004

        Is that what Ents say? I might be getting confused with my own card game
        Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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        • mrfy
          Swordsman
          • Jul 2015
          • 328

          Latest nightly, found Wiruin, the Maelstrom in a checkerboard rectangle room. He doesn't appear to be moving, even though the description says he moves "somewhat erratically, and incredibly quickly". Not moving made him very easy to kill.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            Originally posted by mrfy
            Latest nightly, found Wiruin, the Maelstrom in a checkerboard rectangle room. He doesn't appear to be moving, even though the description says he moves "somewhat erratically, and incredibly quickly". Not moving made him very easy to kill.
            Yes, Wiruin doesn't move - the "erratically" is because all vortices get that. It is clearly misleading, so I'll remove it.

            You caught him in a lucky spot - well, unlucky for him
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              New builds are up on the nightlies page and angband.live (source is here) with the following changes:
              • Several more improvements from backwardsEric, mainly to macOS tiles
              • Bugs with visibility of traps (when detected, and when disabled) have been fixed (#4205)
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2987

                Something I don't know if it is intended or a copy-paste error:

                Code:
                static void apply_magic_weapon(struct object *obj, int level, int power)
                {
                ...
                		} else if (tval_is_ammo(obj)) {
                			/* Up to two chances to enhance damage dice. */
                			if (one_in_(6) == 1) {
                				obj->ds++;
                				if (one_in_(10) == 1) {
                					obj->ds++;
                				}
                			}
                		}
                }
                Comment says "enlarge damage dice", but code enlarges sides.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2987

                  When I create a new character with the latest build, it says "melee: 1d1-20" and "missile: 1d1-20" on the birth screen.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    Originally posted by PowerWyrm
                    Comment says "enlarge damage dice", but code enlarges sides.
                    This is correct - it is enhancing the dice by giving each dice more sides.

                    Originally posted by PowerWyrm
                    When I create a new character with the latest build, it says "melee: 1d1-20" and "missile: 1d1-20" on the birth screen.
                    This, on the other hand, is not intentional. Thanks
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      Originally posted by PowerWyrm
                      When I create a new character with the latest build, it says "melee: 1d1-20" and "missile: 1d1-20" on the birth screen.
                      Problem was the new food system - the birth screen was generated with the player at 0 food, and hence getting all the penalties from being starving. Fixed by feeding them first.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2987

                        A little copy/paste error: lore for BA_HOLY says "invoke mana storms".
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          New builds now up on the nightlies page and angband.live (source is here) with the following changes:
                          • Bonuses to movement speed added to status line (#4298)
                          • Fox only gets one extra blow (#4303)
                          • Shapechanged players can't throw any more, and can't do other stuff by using the context menus
                          • Smart learning now allows monsters to learn from breaths, and is reset more often (so they forget everything and can respond to equipment changes); also it's now the default (#4295)
                          • Monsters at their preferred range are more likely to cast spells instead of advancing (#4307)
                          • Fixed PowerWyrm's birth screen problem
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2987

                            I think there's a little code error in build_store(), line 1540:

                            Code:
                            if (build_s - build_n > 1 && square_isfloor(c, loc(door.x, build_s + 1)))
                            Everywhere else in the function, the negation is used before square_isfloor(), but not there, which seems suspicious.
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2633

                              Bit of a minor issue, the / command (identify symbol) reads straight off the top of the object list. For example if I move spear to the top of object list & give it the , symbol, then the command returns "polearm" for identify ','. This is mostly ok '!' returns flask which works ok for potion & ',' returns food which works ok for mushroom, I guess the only questionable one is the mushroom patch case.

                              Actually found a few more '^' is unknown symbol. '+' is closed door (which may be an issue for FA with trees). '#' is secret door.
                              Last edited by wobbly; March 17, 2020, 18:07.

                              Comment

                              • DavidMedley
                                Veteran
                                • Oct 2019
                                • 1004

                                Originally posted by Nick
                                • Monsters at their preferred range are more likely to cast spells instead of advancing (#4307)
                                This sounds like a very good change. Makes me think, "why do ranged/casty monsters advance at all after getting in range" and then "they should probably retreat a square if they're not going to shoot/cast" and then "geez that would be super annoying if I had a melee character" and then "well, monsters would just be kiting the player like the player kites monsters all the time" and then "really should be a way to nerf kiting for players and newly minted kiting monsters" and then "everyone will hate me for even suggesting such a thing."
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                                Comment

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