First rogue past level 10 I think
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Its ok if you don't have full monster memory. Useless if you do. There's a file you copy to have it. Otherwise it's what you've seen since you installed the game.
Banish is either: An emergency & you want everything of a letter gone (doesn't work for uniques) or getting rid of annoying Qs, Zs, drujs or removing a tricky vault monster.Comment
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Its generally considered acceptable to cheat a full "monster memory" file.
Back in the olden days, when Angband tried every trick to kill you, you would know nothing about mobs, if not things you experienced already. So you would not know that a Jabberwock breathes Chaos unless one did that to you (probably killing you).
Monster memory stayed when you started a new character, so eventually if you kept playing all your characters would have full knowledge of previous monsters.
The Rod Of Probing helped speed up this process, by telling you every detail about a mob, even if you dont wake it up and suffer all its attacks.
So once upon a time, yeah, Probing was a useful tool, for new players. Nowadays, not so much.
You should stash at home the following:
1. Potions of *Healing*
2. Potions of Life
3. Scrolls of Banishment
4. Scrolls of Mass Banishment
Mages dont need 3 and 4 because they can cast those spells. These items are otherwise instrumental in your last fight with Morgoth.Last edited by Sky; August 15, 2018, 22:06."i can take this dracolich"Comment
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Yeah, until Nick made it so monster.txt could be copied and renamed to lore.txt, with every new version of the game (that broke savefile compatability), I would use probing, and a list of all uniques and monsters, slowly checking them off the list. The next @ would try to then leave uniques alive that hadn't been fully identified until getting probing, then go back and search for them, or farm the unpronouncable Q for them, and go back to the town and descend probing every unidentified regular monster. After three or four iterations I would again have a complete knowledge file. So, very, very, glad Nick made that painstaking process unnecessary!“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Wait til you are down to 1 charge (or zero), then use 1 scroll. If a wand breaks, use the other. Otherwise save it til you have to use it again. Your odds of success are much lower if you try to charge an already charged wand. Another technique is to put all the wands on the floor ij a line, then recharge them one at a time as you walk over them. This is a particularly useful technique for damage wands, however, but less useful for TO.Comment
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You can always use a scroll for going down and the activation for coming back. You can even carry 2-3 scrolls for cases when you want to cancel a recall and drop them when you need the space (though activating a weapon by mistake is not a usual thing).Comment
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