"Nick is going to butcher the game"

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  • tangar
    Veteran
    • Mar 2015
    • 1004

    #31
    End of vanilla Angband

    It was interesting to read the feedback

    I donno why some other folk with whom I discussed this matters in Discord are silent.. I suppose there could be two reasons:

    1) people who do not like what's going on - do not participate in Angband forum discussions anymore.. Why?

    Because they do not see any way to stop this butchering. The only man who could stop Angband's lore destruction is Nick or next maintainer who (hopefully) may consider to revert this monsters/races changes. At the same time I really do not want to see anyone else as maintainer, Nick is really genious in terms of gameplay mechanics (traps, ID, curses etc). Nick please don't go away! (my poor Russian soul: you love and hate him at the same time).

    And now I understand this 'out-of-forum' people. I myself after reading this thread feel that it's really pointless for me to participate in V-discussions anymore; it's pointless to try and save certain monsters from destruction, it won't save V. I do not want to dramatize, but just look at this new execution list and say goodbye to Angband which you know and to your memories:

    Originally posted by Nick
    Dark elf replaced by eastern dwarf
    Dark elven mage replaced by blacklock mage
    Dark elven warrior replaced by stonefoot warrior
    Gnome mage replaced by drúadan mage
    Dark elven priest replaced by ironfist priest
    Dark elven lord replaced by dark dwarven lord
    Dark elven druid buffed, moved deeper and renamed drúadan druid
    New monster green elf archer
    Dark elven sorcerer replaced by stiffbeard sorcerer (this one's for HallucinationMushroom)
    I wanna note again - this is just another tiny drop of Vanilla blood.. There already were a lot of changes like this. Nick is doing a very smart thing (as I said before - he is a great leader and knows the stuff) - he makes 'butchering' in tiny portions so community won't notice the whole picture and won't react to it. Everything is going according The Dark Lords plan ...

    2) there are people who participate the discussions on this forums, but silent in this particular one. Why? Because they are too.. gentle. This is very good virtue of human, but not in all conditions.

    Some people do not speak what they think because it's 'western' politcorrect bahaviour. This is a very interesting issue and I wanna share some thoughts about it because it's not the first time when I note this: if some 'western' people do not agree with something - they are just keep silence (I mean highly cultured people; for example, ones who play intellectual roguelike games like Angband).

    On contrary Russian people (even roguelike players) are very straight-forward and sometimes you could think that they are even offencive. We do not have political correctness in our culture and we tell what we think. It's truth that in some cases it produces bad bahaviour (like someone could start harassment and swearing). But sometimes such properties gives an advantage - you could get real, fair feedback from such people - without politically correct behaviour which is harmful in certain conditions... Everyone are kind and loyal to Nick (and me too, I love this man), but there should be a difference between being kind to person and to give a real and clear feedback on his actions.

    This 'gentleness' makes people who do not agree - just to be silent so they won't offend beloved person / won't go agains it's supporters.

    So the picture is: people who like what's Nick doing are supporting him on this forum (obviously). But people who do not agree - are silent (again, I know such people as I've spoken to them via Discord).

    Does it matter really? No. Just an interesting observation. I suppose most of the V-players would support anything what Nick's doing, like lemmings.. and if he would say "Jump from the cliff, fools!".. they would jump And minority of the community are looking at this picture from the distance, being sad and silent.

    --

    Now I wanna write a note considering comments like "you are free to have your own variant with old monsters" or "you could use monster.txt from past version".

    The problem is: vanilla is the Core. It's the exemplar. A lot of non-Lore, good gameplay changes upcoming there. A lot of new monsters are going to appear. How to be up-to-date with new versions now? After this revamp, 'new Angband' monsters would not be compatible to real 'vanilla Angband' (sorry, but I'm going to call Angband with new Lore as 'new Angband', not 'Vanilla'). It would be _very hard_ to be up-to-date and look into 'new Angband' config files while there are so much monsters deleted/renamed/changed compare to 'Vanilla'. I know what I'm speaking about as I'm currently working with Angband gamedata customization a lot.

    That's why this isn't a 'vanilla Angband' anymore. 'New Angband' monster list won't be compatible to previous versions and variants. I want to emphasize: this is not about physical compatibility (gamedata configs are the same), but about monsters compatibility - you can not compare two monster.txt files properly (old and new one) to make your version of the game up-to-date - if they got so much differences between monsters and their names.

    If before that changes, Vanilla was a place from where you take stuff for old game versions or another variant - 'new Angband' would be itself variant-like game. This is very bad for Angbands' evolution.
    https://tangaria.com - Angband multiplayer variant
    tangaria.com/variants - Angband variants table
    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

    Comment

    • Sideways
      Knight
      • Nov 2008
      • 896

      #32
      JLE's patch was a huge change, in terms of rebalancing but also in terms of changing the monster lore. It added a huge heap of D&D stuff, turned some monsters that used to be classic @-killers into "just another monster" and generally created the feel of today's Angband monster list.

      Then there was the recasting of angels as Maiar - which was pretty much exactly equivalent to what Nick's doing here, tweaking and renaming monsters who'd been part of Angband and its lore for a long time to give the game a more Tolkien feel.

      Those are just the big monster lore ones; there have been other similar changes that didn't involve monster lore. I'm not saying you don't have every right to feel as you do; I'm saying similar changes have happened before, Nick's is not the first, it will probably not be the last, every one of those changes left a few people feeling the way you do now, and everybody else, including you, just kept playing. For you, maybe a couple other people, this is the big change that ruins everything. But there have been fifty big changes that ruined everything before, and yet Angband is still here.
      The Complainer worries about the lack of activity here these days.

      Comment

      • MattB
        Veteran
        • Mar 2013
        • 1214

        #33
        Originally posted by mrfy
        I clear ever level. (exvept for the few at the beginning when I discover Deep Descent).
        Me too. I squelch deep descent the moment I find it. But then again, I always play forced descent so I never get bogged down.

        EDIT: I just died on dlvl70 to a force breath from Baphomet (I always forget he can do that) with a character who could easily have killed Morgoth so... er...
        Last edited by MattB; February 17, 2019, 14:48.

        Comment

        • MattB
          Veteran
          • Mar 2013
          • 1214

          #34
          Originally posted by tangar
          End of vanilla Angband
          This 'gentleness' makes people who do not agree - just to be silent so they won't offend beloved person / won't go agains it's supporters.
          I wasn't going to reply to this thread, but since you have accused non-repliers of being tacit disagreers who are keeping silent out of politeness, I feel I am now forced to reply and say that I agree with most of the changes, disagree with a few, and am totally confident that the net result will be significantly better than the starting point.

          Now on politeness, I think you've got it the wrong way round (speaking only for myself, of course). The reason I didn't reply was not out of politeness and not wishing to offend. Rather, the reason I didn't reply was because I felt the original post was too impolite to warrant a reply.

          Comment

          • debo
            Veteran
            • Oct 2011
            • 2402

            #35
            Look, Vanilla was ruined from the moment that Nick decided to not have rockets in it. Who cares about the rest.
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

            Comment

            • Thraalbee
              Knight
              • Sep 2010
              • 707

              #36
              Originally posted by debo
              Look, Vanilla was ruined from the moment that Nick decided to not have rockets in it. Who cares about the rest.
              I beg to differ. Can't have rockets without rodent skeletons, can you?

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #37
                Originally posted by tangar
                If before that changes, Vanilla was a place from where you take stuff for old game versions or another variant - 'new Angband' would be itself variant-like game. This is very bad for Angbands' evolution.
                This raises an interesting point.

                The standard advice to anyone who has an idea that they want implemented in Angband has for a long time been "Make a variant, you can do what you want". I think this is good advice, but it has a kind of evil twin which is "That doesn't belong in Vanilla, that belongs in a variant". I think we need to be careful not to allow the variants to weigh down Vanilla, or define it as all the stuff that every variant should have.

                In particular, tangar, I don't think you actually play Vanilla Angband very much. It seems to me that you're treating it a bit like your childhood home - you don't want it to change, but you don't want to live there either. Whereas the people who actually live there are probably the ones I should be listening to the most.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • tangar
                  Veteran
                  • Mar 2015
                  • 1004

                  #38
                  Angband as an educational game

                  Originally posted by Nick
                  In particular, tangar, I don't think you actually play Vanilla Angband very much. It seems to me that you're treating it a bit like your childhood home - you don't want it to change, but you don't want to live there either. Whereas the people who actually live there are probably the ones I should be listening to the most.
                  I played TomeNET ~4 years which is basically multiplayer vanilla with whistles and bells. As I do not play in party, I always play solo - my gameplay experience is very close to Angband singleplayer (but with real-time which makes game much harder). And now I work/play at Angband Online which is based on PWMAngband which is much, much closer to vanilla then TomeNET; all PWMA gamedata is just a copy of V-Angband with a few additions.. And if TomeNET is based at old Angband, PWMA based at modern core.

                  And before that I played Moria and Rogue. So I know where this staff came from. Btw, speaking about Moria - a few years ago I've wrote an article to popular Russian game magazine which had a name: "Roguelike: where do Diablo's ears stick out": http://tangar.info/game-magazine/roguelike-history, to popularize rlg genre.

                  So I know Angband lore and spirit firsthand. I know monsters which you delete from the game. I know a lot of their properties by heart as while you play in real-time - you can not look in spoilers.

                  And I'm not just playing the game, I'm streaming - communicating with viewers, reading their comments at the same time when I play real-time Angband. It's pretty special experience which require some skills (yep, I'm not too humble when someone occuse me being incompetent).

                  But it doesn't matter - the most important that I love Vanilla World. I learned A LOT from it.

                  I was Tolkien maniac for a long time. I didn't read much fantasy exept him, I've continued to read LOTR again and again. But after playing Angband (TomeNET) - I've met there a lot of monsters which I didn't recognize. I've read their description and I opened new books and new fantasy universes and worlds for myself. This is USEFUL, educational element of the game which you destroying right now. Even having Medusa giving some new lore to 'modern' gamers who do not really read a lot of books, but watching movies.

                  Vanilla had HUGE advantage towards strict-universe games cause there you got a lot of different mythology. Devs should enhance this direction for the game - it gives players new knowledge. Having a lot of Tolkien is cool thing too, but purging everything else and making it pure-Tolkien game is a mistake.
                  https://tangaria.com - Angband multiplayer variant
                  tangaria.com/variants - Angband variants table
                  tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                  youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    #39
                    Didn't tomenet fork from Angband like, a billion years ago? Why are we even talking about this?
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • takkaria
                      Veteran
                      • Apr 2007
                      • 1951

                      #40
                      tangar, I understand you think you're "in the right" here. But there isn't a right or wrong; we're talking about aesthetics. This is the kind of thing where there are preferences and not facts. It's not a democracy, so citing that other people agree with you doesn't make an argument stronger either.

                      Nick as the maintainer has a preference for altering elements of the monster list that clash with the Tolkien theme and it doesn't seem like this is going to change. He has no intention of making it a pure-Tolkien game, though it's an interesting point you raise about how the multiple sources of content lead to a more educational game. But ultimately, all maintainers make aesthetic decisions and the players just have to put up with it

                      PWMAngband and your own variant are very welcome to keep the old monsters, or add to them or mix between the different monster lists to your heart's content. Personally I like the new dwarven monster names over the old dark elven ones; they add more distinctiveness and flavour.

                      From your post history, I didn't see that you'd engaged that much in the past with developments in Vanilla, so you might not have the context for some of these changes:
                      • One recurring topic of discussion has been whether the game should be shortened (50 or 70 dlevs). Nick has chosen to expand the monster list and buff monsters so that they fill the space available instead of doing this.
                      • "Just add more stuff and leave the old stuff alone" is not a very good approach to designing a game and doesn't lead to balance. The history of modern Angband (for better or for worse) is one of removing stuff as well as reworking existing elements, to achieve a better overall balance.
                      • A lot of people have made the same kinds of claim you've made here - that some particular element of the game is sacred, makes the game "Angband", that removing/changing it/adding to it is the end of Angband. But we also have some players who have played since 2.4.frog-knows and have seen almost everything in the game change in some way, including the monster list, and they still call it "Angband".


                      I think it's fair to say that everyone who has seen your posts on the forum, tangar, understands you have a strong attachment to the current monster file as of Angband 4.1, and that you don't want to see things removed. It sucks when games change in ways you don't like. But maybe give the changes a go? You might find that an updated monster list is a new challenge to master, rather than a loss of hard-won knowledge. Personally, I've been playing the game more recently than I have in ages because I'm excited to see the changes.
                      takkaria whispers something about options. -more-

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #41
                        I think Nick is mostly right on this--the same list forever is kind of dull.

                        Comment

                        • Carnivean
                          Knight
                          • Sep 2013
                          • 527

                          #42
                          Originally posted by tangar
                          2) there are people who participate the discussions on this forums, but silent in this particular one. Why? Because they are too.. gentle. This is very good virtue of human, but not in all conditions.
                          I participate a reasonable amount in discussions, but have been silent in this one, and it is for the reason that you mention here. I have been refraining from commenting because my reaction is harsh and many people here are genteel and polite to a fault.

                          I think you should go away and never come back. You are a toxic piece of garbage who chased away T4nk who was a valuable contributor with a nasty, vile piece of trash series of comments.

                          I don't know if you suffer from some kind of mental illness, but such is the delusion of grandeur in your posts that I don't care. This forum would be better without you.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #43
                            Originally posted by takkaria
                            A lot of people have made the same kinds of claim you've made here - that some particular element of the game is sacred, makes the game "Angband", that removing/changing it/adding to it is the end of Angband. But we also have some players who have played since 2.4.frog-knows and have seen almost everything in the game change in some way, including the monster list, and they still call it "Angband".
                            Hi.

                            For what it's worth, I still feel like a lot of the JLE monsters don't fit, and it bugs me how good Amulets of Trickery are. Back in the old days, you wore an Amulet of Wisdom +6 because the marginal improvement it gave to your saving throw was better than anything else you could get until the artifacts came in...and they were pretty underwhelming too! As I recall, the de facto best amulet was usually Carlammas because it gave +2 CON and basically nothing else.

                            But yeah, they got added to the game and somehow I neglected to get upset about it or quit the community.

                            (Also, I can't help but feel some responsibility for affecting the game balance, seeing as I added the "Miniature Cell" vault, which had 5 of the "monster 40 levels OOD with guaranteed-excellent item 20 levels OOD" tiles, and nothing else, in particular had nothing preventing those monsters from getting out of the vault. That thing wisely got nerfed shortly after being added to Vanilla)

                            Comment

                            • tangar
                              Veteran
                              • Mar 2015
                              • 1004

                              #44
                              Angband as the heritage

                              Originally posted by takkaria
                              tangar, I understand you think you're "in the right" here. But there isn't a right or wrong; we're talking about aesthetics. This is the kind of thing where there are preferences and not facts.
                              Aesthetics - beautiful and right term. But why there shouldn't be a discussion about it? Let's take Vincent van Gogh.. A 'majority' didn't understand his works aesthetics for a long time. And when 'they' finally managed to comprehend - it was to late, he was dead. I'm an artist myself and I see an Angband as a masterpiece in a certain way. When I see it's destruction I can't just stay beside and watch on it. Even if I'm the only one who understand it's aesthetics. Who knows, maybe 'they' would understand it later, but it would be too late?..

                              I just have another POV on Angband in terms of gamedesign and actually cultural phenomena. I see V-Angband as the étalon (reference, standard, model) which is very close to perfection because it's being actively developed over ~30 years and which is based at gamedesign concepts of Moria and Rogue which gives yet another 10 yeards to this concept - Angband is closer than eg Nethack to 'original' Rogue and we actually could call Angband as Rogue III (Moria is Rogue II).

                              So we could say that Angband has 40 years gamedesign in total. 40 years of gameplay and lore evolution. A lot of classic vanilla monsters went through it and I feel them as a thing close to perfection which we, of course, should enrich and rebalance, but being very cautions and respectable to the heritage. "One Does Not Simply Walk into Mordor".. lol this discussion remind me of Council of Elrond..

                              Strangers from distant lands, friends of old, you have been summoned here to answer the threat of Mordor. Vanilla Angband stands upon the brink of destruction; none can escape it. You will unite or you will fall. Each race is bound to this fate, this one doom. Bring forth the word about Lore...
                              Considering criticism:
                              Never before has anyone dared utter words of that tongue here, in Imladris.
                              But:
                              The Lore cannot be destroyed by any craft that we here possess. The Lore was made in the fires of Mount Doom. Only there can it be unmade. It must be taken deep into Mordor and cast back into the fiery chasm from whence it came! One of you... must do this.
                              And:
                              Have you heard nothing Lord Nick has said? The Lore must be destroyed!


                              But I understand that I'm a minority there and as I said in my past post - I've stopped struggle for Vanilla lore. I won't participate in monster/race discussions further except this thread.

                              Originally posted by Carnivean
                              I think you should go away and never come back. You are a toxic piece of garbage who chased away T4nk who was a valuable contributor with a nasty, vile piece of trash series of comments.

                              I don't know if you suffer from some kind of mental illness, but such is the delusion of grandeur in your posts that I don't care. This forum would be better without you.
                              It was pretty obvious to see such reaction at my past message, so I'm not offended. It's just a good proof of the concept about why there are no negative feedback on lore destruction, but vice versa, from:

                              Originally posted by tangar
                              2) ..... This 'gentleness' makes people who do not agree - just to be silent so they won't offend beloved person / won't go agains it's supporters.
                              And an insults from fanboys make people go to #1:

                              Originally posted by tangar
                              1) people who do not like what's going on - do not participate in Angband forum discussions anymore..
                              There are always people who do not have anything to say about topic of the discussion and their the only argument is to 'go personal'. Enjoy yourself!
                              https://tangaria.com - Angband multiplayer variant
                              tangaria.com/variants - Angband variants table
                              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2631

                                #45
                                Originally posted by tangar
                                Rip vanilla. Bring back Vorpal bunnies and Hobgoblins.

                                Originally posted by Carnivean
                                T4nk
                                I too was upset to see him go. But not as upset as I'd be to see another forum-ite go, over something similar. Never commented because basically I'm glad I'm not actually a moderator.

                                Originally posted by tangar
                                fanboys
                                I'm probably the worst person to be calling people up on rudeness, being prone to getting rude myself on design choices in Angband but I'm going to make a request anyway. At least consider the possibility that the people calling you out on rudeness (multiple people) has more to do with the way you're saying things then simple disagreement.

                                Comment

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