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  • tangar
    Veteran
    • Mar 2015
    • 1004

    Originally posted by Nick
    [*]Shockbolt tiles for the new foods (if someone wants to do something about the other tilesets, great)
    I wonder is there a post about new food, like a list what's were added? I'm greatly interested in *band gastronomy
    https://tangaria.com - Angband multiplayer variant
    tangaria.com/variants - Angband variants table
    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      Here ya go
      Code:
      # define loc_iterate(p0, p1, p) \
            for(p = p0; p.x < p1.x; p.x++) \
                   for(p.y = p0.y; p.y < p1.y; p.y++)
      
      
      .....
             point p0 ,p1, p;
             loc_iterate(p0, p1, p)
                 foo(p);
      Edit: fixed for correctness, thanks Diego
      Last edited by Pete Mack; July 31, 2019, 21:52.

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2627

        Originally posted by tangar
        I wonder is there a post about new food, like a list what's were added? I'm greatly interested in *band gastronomy
        They'll be in object.txt

        Just taking a quick peek, there's: kobold entrails, jackal "steak", blue worm broth, fried grey rat on a stick ….

        Comment

        • tangar
          Veteran
          • Mar 2015
          • 1004

          Originally posted by wobbly
          They'll be in object.txt

          Just taking a quick peek, there's: kobold entrails, jackal "steak", blue worm broth, fried grey rat on a stick ….
          Thanks This sounds delicious
          https://tangaria.com - Angband multiplayer variant
          tangaria.com/variants - Angband variants table
          tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
          youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

          Comment

          • Diego Gonzalez
            Adept
            • May 2007
            • 170

            Originally posted by Pete Mack
            Here ya go
            Code:
            # define loc_iterate(p0, p1, p) \
                  for(p = p0; p.x < p1.x; p.x++) \
                         for(; p.y < p1.y; p.y++)
            
            
            .....
                   point p0 ,p1, p;
                   loc_iterate(p0, p1, p)
                       foo(p);
            You must reset the y coordinate in the inner loop. I like your solution. Very C-ish

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              Thanks Diego. Fixed the loop in original. And yeah, macros kind of suck as an alternate to more modern techniques. But in C, you get no choice.

              Comment

              • Kusunose
                Rookie
                • Jan 2019
                • 10

                Originally posted by Pete Mack
                Here ya go
                Code:
                # define loc_iterate(p0, p1, p) \
                      for(p = p0; p.x < p1.x; p.x++) \
                             for(p.y = 0; p.y < p1.y; p.y++)
                
                
                .....
                       point p0 ,p1, p;
                       loc_iterate(p0, p1, p)
                           foo(p);
                Edit: fixed for correctness, thanks Diego
                It's nice and short.

                My version of loc_iterator can be also behind the same macro
                interface. Though you have to refer to the current loc as "iter.cur"
                rather than just "iter".
                Code:
                #define loc_iterate(begin, end, iter)	\
                	for (struct loc_iterator iter = loc_iterator(begin, end); \
                		 loc_iterator_test(&iter); loc_iterator_next(&iter))
                ...
                	struct loc p1, p2;
                	loc_iterate(p1, p2, iter) {
                		foo(iter.cur);
                	}
                or
                	loc_iterate(loc(x1, y1), loc(x2, y2), iter) {
                		foo(iter.cur);
                	}
                An advantage of my version is that "begin" and "end" are
                evaluated only once so using temporaries returned from
                loc() is not a performance hit. Though you can use verbose
                compound literals within parenthesis instead.
                Code:
                	loc_iterate(((struct loc) { x1, y1 }), ((struct loc) { x2, y2 }), iter) {
                		foo(iter.cur);
                	}

                Comment

                • Diego Gonzalez
                  Adept
                  • May 2007
                  • 170

                  Originally posted by Pete Mack
                  Thanks Diego. Fixed the loop in original. And yeah, macros kind of suck as an alternate to more modern techniques. But in C, you get no choice.
                  p.y = p0.y

                  Comment

                  • Gwarl
                    Administrator
                    • Jan 2017
                    • 1025

                    For my part the nested for loops are intuitive and I know what they do but the custom iterators look unreadable

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      Kusunose--
                      Notice that the macro definition requires no subroutine calls at all. It is just a transliteration of existing code idiom into a single location. So there should be no performance hit at all. In any case, there is only a single place in the code where performance matters: in determining visible monsters, walls, and objects. No other loop matters.

                      Diego--
                      Sigh. Really fixed now.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        Gwarl--
                        Custom loop iterator functions don't make a lot of sense in C. They are great in C# and other languages with anonymous and/or lambda functions.

                        Originally posted by Gwarl
                        For my part the nested for loops are intuitive and I know what they do but the custom iterators look unreadable

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          Originally posted by Pete Mack
                          Kusunose--
                          Notice that the macro definition requires no subroutine calls at all. It is just a transliteration of existing code idiom into a single location. So there should be no performance hit at all.
                          It wouldn't surprise me if modern compilers are capable of saying "Ah, you're invoking this simple function here, we can just inline it" and get the same performance as a macro. In any case, the performance hit of invoking a function is miniscule in this day and age.

                          Comment

                          • Diego Gonzalez
                            Adept
                            • May 2007
                            • 170

                            Originally posted by Pete Mack
                            In any case, there is only a single place in the code where performance matters: in determining visible monsters, walls, and objects. No other loop matters.
                            You are right. Early optimization was always a hidden enemy in programming...

                            I remember that noise and smell tracking was a big bottleneck in NPP. Vanilla use those?

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              Yeah, that is sometimes a problem, too. But it was the illumination code that used to have "show reduced light radius while running" performance optimization. And it is running--and only runnning--where performance matters.

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                Originally posted by Kusunose
                                It's nice but I think something like this is nicer because you can keep using for loop, though bit wordy.
                                Code:
                                struct loc_iterator {
                                	struct loc cur;
                                	struct loc begin;
                                	struct loc end;
                                };
                                
                                struct loc_iterator loc_iterator(struct loc begin, struct loc end)
                                {
                                	struct loc_iterator iter;
                                	iter.cur = iter.begin = begin;
                                	iter.end = end;
                                	return iter;
                                }
                                
                                bool loc_iterator_test(const struct loc_iterator* iter)
                                {
                                	return iter->cur.y != iter->end.y;
                                }
                                
                                void loc_iterator_next(struct loc_iterator* iter)
                                {
                                	iter->cur.x++;
                                	if (iter->cur.x == iter->end.x) {
                                		iter->cur.x = iter->begin.x;
                                		iter->cur.y++;
                                	}
                                }
                                This code
                                Code:
                                	for (y = y1; y < y2; y++) {
                                		for (x = x1; x < x2; x++) {
                                can be translated as
                                Code:
                                	for (struct loc_iterator iter = loc_iterator(loc(x1, y1), loc(x2, y2));
                                		loc_iterator_test(&iter); loc_iterator_next(&iter)) {
                                			/* use iter.cur */
                                			int x = iter.cur.x;
                                			int y = iter.cur.y;
                                and this
                                Code:
                                	for (y = y1 - 1; y < y2 + 1; y++) {
                                		for (x = x1 - 1; x < x2 + 1; x++) {
                                can be translated as
                                Code:
                                	for (struct loc_iterator iter = loc_iterator(loc(x1 - 1, y1 - 1), loc(x2 + 1, y2 + 1));
                                		loc_iterator_test(&iter); loc_iterator_next(&iter)) {
                                Values for initializers and conditions can be directly translated, provided conditions are exclusive (if inclusive, add +1 for x and y for loc end).
                                It is indeed much nicer. I've updated my iterator to reflect on this, keeping pointers instead of structures because I don't like passing structs to functions.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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