Class/magic feature branch

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  • mrfy
    replied
    I went to the builds page, and i see the latest osx build is Angband-osx-4.1.2-10-g54cf322.dmg, which has the "new Mage" class but not the necromancer. is that the most recent one I should try?

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  • wobbly
    replied
    Burn, burn, burn it all down! Honestly Tibarius's comments are making me curious enough that I'll probably take a look soon. Nickband sounds kinda interesting. It's been a bit since vanilla gained something new playwise.

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  • Pete Mack
    replied
    Oh snap! Well played.
    Originally posted by Nick
    Yes! *drink*

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  • mrfy
    replied
    I haven't had a chance to play this branch, but I've liked what I've read so far. I'm definitely looking forward to the changes to the magic realms character classes and I think Nick is doing a great job.

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  • Ingwe Ingweron
    replied
    +1 to everything Derakon said regarding Nick and all he does for the game.

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  • AnonymousHero
    replied
    Originally posted by Nick
    Yes! *drink*
    As a fellow Ruiner of Games, cheers!

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  • Nick
    replied
    Originally posted by Tibarius
    destroying this game
    Yes! *drink*

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  • Derakon
    replied
    It's fine to disagree with what Nick is doing. This work is being done in a branch, which is effectively a mini-variant -- it won't be incorporated into Vanilla until and unless it can be accepted by enough players as being a good, positive change. So now is definitely the time to weigh in and let your voice be heard.

    But please, be more diplomatic. There's no reason to call Nick unprofessional or say he's destroying the game. That kind of hyperbole is not required to help us understand how strongly you feel about the subject; its only effective purpose is to hurt peoples' feelings.

    Nick is giving his time and considerable expertise to us completely free of charge, and he does a hell of a lot more than just this branch -- he fixes a lot of bugs and has made massive improvements to the codebase. We want to keep him around! So I'm not just getting offended on his behalf here; I'm trying to convince you to not try to kick our maintainer out!

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  • Tibarius
    replied
    necromant

    I took a peek at the necromant spells.

    This is an incredible piece of creativity, atmospheric dense AND totally useless and destroying this game.

    The necromant is something like a 'dark' druid with his shape changes. Very sadly i can only resume this changes are unprofessional made, not conforming to a certain goal and ruining this great game.

    You are not maintaining Angband Nick, you are creating Nickband. That is a hell of a difference in my eyes.

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  • Nick
    replied
    Build page now has builds with this most recent bug fixed. I think.

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  • Nick
    replied
    Originally posted by Darin
    Playing g9d09143 as a necromancer, it seems like the combat stats at random intervals become obscenely buffed. In the enclosed saved game, upon game load the character combat stats (using shift-C) seem normalish (the damage looks a wee bit high) with 1.3 attacks/round, but after a while it goes nuts, showing that I have 4 attacks/round, and the AC even goes up. To make sure it wasn't some sort of glitch, I started melee fighting everything I can see. When I attacked a large kobold, I got three attacks in the first round and killed it. But if I quit and reload right after, the stats (and combat ability) go back to normal.
    https://drive.google.com/open?id=15s...9L6GRSeC96KOsv
    Thanks, I'm pretty sure what the problem is - my long-running attempt to get blows/damage info correct has hit another hurdle. Will need to fix both this branch and master.

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  • Darin
    replied
    necromancer combat bug I think

    Playing g9d09143 as a necromancer, it seems like the combat stats at random intervals become obscenely buffed. In the enclosed saved game, upon game load the character combat stats (using shift-C) seem normalish (the damage looks a wee bit high) with 1.3 attacks/round, but after a while it goes nuts, showing that I have 4 attacks/round, and the AC even goes up. To make sure it wasn't some sort of glitch, I started melee fighting everything I can see. When I attacked a large kobold, I got three attacks in the first round and killed it. But if I quit and reload right after, the stats (and combat ability) go back to normal.

    Leave a comment:


  • Nick
    replied
    Originally posted by Darin
    Downloaded and started playing gf843a69 (is there something going on now, maybe a sporting event of some sort? Nah!). When my newly minted character (tried a necromancer and druid) enters a store the game crashes (Mac OS 10.11.6). I have the console crash log saved, but it is a bit of text (45 KB) to attach here. In fact when I tried putting it in code tags it balked.
    Bug confirmed, I'm now trying to work out a fix.

    EDIT: Build page now has new builds with the bug fixed.
    Last edited by Nick; February 5, 2018, 12:02. Reason: Fix

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  • PowerWyrm
    replied
    Originally posted by Nick
    The intention of Command is that the player actually gets to operate the monster instead of themselves for the short time - at least move, but probably also cast spells and drop items.
    In PWMAngband, a player can operate ANOTHER player

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  • Darin
    replied
    gf843a69 entering store crash (Mac OS X)

    Downloaded and started playing gf843a69 (is there something going on now, maybe a sporting event of some sort? Nah!). When my newly minted character (tried a necromancer and druid) enters a store the game crashes (Mac OS 10.11.6). I have the console crash log saved, but it is a bit of text (45 KB) to attach here. In fact when I tried putting it in code tags it balked.

    Leave a comment:

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