Current master post-4.1.3

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  • Grotug
    replied
    What does SPIRIT flag do?

    I'd like to report a bug. I found "The Lucerne hammer of absurd dice" on DL23 and the level feeling was 6. Six. Sechs auf Deutsch. Seis en Español.

    9d5, (powerfully) dragons, Lightning brand, pFear, speed regen, and {??} I used the weapon for awhile and didn't seem to be cursed.

    Surely, surely, we can all agree this is a bug? I recently reported finding "Deathwreaker Lite" without aggravation (7d8 slay evil, +4 STR, pConf and other abilities) with an also relatively low level feeling (DL51 7-7). But no one seemed to think it was worth commenting on.

    Both weapons were easily 9 items in my mind for their depth. Surely slightly above average brigandine armor and this 9d5 weapon should not have the same treasure feeling?

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  • Nick
    replied
    New builds up on the nightlies page, with the following changes:
    • Morgoth now has the SPIRIT flag
    • Teleport spell for rogues now shows a range (kind of)
    • Technical changes to macOS compiling (basically minimum version is now 10.9 instead of 10.5)


    Not very interesting yet, but it's a start to getting back to regular updates after being out of it for a while.

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  • Sphara
    replied
    How much does wand/rod of slow monster actually slow down your opponents?
    I know its not (-10) but it still is noticeable effect and it cannot be resisted as far as I know.
    How strong item it is now? Well, its strong enough to keep an inventory space for it during a whole ironman game.

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  • Sphara
    replied
    Development branch online:
    Pressing Ch shows dunadan having innate fear resistance but it does not work.

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  • gglibertine
    replied
    Originally posted by Derakon
    Aside from Earthquake (which is unreliable) and Destruction (which does a lot of other things besides obstruct LOS), the only such spell currently in the game is the mage's Create Doors, and even though all the doors are unlocked and basically everything in the deep dungeon can open/bash them down in one turn, it's still a very handy spell.
    Fair enough.

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  • Derakon
    replied
    Originally posted by gglibertine
    2. If such a spell doesn't already exist, could Druids get a defensive spell where they cause trees or rubble to grow around them, which monsters would have to burn/blast/tunnel their way through in order to reach them? (I'd suggest creating walls, given that Druids get Stone to Mud pretty early, but I feel like that would be too powerful.)
    Spells that obstruct line-of-sight are very powerful. If they also block enemy movement then they're probably too powerful. Aside from Earthquake (which is unreliable) and Destruction (which does a lot of other things besides obstruct LOS), the only such spell currently in the game is the mage's Create Doors, and even though all the doors are unlocked and basically everything in the deep dungeon can open/bash them down in one turn, it's still a very handy spell.

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  • Pete Mack
    replied
    It occurs to me that it is possible that a vortex could get two shots in a single turn in any case: non-uniques can be slightl6ly faster than their normal speed, and vortexes breathe often enough that it is not inconceivable that the diuble move could coincide with a double breath.

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  • gglibertine
    replied
    I've been playing a Druid for the last couple of days and having a lot of fun with it. I haven't gotten to a high level yet so I'm unsure what additional spells exist beyond the first two spellbooks, but I've got a couple of ideas I thought I'd throw out there.

    1. Foxes burrow; what if Druids got a bonus to tunneling in Fox Form? A buff to Searching might be nice too, to reflect enhanced sense of smell (although I guess most traps probably don't smell of much, the lingering scent of the creature that set them might). Currently Dwarves are the only thing that gets any innate tunneling, but the ability to stealth through a level digging out all the gold and/or stealing items guarded by monsters by burrowing through (non-granite) walls while still too weak to fight them could be really fun.

    2. If such a spell doesn't already exist, could Druids get a defensive spell where they cause trees or rubble to grow around them, which monsters would have to burn/blast/tunnel their way through in order to reach them? (I'd suggest creating walls, given that Druids get Stone to Mud pretty early, but I feel like that would be too powerful.)

    Likewise, I'm wondering if a shadow version of Lightning Strike might be useful for Blackguards -- there's a D&D Warlock spell called Arms of Hadar that I'm quite partial to. (In combination with Misty Step, which is basically Phase Door, it's seriously useful. Oh, how I love playing a Warlock. Why aren't Blackguards called Warlocks, anyway? I think of a blackguard as more of a rogue archetype.)

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  • Nick
    replied
    Originally posted by wobbly
    Are we sure the interupt for run is working properly? In both V & feature. I just got double breathed on by a water vortex while running down a hall. Not the 1st time I've seen this either, it seems I get hit & then take another step. I also notice something funky when chasing something down a hall where it'll be in vision, move out of vision & I just continue running.
    Filed as a bug; I'll check it at least.

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  • Thraalbee
    replied
    I've seen similar stuff. No exact observation though. Thought it may have with burden penalty to do rather than running.

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  • wobbly
    replied
    Are we sure the interupt for run is working properly? In both V & feature. I just got double breathed on by a water vortex while running down a hall. Not the 1st time I've seen this either, it seems I get hit & then take another step. I also notice something funky when chasing something down a hall where it'll be in vision, move out of vision & I just continue running.

    Leave a comment:


  • Nick
    replied
    Originally posted by Thraalbee
    Traps give 1 xp on removal but casting a priest spell for the first time from book two typically give you enough for an extra level. Great news except unbalanced. I suggest a review of this (413)
    Thanks, filed as a bug.

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  • Thraalbee
    replied
    Xp for priest spells crazy, as is traps

    Traps give 1 xp on removal but casting a priest spell for the first time from book two typically give you enough for an extra level. Great news except unbalanced. I suggest a review of this (413)

    Leave a comment:


  • gglibertine
    replied
    Thanks wobbly, I'll take a look at it.

    Re: comments about blackguards being OP, I'm not so sure. You have to put an awful lot of points into INT to be able to even use your limited magic at the levels you gain the spells -- I'm 19th level right now and still only have half the mana I need to use the Berserk Rage spell I got at 14th, and haven't actually used Dark Focus yet because I've got this giant stack of ?Blessing and !Heroism and keep finding more. It seems a bit inefficient to me.

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  • wobbly
    replied
    Originally posted by Pete Mack
    That is the birth screen with 1d1 fists. It should show the maximum possible blows. I am surprised it is only 1.1 for half-elf or human.
    minimum weight:100
    Blackguards have 10lb fists. I've never played one, they have some sort of odd combat mechanics, apparently they are quite OP.

    Originally posted by gglibertine
    Well spotted! I'm clueless about how that gets calculated, and the documentation doesn't really help with that.

    I'd be happy to help update/expand documentation (I'm a tech writer and have a lot of free time on my hands at the moment) if people are willing to field questions. I have enough understanding of C lib files to figure some things out on my own, but I'm not a programmer and my maths skills are limited. What I *do* understand is the non-coder's POV, which is something usually lacking in open source projects.

    I've been deterred in the past because the response to previous offers to contribute has been pretty much "figure it out yourself" (this applies to every open source project I've ever been even tangentially involved with), but maybe if I started a thread for discussion of documentation issues?
    So I posted the tables here:

    so as not to clog up Nick's thread. As you can see it isn't a simple calculation. Feel free to ask questions if you have trouble following. I have trouble myself.

    Leave a comment:

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