File: player-util.c
Code:
void player_over_exert(struct player *p, int flag, int chance, int amount) { ... player_stat_dec(player, STAT_CON, perm); ... player_inc_timed(player, TMD_PARALYZED, randint1(amount), ... }
void player_over_exert(struct player *p, int flag, int chance, int amount) { ... player_stat_dec(player, STAT_CON, perm); ... player_inc_timed(player, TMD_PARALYZED, randint1(amount), ... }
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