Current master post-4.1.3

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  • Nick
    replied
    Originally posted by wobbly
    Targeting for breathe cones is definitely out. I some how didn't hit Sauron with Rivers of lightning despite him being marked as in Sight in the monster window. Get a lot of "it breathes" messages where I'm not being hit too.
    OK, have added this.

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  • wobbly
    replied
    Targeting for breathe cones is definitely out. I some how didn't hit Sauron with Rivers of lightning despite him being marked as in Sight in the monster window. Get a lot of "it breathes" messages where I'm not being hit too.

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  • fph
    replied
    Uh, so druid + telepathy = kill any monster from offscreen? I need to try this new class...

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  • wobbly
    replied
    Originally posted by Nick
    Lightning strike is a new type of targeting (meant to be coming from above rather than the player) and it still has a few bugs in it.
    May want to do something about the fact I can actually target the other side of the level. Currently Druids = Gods

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  • Nick
    replied
    Lightning strike is a new type of targeting (meant to be coming from above rather than the player) and it still has a few bugs in it.

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  • wobbly
    replied
    Hmm, I might of been mistaken about the 2nd, it's confusing to work out what's happening from the animations unless you turn the delay right down.

    Edit: Yeah I'm confused about what's happening other then it not behaving as I'd expect. I've just had it behave differently on 2 tests. Maybe it targets the square if the monster is out of range & the monster if it is in range? Don't know, I just seem to be getting 2 different behaviours.

    Edit 2: The targeting on dragons seem out too. Either that or I got hit for 0 damage without immunities.
    Last edited by wobbly; December 29, 2018, 04:06.

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  • Derakon
    replied
    Originally posted by wobbly
    I'm having some targeting issues with lightning strike due to the way it strikes from above. Firstly it'll let me target a wall even though you can't wall splash. It just takes my mana & does nothing. Secondly I'm used to just pressing the direction if the target is in a straight line, this however targets the square next to me rather then the 1st monster in that direction.
    For the latter it sounds like the default targeting mode is position rather than monster, which is a little odd. I don't think I can think of any other targeted effect that works that way.

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  • wobbly
    replied
    I'm having some targeting issues with lightning strike due to the way it strikes from above. Firstly it'll let me target a wall even though you can't wall splash. It just takes my mana & does nothing. Secondly I'm used to just pressing the direction if the target is in a straight line, this however targets the square next to me rather then the 1st monster in that direction.

    Leave a comment:


  • Nick
    replied
    Originally posted by wobbly
    Minor information leak. I've got an un-ided weapon I can't give to the weaponsmith. Presumably this means it's cursed & has a value less then 0.
    I think this is a known bug, and have added this case to it.

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  • wobbly
    replied
    Originally posted by Sky
    You'd think so but thats not necessarily the case. For some reason the smith just won't take some perfectly good unID items.
    It turned out to be a Lucerne hammer(+5, +4) with the poison curse

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  • Sky
    replied
    Originally posted by wobbly
    Minor information leak. I've got an un-ided weapon I can't give to the weaponsmith. Presumably this means it's cursed & has a value less then 0.
    You'd think so but thats not necessarily the case. For some reason the smith just won't take some perfectly good unID items.

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  • wobbly
    replied
    Minor information leak. I've got an un-ided weapon I can't give to the weaponsmith. Presumably this means it's cursed & has a value less then 0.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    An mana point bug. If @ has mana points, but dons Gorlim dropping those points to zero due to its intelligence penalty; the points remain at zero even if @ dons a different hat. I.e., the max points stay at zero, not just the used points. This condition disappears if the game is saved and reloaded, but happens again the moment Gorlim is worn.
    Thanks, filed.

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  • Ingwe Ingweron
    replied
    An mana point bug. If @ has mana points, but dons Gorlim dropping those points to zero due to its intelligence penalty; the points remain at zero even if @ dons a different hat. I.e., the max points stay at zero, not just the used points. This condition disappears if the game is saved and reloaded, but happens again the moment Gorlim is worn.

    Leave a comment:


  • Nick
    replied
    There is now a new build up on the nightlies page which I believe
    • fixes the (or at least a) crash bug, and
    • fixes the run bug.


    Let me know if there are still issues.

    Leave a comment:

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