Angband 4.2.0

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Thanks Nick, but, umm... 'Deathwreaker' isn't a pick, its a Mace of Disruption. Every other mace in the game, including other maces of disruption, priests are comfortable using. It's a mace.
    Sorry, I wasn't clear. Priests are now comfortable using any weapon; bluntness or sharpness are completely irrelevant. But they are attuned to blessed weapons, and you were wielding a Holy Avenger, which is blessed. So the message was because of removing that in favour of something not blessed - in your case Deathwreaker, but could have been any non-blessed weapon.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    So the problem here is that your wielded weapon was blessed, but Deathwreaker isn't - so you would get the same message spam using a standard pick. The message spam is still really annoying, though, and I'll have to try and find a way around it.
    Thanks Nick, but, umm... 'Deathwreaker' isn't a pick, its a Mace of Disruption. Every other mace in the game, including other maces of disruption, priests are comfortable using. It's a mace.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    1. Switching weapon (and getting malus from doing so) without any choice.
    It turns out this is actually not a problem. The dig command selects the best - ie greatest tunneling power - digger, switches it in, digs, and switches out again. Because this all happens during the player turn, the player never has aggravation (or anything else bad) when these things are checked, so nothing is really affected apart from digging speed.

    Originally posted by Ingwe Ingweron
    2. Deathwreaker is a Mace, so it should be just fine for priests to use, like any other mace. Why does this one mace have a malus flag for priests?
    The change to priests meant that they don't get any malus for any weapon, but they do get a bonus for wielding a blessed weapon. So the problem here is that your wielded weapon was blessed, but Deathwreaker isn't - so you would get the same message spam using a standard pick. The message spam is still really annoying, though, and I'll have to try and find a way around it.

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  • Ingwe Ingweron
    replied
    Bug: Automatic Digging without having to wield digger in pack:

    It appears that the automatic digger selection for tunneling with items in the pack may cause a problem when @ is carrying Deathwreaker in that pack. I may want @ to dig through the wall, but not incur the aggravation penalty that Deathwreaker would entail, or is the tunneling occurring without said penalty? Also, the messages are odd for a priest...

    With Deathwreaker in pack, and tunneling while wielding a Holy Avenger Mace of Disruption:

    "You feel less attuned to your weapon.
    "You feel attuned to your weapon.
    "You tunnel into the granite wall."
    [Message repeats in the same order until digging is completed, until...]
    "You have finished the tunnel."

    Without Deathwreaker in pack:

    "You tunnel into the granit wall. <#x>
    "You have finished the tunnel."

    So, digging is apparently:

    1. Switching weapon (and getting malus from doing so) without any choice.
    2. Deathwreaker is a Mace, so it should be just fine for priests to use, like any other mace. Why does this one mace have a malus flag for priests?

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  • Derakon
    replied
    Originally posted by Nick
    I think he got the only one where I failed to do a customised message
    Ha! That's some high-quality playtesting Ingwe's doing there.

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  • Nick
    replied
    Originally posted by Thraalbee
    Yes, that would help. This actually was the case in my compo death 1h ago. Didnt realize i was on lava when I died
    Yeah, that is a problem.

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  • Nick
    replied
    Originally posted by Derakon
    Can we get customized additional messages to explain why the side-effect happened? Since it's rare, I suspect players will otherwise be left confused as Ingwe was.
    I think he got the only one where I failed to do a customised message

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  • bron
    replied
    Originally posted by Thraalbee
    Didnt realize i was on lava when I died
    I agree this is a problem, but at least the game now prints a message every turn ("The lava burns you!").

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  • Thraalbee
    replied
    Yes, that would help. This actually was the case in my compo death 1h ago. Didnt realize i was on lava when I died

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  • wobbly
    replied
    Currently the tile @ is standing on can get webbed or turned to lava without the player being aware of it. Can we perhaps get terrain showed in the status line?

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  • Derakon
    replied
    Can we get customized additional messages to explain why the side-effect happened? Since it's rare, I suspect players will otherwise be left confused as Ingwe was.

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  • Gwarl
    replied
    Elemental side effects are cool. Lightning could cause paralysis

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  • Nick
    replied
    Originally posted by fph
    You have a weird way to send new year wishes...
    Never noticed it either. How exactly is it tied to damage? Is it something that will mostly affect only melee-heavy characters, given how the new breath mechanics work?
    It becomes possible if the damage is close to the maximum for a resisted breath - for example, for fire the effect happens if a random number between 0 and the damage is greater than 500.

    Originally posted by werecobalt
    Why does fire cause poisoning?
    "You are assailed by poisonous fumes!"

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  • werecobalt
    replied
    Why does fire cause poisoning?

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Highly damaging attacks from powerful monsters can now have extra side-effects - cold can drain life or DEX, fire can blind or poison, etc. As I guess you've noticed, it's rare...
    Ah, I see. @ had hypothermia from the cold.

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