I have implemented in PWMAngband the change that moves all books from object.txt to class.txt and now I have a constant crash when launching the game.
The crash happens when registering the artifacts. I have put a watch on "classes->start_items->kind->name" which shows "Word of Recall", but when the game registers the Arkenstone, this value changes to "NULL" when the code does:
Code:
temp = mem_realloc(k_info, (z_info->k_max + 1) * sizeof(*temp));


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