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  • Petoften
    replied
    Deciding whether to keep a staff of curing or detect evil.

    Dropping the Dex ring.

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  • Petoften
    replied
    CON is 18/30 with the ring on.

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  • Sideways
    replied
    Originally posted by Petoften
    And a ring of dex +2 and a ring of Constitution +4...
    The +4 CON ring is a potential contender, depending on what your CON is currently like. Getting your constitution up is worth more if your constitution's already high (as long as it's not so high that extra CON is no longer needed). I'd guess that ring is probably not as good as the damage ring right now, but might be worth storing at home for later if you can spare a home slot.

    (It's no big deal if you can't spare that slot right now; you will likely find another equally good or better constitution ring later, supposing you stay alive; and in the endgame, on a half-troll warrior, you will likely have enough +CON from your other equipment to not need a constitution ring.)

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  • Petoften
    replied
    That shovel is useless, right? No need for it though I haven't identified all its bonuses?

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  • Petoften
    replied
    What sorts of hold/slow/scare monster tend to work for warriors on unique monsters, and which don't? For example, the rod of slow monster?

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  • Petoften
    replied
    And a ring of dex +2 and a ring of Constitution +4...

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  • Petoften
    replied
    Hm, Ring of Dexterity +1...

    Oh, I'm on level 32 now for looking for those stat potions. Dropped a wand of hold monster, figured it might work on uniques and out of space as usual. But found a rod of slow monster.

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  • Petoften
    replied
    Ignore a ring of acid [15] like the Ring of ice 15?

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  • Petoften
    replied
    Found a leather shield of celegorm, which adds a bunch of duplicate resistances.

    Also a shovel [+7, +7] {??} Not sure about that.

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  • Petoften
    replied
    Hm found a staff and scroll of identify rune doesn't even see it to identify, and using it didn't give any info.

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  • Petoften
    replied
    Found a ring of escaping, but it says it has fear of melee, so that won't work. Leaving it.

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  • Mondkalb
    replied
    Lokkak can be rather dangerous, depending on your level.

    Be careful with vaults, there can be very dangerous out of level creatures in there. Also, there is often a shrieker of breath monster like a hound or vortex that can wake others and get you in big trouble.

    Don't ge greedy. There will be more treasures on other levels ...

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  • Petoften
    replied
    OK, that Ogre chieftan several hits a round was too much. If I had speed I might have tried, but I recalled out, unfortunately.

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  • Petoften
    replied
    So, I decided to go tunnel to yet a third area that showed a few treasure.

    When I got there, there was a giant roc that got me down from 355 to 228 - and now I'm fighting a named Ogre Chieftan, Lokkak.

    He got several hits in one round and now I'm 175hp... Perhaps I got myself in trouble here.

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  • Petoften
    replied
    Originally posted by Pete Mack
    Mature red dragon is no threat if you have res fire as you do. And of course you can drink some CCW in a fight with a huge mob with OK drops. But that is not your issue. Getting in front of the door of a pit full of spellcasters or breathers is a good way to die.
    Well I see people talking about 1-shotting mobs and saw people scared of a mature red dragon so didn't want to find out he could 1 shot - good to hear.

    Ya, this room is sounding awfully dangerous - that 'power word' spell they cast alone appeared pretty terrible. Hate to miss so much loot...

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