First rogue past level 10 I think

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  • Petoften
    Knight
    • Jun 2018
    • 566

    Originally posted by Mondkalb
    Hit escape and save it for later.
    OK thanks - it kept it. When and what on would you suggest using it?

    Comment

    • Petoften
      Knight
      • Jun 2018
      • 566

      Originally posted by Sky
      rChaos protects you from the effects of hallucination.
      Ah, that'd be convenient. Some recent things cause it, and it made it quite hard to target them to kill.

      Guess I should probably keep it to swap for those things, though I'm not sure what does it until they do it.

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      • Petoften
        Knight
        • Jun 2018
        • 566

        Rod of probing, not worth keeping?

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2576

          Its ok if you don't have full monster memory. Useless if you do. There's a file you copy to have it. Otherwise it's what you've seen since you installed the game.

          Banish is either: An emergency & you want everything of a letter gone (doesn't work for uniques) or getting rid of annoying Qs, Zs, drujs or removing a tricky vault monster.

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2309

            Originally posted by Petoften
            Rod of probing, not worth keeping?
            Its generally considered acceptable to cheat a full "monster memory" file.

            Back in the olden days, when Angband tried every trick to kill you, you would know nothing about mobs, if not things you experienced already. So you would not know that a Jabberwock breathes Chaos unless one did that to you (probably killing you).

            Monster memory stayed when you started a new character, so eventually if you kept playing all your characters would have full knowledge of previous monsters.

            The Rod Of Probing helped speed up this process, by telling you every detail about a mob, even if you dont wake it up and suffer all its attacks.

            So once upon a time, yeah, Probing was a useful tool, for new players. Nowadays, not so much.





            You should stash at home the following:
            1. Potions of *Healing*
            2. Potions of Life
            3. Scrolls of Banishment
            4. Scrolls of Mass Banishment

            Mages dont need 3 and 4 because they can cast those spells. These items are otherwise instrumental in your last fight with Morgoth.
            Last edited by Sky; August 15, 2018, 22:06.
            "i can take this dracolich"

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2110

              Originally posted by Sky
              The Rod Of Probing helped speed up this process, by telling you every detail about a mob, even if you dont wake it up and suffer all its attacks.

              So once upon a time, yeah, Probing was a useful tool, for new players. Nowadays, not so much.
              Yeah, until Nick made it so monster.txt could be copied and renamed to lore.txt, with every new version of the game (that broke savefile compatability), I would use probing, and a list of all uniques and monsters, slowly checking them off the list. The next @ would try to then leave uniques alive that hadn't been fully identified until getting probing, then go back and search for them, or farm the unpronouncable Q for them, and go back to the town and descend probing every unidentified regular monster. After three or four iterations I would again have a complete knowledge file. So, very, very, glad Nick made that painstaking process unnecessary!
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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              • Petoften
                Knight
                • Jun 2018
                • 566

                Found 4 scrolls of recharging - should I use them on the 2 wands of teleport other or is it too dangerous, just use one when they run out?

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2576

                  I'd say risky with only 2 (as 1 could go to electric breathe) & riskier to let go below 3 charges. It's really a matter of opinion. I think the dungeon has more devices then I have pack space.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6697

                    Wait til you are down to 1 charge (or zero), then use 1 scroll. If a wand breaks, use the other. Otherwise save it til you have to use it again. Your odds of success are much lower if you try to charge an already charged wand. Another technique is to put all the wands on the floor ij a line, then recharge them one at a time as you walk over them. This is a particularly useful technique for damage wands, however, but less useful for TO.

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                    • Petoften
                      Knight
                      • Jun 2018
                      • 566

                      Originally posted by Pete Mack
                      Your odds of success are much lower if you try to charge an already charged wand.
                      Someone posted that the game was changed so that the safety is the same however many charges it has?

                      Comment

                      • Petoften
                        Knight
                        • Jun 2018
                        • 566

                        Thinking of dropping a wand of dragon's breath - I've been dropping damage wands. They're handy sometimes, but...

                        Comment

                        • wobbly
                          Prophet
                          • May 2012
                          • 2576

                          Originally posted by Petoften
                          Someone posted that the game was changed so that the safety is the same however many charges it has?
                          Code says charge_per_item

                          Comment

                          • Petoften
                            Knight
                            • Jun 2018
                            • 566

                            Originally posted by wobbly
                            Code says charge_per_item
                            What does that mean about the odds of it getting destroyed?

                            Comment

                            • Petoften
                              Knight
                              • Jun 2018
                              • 566

                              Just noticed the scythe has an activation of recall, so I can put the rod of recall in storage - though the scythe recharge is a long 220 turns instead of 66.

                              Comment

                              • Adam
                                Adept
                                • Feb 2016
                                • 194

                                Originally posted by Petoften
                                Just noticed the scythe has an activation of recall, so I can put the rod of recall in storage - though the scythe recharge is a long 220 turns instead of 66.
                                You can always use a scroll for going down and the activation for coming back. You can even carry 2-3 scrolls for cases when you want to cancel a recall and drop them when you need the space (though activating a weapon by mistake is not a usual thing).

                                Comment

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