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Alright. I killed almost all of Rogrog's entourage before I went close enough for him to start chasing.
If it is any help, Cave Trolls and Troll Scavengers did NOT respect the distance to their master. They attacked. Ologs attacked when I went close enough to Rogrog. Attack distance was Rogrog at W 18 (I forgot to look at coordinates when estimating the gap between me and him earlier)Leave a comment:
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For intended behavior, this guarding flag is not efficient. Well for the poor trolls, it isn't. Ologs are 100% free to kill without any resistance, since Rogrog just sits awake in another room about 15 tiles away and doesn't pursue.Leave a comment:
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I've gotten into a weird situation, what seems to be a bug. I'm standing on a room that has pillars and straight corridors. There's a band of Ologs coming my way but they do not engage, even though the path is not blocked. Ologs stay away one tile between me and them, and they keep moving north and south in front of me, never crossing the melee line. If I cross the line and get next to them, they do not attack, just keep jumping north/south. As if they were curious and afraid at the same time. Ologs in question, were mildly wounded by 2-3 Stinking Clouds but they were not fleeing at any point. Note: these Ologs are a part of Rogrog's gang.
I have noticed the same behavior earlier with Uruks. And notably, Uruks did not use their ranged attack. Just stayed away from melee, not fleeing.
I have game saved in angband.live right in the middle of this weirdness.Leave a comment:
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I've gotten into a weird situation, what seems to be a bug. I'm standing on a room that has pillars and straight corridors. There's a band of Ologs coming my way but they do not engage, even though the path is not blocked. Ologs stay away one tile between me and them, and they keep moving north and south in front of me, never crossing the melee line. If I cross the line and get next to them, they do not attack, just keep jumping north/south. As if they were curious and afraid at the same time. Ologs in question, were mildly wounded by 2-3 Stinking Clouds but they were not fleeing at any point. Note: these Ologs are a part of Rogrog's gang.
I have noticed the same behavior earlier with Uruks. And notably, Uruks did not use their ranged attack. Just stayed away from melee, not fleeing.
I have game saved in angband.live right in the middle of this weirdness.Leave a comment:
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Minor display bug -- when looking at a monster, it looks like sometimes one of the damage items gets printed in the same color as the screen background, making it unreadable.
I can't reproduce this reliably, but I have seen it several times. I *think* I've only seen it in the description of breath attacks.
This happened to be a great swamp wyrm.
This is one or two builds back from the latest nightly -- baacb2d0c I believe -- on Linux mint 18.Leave a comment:
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Just a very minor detail: I got these messages while hitting something invisible with an un-IDed Slay Evil weapon:
This doesn't make much sense: if I don't know what I hit, I shouldn't be able to tell what this weapon slays. Also ideally the order of the first two messages should be swapped.Leave a comment:
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You could be right about wiping the wrong parts of the screen. In this save an (invisible) cone hit me the last few turns from the left and the SP in the sidebar got deleted.
Savegame: https://vps.mdiergardt.de/Markus
Walking around while getting hit by the dark hounds should reproduce the bug. Default graphics with "center map continously" enabled.Last edited by Saplaran; August 12, 2019, 14:02.Leave a comment:
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Windows 10 Pro 1903
[*]Are you playing with the default graphics settings? If not, how did you change them?
and could you do some tests for me?- Turn the base delay factor right up, and see if you can tell when during an effect animation the sidebar/message is wiped;
- See if you can see any pattern to what gets wiped by animations on different parts of the screen.
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- What version of Windows are you using?
- Are you playing with the default graphics settings? If not, how did you change them?
- Turn the base delay factor right up, and see if you can tell when during an effect animation the sidebar/message is wiped;
- See if you can see any pattern to what gets wiped by animations on different parts of the screen.
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