File: player-util.c
Code:
void player_over_exert(struct player *p, int flag, int chance, int amount)
{
...
player_stat_dec(player, STAT_CON, perm);
...
player_inc_timed(player, TMD_PARALYZED, randint1(amount),
...
}
void player_over_exert(struct player *p, int flag, int chance, int amount)
{
...
player_stat_dec(player, STAT_CON, perm);
...
player_inc_timed(player, TMD_PARALYZED, randint1(amount),
...
}


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