Improvement Ideas:
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I'd be interested too. If noone else starts said thread I might in a few days. Regarding interesting rooms my current setup in my own version is:
1. Boring levels with no interesting rooms
2. Mostly boring levels with occasional interesting rooms
3. Normal angband levels
Of the 3 I'm enjoying 2 the most. They really stand out when they are rare. The normal levels don't have interesting rooms because interesting rooms are the norm or close enough too. I do however agree with Gwarl, the more room templates feeding the RNG the more likely a room you haven't seen pops up.Last edited by wobbly; September 6, 2018, 13:32.Comment
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re: asshole
Just because someone spends free time on something does not make that action justified from any possible point of view.
The essence of what i wrote is basically:
(1) I have a certain preference how the game should play so that i can enjoy it.
(2) The upcoming changes Nick is writing about will ruin the game from my point of view.
(3) So i do not welcome those changes and point out the fact before he actually codes stuff. So at least i did what was in my power to prevent the upcoming changes.
(4) My impression is that my opinion is a minority opinion in this forum, so it looks to me like i will just have bad luck.Blondes are more fun!Comment
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If someone, like you, uses the phrase 'asshole' i personally consider that person obviously unable to handle criticism (which by the way was not directed to you). So do you think Nick cannot write for himself, or what reason motivates you to response to comments in that way?
My motivation is that you're attacking a keystone of our community. I'd be just as mad if you started swinging a sledgehammer at the local elementary school.
Just because someone spends free time on something does not make that action justified from any possible point of view.
The essence of what i wrote is basically:
(1) I have a certain preference how the game should play so that i can enjoy it.
(2) The upcoming changes Nick is writing about will ruin the game from my point of view.
Your reward is a bunch of other people getting angry at you because they don't like the job you're doing.
(3) So i do not welcome those changes and point out the fact before he actually codes stuff. So at least i did what was in my power to prevent the upcoming changes.
Like, seriously, has telling someone "hey, you're terrible at what you do" ever convinced them to change their mind?
(4) My impression is that my opinion is a minority opinion in this forum, so it looks to me like i will just have bad luck.Comment
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If someone, like you, uses the phrase 'asshole' i personally consider that person obviously unable to handle criticism (which by the way was not directed to you). So do you think Nick cannot write for himself, or what reason motivates you to response to comments in that way?
You were an asshole and deserved to have the approbation of other members of the community that were witness to what you did.
Derakon has acted with restraint and a great deal more patience than you have deserved.Comment
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Well, I have moderator powers
To be perfectly honest, much as it annoys me sometimes, I prefer to hear the criticism. In this particular case, Tibarius did (IIRC) have some ideas which I incorporated into the new mage class. The way that class developed has disappointed him, though, and hearing that reminds me that any changes are going to annoy somebody.
When I took on this job, I made a conscious decision to have make my development process as public as possible, because I thought it would lead to better outcomes, and on the whole I think it has. But that's just my opinion.
So I'm planning to keep the development process pretty much the same because that works for me, and seems to be mostly working for most people. Maybe the next maintainer will undo a lot of what I do and go in a completely different direction. I'm just really glad to have the opportunity to work on this game that has given me such enjoyment.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Nick, you probably never guessed that taking on being Angband maintainer would lead to canonization. While I don't always agree with all the changes, I wholeheartedly endorse your application to sainthood!“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Hahahaha, maybe it should be changed to Saint Nick. +1 to Derakon and Carnivean's posts.
Philip said:it would just require the monster that killed your previous character to become a unique until a descendant finally kills it. I think this would be fun, but it would be a lot of work.
I love the prefab'd rooms in Angband. I love all the new ones. It seems I am still encountering special room types I have never seen before; some of them seem to be hybrids of others; some almost feel like they are randomly generated, though I don't see how they could be. Seems to me there is enough of them that you don't keep seeing them all the time. And the large oval one with the rectangle in the center is an iconic Angband staple.
I like the idea of smaller early levels, or at least early levels that are easy to navigate.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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I love the prefab'd rooms in Angband. I love all the new ones. It seems I am still encountering special room types I have never seen before; some of them seem to be hybrids of others; some almost feel like they are randomly generated, though I don't see how they could be.takkaria whispers something about options. -more-Comment
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I tinkered with the size a bit (one room levels being just a bit too small...) and came up with a formula of (2 x depth + 60)% scale factor, so the first 14 levels scale up slowly. I felt it worked quite well.
Does it speed up the first few levels? Yes. Would it encourage new players to not explore every level completely? I think the jury is still out on that one"This has not been a recording"Comment
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