Preparing for 4.2 release

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Ingwe Ingweron
    replied
    Originally posted by Pete Mack
    You can still ignore torches through the knowledge menu. This is inconvenient as a one-at-a-time model, but if you want to ignore a whole lot of things* at once, it is better.

    * Say, all priest books.
    Actually, not. A bog standard wooden torch is not an Ego item, so not in that menu, and while it is an "average" light, so is a lantern, so not in the Quality menu either. It's not inconvenient, it can't be done at all, at least until the bug is fixed or @ is in a position to ignore average lights.

    Leave a comment:


  • Pete Mack
    replied
    You can still ignore torches through the knowledge menu. This is inconvenient as a one-at-a-time model, but if you want to ignore a whole lot of things* at once, it is better.

    * Say, all priest books.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Another Ignoring Bug: I guess somewhere in the latest changes, a new ignoring bug was introduced. Ignoring a wooden torch, the only choices were: (a) this item only, or (b) all average lights. We lost ignore wooden torches. On purpose? I liked being able to ignore torches once @ had a lantern.

    Leave a comment:


  • Pete Mack
    replied
    A quick web search finds Salgant of House Harp, an overweight elf.
    https://lotr.fandom.com/wiki/Salgant (Never mind the generic skinny-elf sketch)

    He would make a good mid level unique, since he betrayed Numenor to Maeglin.

    Leave a comment:


  • mrfy
    replied
    Just noticed, current high-elf ranger is 5'1" and 15 stone 5lb. That's quite short and beefy (fat). shouldn't they be tall and willowy?

    Leave a comment:


  • ClaytonAguiar
    replied
    Is the dungeon map as a spoiler?

    Hi,

    Some pages ago, Nick told that giving any hint about poisoining status could "spoil" the gameplay. Don't you think the full map, as implemented now, also contains a spoiler?

    When you press M, it gets very easy to see the approximate size of the dungeon. I know we don't have those huge levels anymore (unless we tweak some txt files), but they still vary in size.

    Why don't use, for the M command, the same idea of Fallout (3, New Vegas and 4), "scaling" the full map? This would work even for those that edit parameter files to generate larger dungeons. Initially, pressing M would assume we are in a small dungeon, stretching its boundaries as we explore it...
    Last edited by ClaytonAguiar; July 1, 2019, 21:51.

    Leave a comment:


  • gglibertine
    replied
    Just noticed that Protection from Fear isn't flagged in the character info, even when wearing items that say they provide it. This is still a few builds back, 4.1.3-465-g2a840212b, but I don't remember seeing anything about it the last couple of weeks.

    Leave a comment:


  • Nick
    replied
    New builds up on the nightlies page and angband.live with the following changes:
    • Use correct number of blows in deciding whether to attempt a shield bash (thanks PowerWyrm)
    • Expand the useful section of the food range so that it is essentially the same as before
    • Adjust effects at the top and bottom of the food range to be cleaner and more robust to changes in the data file
    • Fix message order in shapechanges (ticket #2114)
    • Add percentages to food value descriptions
    • Stopped Drop All on the item menu from needing confirmation (request from Clearshade)
    • Allow the 8th window in the SDL2 port to be opened without causing a crash (thanks EducatedNoob)
    • Add reference to Once's Windows console compilation instructions to Makefile.win (actual instructions are here)
    • Fix bug stopping rune of protection being cast on squares containing an object (thanks Ingwe)
    • Fix ignore for Shining DSM (Ingwe again)
    • Make stores always accept items with unknown runes in no-selling (#2080)
    • Stop light being ignorable from the tval menu - makes no sense now that there are ego and artifact torches and lanterns (#2119)
    • Drop ignored stolen items immediately, avoiding possible drop of something useful (#2126)

    I'm pretty happy with food now, but let me know if there are more issues.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    "Ignoring" bug: shining dragon scale mail can only be ignored "this item only"
    Thanks, fixed in development.

    Leave a comment:


  • Ingwe Ingweron
    replied
    "Ignoring" bug: shining dragon scale mail can only be ignored "this item only"

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Gotta love Nick, always the statesman and only going to say that I don't "seem" crazy. Reminds me of a Robert E. Howard quote from a "Conan" novel that I remember reading as a kid, "Those who are sane believe there is a great difference between illusion and reality-- those who are mad know that this is simply not true."
    I'm just glad someone's paying attention

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    It would seem not....
    Gotta love Nick, always the statesman and only going to say that I don't "seem" crazy. Reminds me of a Robert E. Howard quote from a "Conan" novel that I remember reading as a kid, "Those who are sane believe there is a great difference between illusion and reality-- those who are mad know that this is simply not true."

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    So, I wasn't just crazy?
    It would seem not. Changes in development move the top of "Hungry" down to 15%, and the bottom of "Full" up to 90%, which means the good range should last the same number of turns as before now. I've also made food descriptions include percentage as well as turns.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    OK, I see what the problem is. I have reduced the size of the food meter from 17500 to 10000, and halved the rate of digestion, which looks like you need less food; but the effective size of the meter (above hungry and below slowing starting) has gone from 15000 to 6000. I will make some adjustments.
    So, I wasn't just crazy?

    Leave a comment:


  • Nick
    replied
    Originally posted by wobbly
    The rate you get hungry at with regen seems crazy & I barely use the rest command (190 rest turns by dlvl 37). While it's nice that slow digestion has a use, I think this is currently over the top. Certainly I wouldn't want to play iron man with it like how it is now.
    OK, I see what the problem is. I have reduced the size of the food meter from 17500 to 10000, and halved the rate of digestion, which looks like you need less food; but the effective size of the meter (above hungry and below slowing starting) has gone from 15000 to 6000. I will make some adjustments.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎