Preparing for 4.2 release

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Nick
    replied
    Originally posted by Sphara
    Alright. I killed almost all of Rogrog's entourage before I went close enough for him to start chasing.

    If it is any help, Cave Trolls and Troll Scavengers did NOT respect the distance to their master. They attacked. Ologs attacked when I went close enough to Rogrog. Attack distance was Rogrog at W 18 (I forgot to look at coordinates when estimating the gap between me and him earlier)
    Cool, thanks. I'm going to stop bodyguards trying to protect if they're out of LoS and too far away.

    Leave a comment:


  • Sphara
    replied
    Originally posted by Nick
    Hm, OK, will look at that.
    Alright. I killed almost all of Rogrog's entourage before I went close enough for him to start chasing.

    If it is any help, Cave Trolls and Troll Scavengers did NOT respect the distance to their master. They attacked. Ologs attacked when I went close enough to Rogrog. Attack distance was Rogrog at W 18 (I forgot to look at coordinates when estimating the gap between me and him earlier)

    Leave a comment:


  • Nick
    replied
    Originally posted by Sphara
    For intended behavior, this guarding flag is not efficient. Well for the poor trolls, it isn't. Ologs are 100% free to kill without any resistance, since Rogrog just sits awake in another room about 15 tiles away and doesn't pursue.
    Hm, OK, will look at that.

    Leave a comment:


  • Sphara
    replied
    Originally posted by Nick
    Working as intended, I believe. The ologs are Rogrog's bodyguard, and they're shielding him from you.
    For intended behavior, this guarding flag is not efficient. Well for the poor trolls, it isn't. Ologs are 100% free to kill without any resistance, since Rogrog just sits awake in another room about 15 tiles away and doesn't pursue.

    Leave a comment:


  • Nick
    replied
    Originally posted by Sphara
    I've gotten into a weird situation, what seems to be a bug. I'm standing on a room that has pillars and straight corridors. There's a band of Ologs coming my way but they do not engage, even though the path is not blocked. Ologs stay away one tile between me and them, and they keep moving north and south in front of me, never crossing the melee line. If I cross the line and get next to them, they do not attack, just keep jumping north/south. As if they were curious and afraid at the same time. Ologs in question, were mildly wounded by 2-3 Stinking Clouds but they were not fleeing at any point. Note: these Ologs are a part of Rogrog's gang.

    I have noticed the same behavior earlier with Uruks. And notably, Uruks did not use their ranged attack. Just stayed away from melee, not fleeing.

    I have game saved in angband.live right in the middle of this weirdness.
    Working as intended, I believe. The ologs are Rogrog's bodyguard, and they're shielding him from you.

    Leave a comment:


  • Sphara
    replied
    I've gotten into a weird situation, what seems to be a bug. I'm standing on a room that has pillars and straight corridors. There's a band of Ologs coming my way but they do not engage, even though the path is not blocked. Ologs stay away one tile between me and them, and they keep moving north and south in front of me, never crossing the melee line. If I cross the line and get next to them, they do not attack, just keep jumping north/south. As if they were curious and afraid at the same time. Ologs in question, were mildly wounded by 2-3 Stinking Clouds but they were not fleeing at any point. Note: these Ologs are a part of Rogrog's gang.

    I have noticed the same behavior earlier with Uruks. And notably, Uruks did not use their ranged attack. Just stayed away from melee, not fleeing.

    I have game saved in angband.live right in the middle of this weirdness.

    Leave a comment:


  • Chud
    replied
    Minor display bug -- when looking at a monster, it looks like sometimes one of the damage items gets printed in the same color as the screen background, making it unreadable.

    I can't reproduce this reliably, but I have seen it several times. I *think* I've only seen it in the description of breath attacks.



    This happened to be a great swamp wyrm.

    This is one or two builds back from the latest nightly -- baacb2d0c I believe -- on Linux mint 18.

    Leave a comment:


  • Nick
    replied
    Originally posted by Saplaran
    Walking around while getting hit by the dark hounds should reproduce the bug. Default graphics with "center map continously" enabled.
    Excellent, thanks

    Leave a comment:


  • fph
    replied
    Just a very minor detail: I got these messages while hitting something invisible with an un-IDed Slay Evil weapon:

    This doesn't make much sense: if I don't know what I hit, I shouldn't be able to tell what this weapon slays. Also ideally the order of the first two messages should be swapped.

    Leave a comment:


  • Saplaran
    replied
    Originally posted by Nick
    Sorry, I wasn't clear. What I meant was: when you were playing with graphics and getting the problems, had you changed any of the settings, or were you just using the ones the game starts with?
    I didn't change the graphics settings but only enabled auto-center map.

    Leave a comment:


  • Saplaran
    replied
    You could be right about wiping the wrong parts of the screen. In this save an (invisible) cone hit me the last few turns from the left and the SP in the sidebar got deleted.



    Savegame: https://vps.mdiergardt.de/Markus

    Walking around while getting hit by the dark hounds should reproduce the bug. Default graphics with "center map continously" enabled.
    Last edited by Saplaran; August 12, 2019, 14:02.

    Leave a comment:


  • Nick
    replied
    Originally posted by Saplaran
    Yes, I did. In ASCII-Mode the error doesn't occur.
    Sorry, I wasn't clear. What I meant was: when you were playing with graphics and getting the problems, had you changed any of the settings, or were you just using the ones the game starts with?

    Leave a comment:


  • Saplaran
    replied
    Originally posted by Nick
    [*]What version of Windows are you using?
    Windows 10 Pro 1903

    [*]Are you playing with the default graphics settings? If not, how did you change them?
    Yes, I did. In ASCII-Mode the error doesn't occur.

    and could you do some tests for me?
    • Turn the base delay factor right up, and see if you can tell when during an effect animation the sidebar/message is wiped;
    • See if you can see any pattern to what gets wiped by animations on different parts of the screen.
    Finally, if you could post a savefile (and randart file if you're using randarts) that would be really helpful.
    Since my character died, I'll start a new character later today and post the results.

    Leave a comment:


  • Nick
    replied
    Originally posted by Saplaran
    It seems to have something to do with -more- prompts and/or lots of fighting in one turn.
    I suspect what is happening is that the wrong part of the screen is being wiped when effect animations are displayed. First, some questions:
    • What version of Windows are you using?
    • Are you playing with the default graphics settings? If not, how did you change them?
    and could you do some tests for me?
    • Turn the base delay factor right up, and see if you can tell when during an effect animation the sidebar/message is wiped;
    • See if you can see any pattern to what gets wiped by animations on different parts of the screen.
    Finally, if you could post a savefile (and randart file if you're using randarts) that would be really helpful.

    Leave a comment:


  • Nick
    replied
    Thank you, I have some ideas now.

    Originally posted by Saplaran
    edit2: "You hear an acrid roar." and again text in the sidebar disappeared... I got the text message but the cone effect didn't show up!
    The lack of cone effect is actually due to a missing tile; this one is fixed in development.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎