Angband 4.2.0
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Tired of my current character, decided to try a blackguard. Killed old character, then tried the new "new game" option. Generated the new character and noticed while moving around the town that the game wasn't making sounds. The option was still set in user interface options for sound on. Quit the game, restart and sounds are back working.
This is on MacOS X.Leave a comment:
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Ha - nevermind, I figured it out. :-)
Spoiler for new behavior, perhaps...Leave a comment:
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One more question, sorry... (and, is this thread where you want these sorts of things to go?)
I don't understand this damage calculation. Yes, I'm a mage, with poor strength and poor dex, but this damage calculation still seems too low---unless it factors in to-hit chance, but how can you do that without knowing who the target is?
4.2.0 on Windows.
And I'm not wearing anything cursed, no rings of mice or escaping or anything like that.

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I hadn't noticed this in the nightlies, though maybe it was there, but in 4.2.0 the mage spell find traps et al shows traps that are out of view as a single floor tile "." rather than as "^". Not a big deal once I figured out what was going on certainly, but I wasn't sure if that was deliberate. (This on Windows.)
And along with the others, thanks for all the work you put into this!Leave a comment:
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Loving it so far, just a few points...
I) The description for the wand of darkness says it does damage, but I'm not sure it does. Certainly doesn't beam like the graphics show (as in the darkness beams but the damage doesn't, if at all).
II) If I use a wand of disable traps on a trap I am told it is disarmed. But the image is unchanged (using Shockbolt) and if I then walk over it I am told again that I have just disarmed it. Again.
III) Is the dungeon darker than it used to be? Obviously the light mechanics have changed recently, but it just seems that there are fewer lit rooms in the early dungeon. This makes the torch-bearing times quite a chore. I might be wrong here, of course; it could just be an imagined effect of the new mechanics.
IV) I absolutely adore the Shockbolt graphics. However, the addition of background colour has made the monsters much harder to determine at 2x1 size - a problem /I never had before. But this might just be me.Leave a comment:
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This feels weird to me; spells shouldn't have negative durations and I expect newbies will have trouble figuring out that the spell still has utility even if it doesn't confer a temporary buff. Hell, I might wonder if casting Heroism with no duration would still do anything.
I suggest making the minimum duration be, say, 3 turns. Not long enough to be really useful but not so short that it's inconceivable that it would be helpful.Leave a comment:
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Very late congrats on this release! I haven't really played much with the recent dev versions so most of these changes will be new to me.Leave a comment:
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The behaviour is correct - paladins only get the heal and remove fear bit at first, and the actual heroism effect kicks in at level 15 - but the duration does look a bit silly.Leave a comment:
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As a lvl12 dwarf paladin with 13 Wisdom, the duration of my heroism prayer is, apparently, given by the roll of a die with -2 faces. When I cast it, nothing happens and the fabric of reality stays as usual.
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Many thanks for all the work you've put in, Nick! Downloading now!Leave a comment:
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Look at the file xtra-shb.prf in the lib/tiles/shockbolt directory. Once you figure out how they index into the .png image you can make changes.Loving this new version. The food varieties especially are creating a great ambience.
One question... using Shockbolts tiles (Windows version via WINE on Ubuntu) the Assorted Blacklocks and Stonefoots? "Stonefeet!"
are still looking like Drow. Is there a way to tweak this to the new Dwarf tiles for the non-technically inclined (ie. UI or simple text edit in a file)?Leave a comment:
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I did look there first and wasn't satisfied with the paladin description. I had just wasted precious low level money on the second town prayer book and wanted a more detailed look at the paladin casting abilities.Or you can find it here.
I will say that the way you all have organized the source code is vastly superior to previous versions. Having the .txt files rather than putting the information in .h and .c files is brilliant.Leave a comment:
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Late to the party as ever but I would like to add my thanks to Nick and everyone else who contributedLeave a comment:
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OK, looks like Shockbolt and I both missed that - there are no new dwarf tiles.One question... using Shockbolts tiles (Windows version via WINE on Ubuntu) the Assorted Blacklocks and Stonefoots? "Stonefeet!"
are still looking like Drow. Is there a way to tweak this to the new Dwarf tiles for the non-technically inclined (ie. UI or simple text edit in a file)?
Nice start to 4.2.0 bug discovery
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