First rogue past level 10 I think

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  • Petoften
    Knight
    • Jun 2018
    • 566

    Originally posted by Monkey Face
    Rangers get extra shots using a bow that they don't get using a sling or crossbow. I believe it is one extra shot per turn at level 20 and 2 extra shots at level 40.
    Another thing I'd like the game to inform players of better. Thanks.

    Comment

    • mrfy
      Swordsman
      • Jul 2015
      • 326

      Originally posted by Petoften
      Another thing I'd like the game to inform players of better. Thanks.
      It already lists the number of shots per round in the character information screen.
      Last edited by mrfy; August 12, 2018, 17:16.

      Comment

      • Petoften
        Knight
        • Jun 2018
        • 566

        Originally posted by mrfy
        It already lists the number of shots per round in the character information screen.
        Right, but if you don't know to look for 'extra shot at this level' or with a bow, you probably aren't going to notice or plan for it.

        Comment

        • Petoften
          Knight
          • Jun 2018
          • 566

          Originally posted by Pete Mack
          Detrct treasure is fine for you. You already have the other detection spells. That said, it may be worth storing the detection rods until you have enough, since the activation is so much better, and it saves mana and time. They also cant be broken by lightning.


          That said, what you really want is clairvoyance on your light source.
          Wait, I don't use spells - just the treasure detection rod and telepathy.

          What is clairvoyance and how do you get it on a light source?

          Do you mean upgrading from the Galadriel?

          That's the best I've seen.

          Comment

          • mrfy
            Swordsman
            • Jul 2015
            • 326

            Originally posted by Petoften
            Right, but if you don't know to look for 'extra shot at this level' or with a bow, you probably aren't going to notice or plan for it.
            So it should tell you when you hit level 20 and 40 that you get an extra shot? Would that be enough? It does state when you create the character that a ranger "Gains extra shots with bow".

            Comment

            • Petoften
              Knight
              • Jun 2018
              • 566

              Originally posted by mrfy
              So it should tell you when you hit level 20 and 40 that you get an extra shot? Would that be enough? It does state when you create the character that a ranger "Gains extra shots with bow".
              It'd be nice if it listed level bonuses for each class in char creation.

              I assumed 'extra shots with bow' probably meant any ranged weapon.

              Comment

              • Petoften
                Knight
                • Jun 2018
                • 566

                I ran into 'Gorlim, Betrayer of Barahir' and decided to do a save and just see how he was.

                Very difficult. He disenchanted like crazy. I had to use all 4 healing potions and speed.

                He dropped two crowns with nothing but (0,3) and (0,6) - maybe they're worth a lot of gold with item selling turned on? They look useless.

                Comment

                • Mondkalb
                  Knight
                  • Apr 2007
                  • 891

                  The drops are entirely random (with some uniques giving better drops), so you never know what you will get. If you are deep enough or have a lucky roll, even simple foes like orcs could drop artifacts or other great items.
                  My Angband winners so far

                  My FAangband efforts so far

                  Comment

                  • mrfy
                    Swordsman
                    • Jul 2015
                    • 326

                    Gorlim is dangerous, you don't want to fight him hand-to-hand. He can also cause critical wounds, hit with water bolts and mana bolts. He doesn't resist fire, so that's a way to damage him, but best to hit him from far away with arrows. Shoot at him until he gets close, then phase door, and repeat.

                    Comment

                    • Petoften
                      Knight
                      • Jun 2018
                      • 566

                      Originally posted by mrfy
                      Gorlim is dangerous, you don't want to fight him hand-to-hand. He can also cause critical wounds, hit with water bolts and mana bolts. He doesn't resist fire, so that's a way to damage him, but best to hit him from far away with arrows. Shoot at him until he gets close, then phase door, and repeat.
                      Thanks, that just wouldn't work in the layout.

                      Heck, there was even another sleeping unique too strong to kill not far below him.

                      Some of these guys move fast also. With speed I could get off a couple shots per round, but if I moved, he moved just as fast.

                      I'm gonna restore and skip him.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6697

                        Then you should TO him and leave him for later. Getting your primary weapon disenchanted makes the game just that much harder. One benefit of Detect Monsters is you can avoid really dangerous monsters a very long way away, and never wake them up. Or never get too close to an undead pit. The other benefit is you wont get jumped by a high level golem or Qylthug.

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                        • Petoften
                          Knight
                          • Jun 2018
                          • 566

                          It's too bad inv is so limited by space and weight. Found a *slay undead* weapon that does over double damage to undead it'd be nice to swap.

                          Comment

                          • Petoften
                            Knight
                            • Jun 2018
                            • 566

                            Ran into a death quasit.

                            He was in the wall attacking, I shot a few arrows and they didn't report anything about hitting or missing.

                            I tried a polymorph spell and it didn't report anything either. I tried a teleport other wand and it did nothing.

                            So I moved to where he wasn't in a wall and TO again -that finally worked. Walls do all that?

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6697

                              Undead are a bad choice for melee in any case, with lots of nasty side effects. Just avoid them, or use your bow. You should have a modest stash of ego ammo by now. (And you will be able to make your own once you get MB8.)

                              Comment

                              • Petoften
                                Knight
                                • Jun 2018
                                • 566

                                I see Eol the dark elf. Worth almost 40k exp - tells me all I need to know about not attacking him with my 82 damage arrows.

                                Comment

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