Greetings Angband Community,
i played FATE from WildTangent Games lately once again and i think a couple of game mechanics could maybe be an improvement for Angband as well:
(1) resistances:
The player should have a clue about how high his resistance versus certain elements is.
Resistance shown on items in %,like 'Resistance Fire: 30%'.
Resistances are multiplicative... two items with 30% resistance will result in a total resistance of:
30% (from 100) = 70%, 30% (from the remaining 70%) = 49% total resistance
(2) uniques:
instead of uniques which are counted in a finite list it could be done that 'unique' monster which are remarkable harder than the standard monster are generated by random as well, I think also Diablo I had this kind of behavior.
(3) special rooms:
I think special rooms, like vaults should be totally removed. They add an repeatable, calculated non-random element to the game. I consider that negative.
Kind regards,
Tibarius
i played FATE from WildTangent Games lately once again and i think a couple of game mechanics could maybe be an improvement for Angband as well:
(1) resistances:
The player should have a clue about how high his resistance versus certain elements is.
Resistance shown on items in %,like 'Resistance Fire: 30%'.
Resistances are multiplicative... two items with 30% resistance will result in a total resistance of:
30% (from 100) = 70%, 30% (from the remaining 70%) = 49% total resistance
(2) uniques:
instead of uniques which are counted in a finite list it could be done that 'unique' monster which are remarkable harder than the standard monster are generated by random as well, I think also Diablo I had this kind of behavior.
(3) special rooms:
I think special rooms, like vaults should be totally removed. They add an repeatable, calculated non-random element to the game. I consider that negative.
Kind regards,
Tibarius
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