- Changes to demons, including:
- Manes removed, replaced by nrulings
- Erinyes removed, replaced by furies
- Hezrou revamped to be more interesting - but possibly too weak, comments encouraged
- Greater balrogs buffed and moved deeper, and they and the deep balrog uniques get the ability to tunnel
- Some changes to descriptions
- Adding of the "monster teleport to player" spell (largely for nrulings)
- Fix to a bug that was probably making a bunch of monster spells not work properly
- Adding an experimental depth factor (of level/10) to allocations, making shallower monsters progressively less likely at deeper levels
I'm now looking at ainu and have numerous problems with them. I'm not a big fan thematically of any of the uniques (Arien, Osse, Radagast); on the other hand, Saruman and Sauron probably should become ainu, and there are a couple of other unique possibilities. I don't mind the lesser Maia, Maia, greater Maia series, but I think blue wizards and Istari have thematic problems too, and don't really know what could replace them - possibly the x Maia could be buffed to fill their place and there could be lower level nature spirits, etc, but that kind of runs into elementals. One thing I do plan is to give pretty much all of the ainur shapechanges.
I would really like to hear some opinions on this.

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