Current master post-4.1.3

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  • Chud
    replied
    Noticed a minor information leak -- after drinking !Enlightenment, I see an object in the object list simply identified as "= a Ring". Not a known ring, and not a "Plutonium Ring", and shown in grey along with the few undesirable objects.

    So, I pretty much know it's an artifact (or a mimic I suppose) from the beginning.

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  • wobbly
    replied
    Also found a strange interaction. Something hit me with a darkness spell while I was blind & it mapped the room I was standing in (on necromancer of course).

    Edit: Also you may want to improve the hunger mechanic before someone labels it vomitband.

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  • wobbly
    replied
    Originally posted by Nick
    Passable rubble is brown when it's lit - check it out in town, for example.
    yeah it is. I'm going to say that different coloured lighting on rubble is just an added interface hassle for necromancers. It might play just fine for classes that use lights but it's flat out annoying on a class that doesn't.

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  • Nick
    replied
    Originally posted by wobbly
    I think you messed up rubble colours in here somewhere. They both look the same dull grey to my necromancer (in ascii).
    Passable rubble is brown when it's lit - check it out in town, for example.

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  • wobbly
    replied
    I think you messed up rubble colours in here somewhere. They both look the same dull grey to my necromancer (in ascii).

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  • Nick
    replied
    Originally posted by Sphara
    Did you make food more rare too or was this starvation death just co-incidentally unlucky?
    No change to any object rarity. You must just have been playing badly

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  • Nick
    replied
    Originally posted by Grotug
    I'm admittedly still playing a character I started from the April 29th build, and am wondering what is actually going on when a unique transforms into another unique that is 48 levels deeper. Maia of Orome just transformed into Huan, Wolfhound of Terror. Does the Maia now have the hitpoints of Huan? Is the Maia now actually Huan until he decides to change back or into something else? Is the Maia a cheap imitation of Huan?
    It will behave exactly like Huan, but its HP and speed will be unchanged. So it will be slower and have weaker breaths than the real Huan, but have the same melee and spells.

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  • Ingwe Ingweron
    replied
    Originally posted by Grotug
    I ?phased away when I saw he had turned into Huan and then detected for evil but found none (The Maia of Orome did not become evil upon becoming Huan).
    If I recall, Huan is not evil.

    I've been wondering too, whether something changed into a unique has all the same attributes as that unique, (except the experience value, since it changes back immediately prior to death).

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  • Grotug
    replied
    I'm admittedly still playing a character I started from the April 29th build, and am wondering what is actually going on when a unique transforms into another unique that is 48 levels deeper. Maia of Orome just transformed into Huan, Wolfhound of Terror. Does the Maia now have the hitpoints of Huan? Is the Maia now actually Huan until he decides to change back or into something else? Is the Maia a cheap imitation of Huan? I ?phased away when I saw he had turned into Huan and then detected for evil but found none (The Maia of Orome did not become evil upon becoming Huan).

    Thanks so much for some insight on this. I suppose I could poke at Huan and see what happens, but not sure I feel like dying to such an experiment.

    Leave a comment:


  • Sphara
    replied


    Did you make food more rare too or was this starvation death just co-incidentally unlucky?

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  • Nick
    replied
    Hmm, OK, I'll adjust 'Full' down a bit.

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  • Derakon
    replied
    Add a "peckish" state before Hungry that doesn't change your stats any but means you can safely eat any standard food (meaning anything up to Waybread) without being gorged.

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  • khearn
    replied
    I agree, if eating when not Full can immediately take one to Gorged, that's a problem. There's got to be a way to know when you can safely eat.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    [*]Hunger more interesting:
    • Hunger states of hungry and below give progressively worse side effects, starting with to-hit and to-dam penalties, and then moving on to penalties to device skill, disarming, saving throw, and searching
    • The 'Full' state now goes from 16000 to 17000 on the food counter (it used to start at 10000)
    • Satisfy Hunger now puts the player at 16000 rather than 16999
    • The 'Gorged' state has returned - it is beyond full, has the old -10 speed effect, but resolves itself fairly quickly
    While not opposed to making hunger back into an "interesting" effect, right now I'm just finding it a pain in the .... I think the problem is that there's no way to gauge when to eat. Used to be the FULL status would be indicated, and when it no longer was, two rations or one waybread would return @ to FULL. Now, the FULL indicator promptly disappears, if it even turns on, and one ration eaten immediately after it disappears makes @ vomit and become weak. I'm left guessing how long before @ should eat, and have no idea until the HUNGRY light comes on, which can quickly become weak. Rather than foraging, I'm left losing a valuable inventory slot. We need some kind of counter or some interim states that are shown, or some better way to gauge the state of energy, or, in my opinion, this is just a "gotcha" mechanic.

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  • Nick
    replied
    OK, last update for the long weekend. New builds on the nightlies page and angband.live with changes:
    • Hunger more interesting:
      • Hunger states of hungry and below give progressively worse side effects, starting with to-hit and to-dam penalties, and then moving on to penalties to device skill, disarming, saving throw, and searching
      • The 'Full' state now goes from 16000 to 17000 on the food counter (it used to start at 10000)
      • Satisfy Hunger now puts the player at 16000 rather than 16999
      • The 'Gorged' state has returned - it is beyond full, has the old -10 speed effect, but resolves itself fairly quickly
    • All walls are a shade darker, which fixes Ingwe's problem with the yellow walls and also I really like the look of - other opinions reluctantly listened to
    • Adopted NightLizard's suggestion of distinguishing quartz and magma treasure - quartz treasure is now (the dreaded) yellow


    Opinions are welcome, some of this is fairly experimental.

    Leave a comment:

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