feature/monster

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • MattB
    replied
    Hi Nick,

    It's the one you posted below (post63).
    4.1.3-300-g9ce38b40e

    Leave a comment:


  • Nick
    replied
    Originally posted by MattB
    Sure. Here you go.
    I still have the cursed shovel that clears granite in 29 turns.
    I dropped the standard one, but if you look at the general store you can see that a normal shovel clears granite in 100 turns.
    Which build was that? It isn't opening for me in my latest dev version.

    Leave a comment:


  • MattB
    replied
    Sure. Here you go.
    I still have the cursed shovel that clears granite in 29 turns.
    I dropped the standard one, but if you look at the general store you can see that a normal shovel clears granite in 100 turns.
    Attached Files

    Leave a comment:


  • Nick
    replied
    Originally posted by MattB
    I have 2 shovels, both 1d2 +0,+0 6lb
    One of them is standard and clears granite in 100 turns.
    The other one is cursed (airswing) and has the ??? tag. It clears granite in 29 turns.
    I have tunnelled with both... am I missing something here?

    EDIT: I now know all about it. The ??? was for treacherous weapon curse. But it still clears granite three times faster than a standard shovel, for some reason...
    That is weird. Do you have a savefile?

    Leave a comment:


  • MattB
    replied
    I have 2 shovels, both 1d2 +0,+0 6lb
    One of them is standard and clears granite in 100 turns.
    The other one is cursed (airswing) and has the ??? tag. It clears granite in 29 turns.
    I have tunnelled with both... am I missing something here?

    EDIT: I now know all about it. The ??? was for treacherous weapon curse. But it still clears granite three times faster than a standard shovel, for some reason...
    Last edited by MattB; January 26, 2019, 23:34.

    Leave a comment:


  • Darin
    replied
    Originally posted by Nick
    The first thing I would try is moving your lore.txt file (should be in Documents/Angband) aside and see if it now opens. Also, as mrfy says, use a new savefiles - savefiles are definitely not compatible between feature/monster and master.

    Thanks for including the crash info - running into sandbox issues on macOS at some point isn't out of the question.
    I wasn't even getting to choose a save file. I had tried removing all save files, with no luck. Then I tried removing the entire Angband folder from the Documents folder, and that worked. Thanks for the help!

    Leave a comment:


  • Nick
    replied
    Originally posted by Darin
    I get a crash on launch for the monster/feature build, but none for the latest 4.1.3 master from the nightlies page. I am using Mac OS X 10.14.3 (Mojave), so the Console app no longer seems to give proper CrashReporter logs, but by running Console while the Angband app crashes I noticed a few interesting error messages related to possible Sandbox violations.
    The first thing I would try is moving your lore.txt file (should be in Documents/Angband) aside and see if it now opens. Also, as mrfy says, use a new savefiles - savefiles are definitely not compatible between feature/monster and master.

    Thanks for including the crash info - running into sandbox issues on macOS at some point isn't out of the question.

    Leave a comment:


  • mrfy
    replied
    Originally posted by Darin
    I get a crash on launch for the monster/feature build, but none for the latest 4.1.3 master from the nightlies page. I am using Mac OS X 10.14.3 (Mojave), so the Console app no longer seems to give proper CrashReporter logs, but by running Console while the Angband app crashes I noticed a few interesting error messages related to possible Sandbox violations.
    I had to create a new save file and start character over. perhaps the save files aren't compatible between versions of the branch?

    Leave a comment:


  • Darin
    replied
    mac crash on launch for monster/feature build

    I get a crash on launch for the monster/feature build, but none for the latest 4.1.3 master from the nightlies page. I am using Mac OS X 10.14.3 (Mojave), so the Console app no longer seems to give proper CrashReporter logs, but by running Console while the Angband app crashes I noticed a few interesting error messages related to possible Sandbox violations.
    Attached Files

    Leave a comment:


  • Nick
    replied
    Originally posted by Thraalbee
    Failing *remove curse* on an engraved RoS+7 with constant fear (love it!) ==> ... your RoS <+7> is now fragile. You have learned the rune of fragile.
    Trying *remove curse* again. The removal fails. Then when I look at the ring the engraving is the same as before all of this. No hint of "fragile" in the description. But the "learned the rune" thing makes you think it would be visible by now. Or the destroy due to second fail does something not intended?
    Thank you, the problem was that someone (ahem) forgot to put that in object descriptions. Done in development.

    Leave a comment:


  • Thraalbee
    replied
    Rune of fragile?

    Failing *remove curse* on an engraved RoS+7 with constant fear (love it!) ==> ... your RoS <+7> is now fragile. You have learned the rune of fragile.
    Trying *remove curse* again. The removal fails. Then when I look at the ring the engraving is the same as before all of this. No hint of "fragile" in the description. But the "learned the rune" thing makes you think it would be visible by now. Or the destroy due to second fail does something not intended?

    Leave a comment:


  • wobbly
    replied
    Originally posted by Nick
    • Adding an experimental depth factor (of level/10) to allocations, making shallower monsters progressively less likely at deeper levels
    Seemed an improvement at least up till dlvl 56. I can't yet speak for lower dlvls because @ karked it.

    Also webs don't seem to follow the same rules of not changing on the display when out of LOS. I had a golem I couldn't see smashing up webs & they vanished from the screen just fine.

    Leave a comment:


  • wobbly
    replied
    Webs make it hard to see items on the same square, not sure what's best here but maybe a different symbol or colour for web+item?

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    What was the issue with Azog's name? Isn't he canon? Killed by Dain in the Battle of Azanulbizar, (battle at the East Gate of Moria).
    Sorry, I wasn't clear. I have changed it from Azog, King of the Uruk-Hai (which he fairly clearly wasn't) to Azog, Enemy of the Dwarves (which wasn't a standard title for him, but is IMHO accurate).

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    ...Azog renamed Enemy of the Dwarves....
    What was the issue with Azog's name? Isn't he canon? Killed by Dain in the Battle of Azanulbizar, (battle at the East Gate of Moria).

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎