Bugs and issues in 4.1.2
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Aha, no, this is actually a new thing in 4.1 - doors opening and closing (and other terrain changes) don't get updated on the map until the character sees them. So because you had gone around the corner before the soldier caught you, you wouldn't have seen the door open.Had a door, opened, walked through, saw a soldier, had stuff all HP, walked backwards closed door, went around corner soldier appeared, but door wasn't opened. Died.
Last night I had a Master Yeek in a similar circumstance, walked past a T intersection with a closed door, a Master Yeek appeared behind me, I smacked it to bits and walked back up to the door but as soon as it was in line of sight the screen changed the view from a closed door to open without me doing anything. So I'm thinking its a screen refresh thing.
EDIT: And yes, that fits the gnome mage situation, because the rubble is blocking line of sight.Leave a comment:
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Just had it happen again.Had a door, opened, walked through, saw a soldier, had stuff all HP, walked backwards closed door, went around corner soldier appeared, but door wasn't opened. Died.
Last night I had a Master Yeek in a similar circumstance, walked past a T intersection with a closed door, a Master Yeek appeared behind me, I smacked it to bits and walked back up to the door but as soon as it was in line of sight the screen changed the view from a closed door to open without me doing anything. So I'm thinking its a screen refresh thing.
Pic attached, hope its big enough.
Door above is closed, yet the gnome mage in base to base with me just walked through it.Last edited by geoff_tewierik; March 25, 2018, 11:15.Leave a comment:
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Had a door, opened, walked through, saw a soldier, had stuff all HP, walked backwards closed door, went around corner soldier appeared, but door wasn't opened. Died.
Last night I had a Master Yeek in a similar circumstance, walked past a T intersection with a closed door, a Master Yeek appeared behind me, I smacked it to bits and walked back up to the door but as soon as it was in line of sight the screen changed the view from a closed door to open without me doing anything. So I'm thinking its a screen refresh thing.Leave a comment:
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Not a bug - there's a permanent afraid property which Rings of Escaping has, and then there's the timed fear effect, which prints the "afraid" message at the bottom. Those status messages at the bottom are pretty much only for timed effects.
Can you explain this a bit more?Leave a comment:
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Sorry, dunno what went wrong with the screen shot, looks fine on my laptop. But it appears to only be a 450 x 240 pixel shot, which is weird.The screenshot's unfortunately too small to make anything out. But yes, if you're wearing a Ring of Escaping, you can't attack things in melee, and you take a penalty to spell failure rates and missile skill.
I don't know if the lack of "Afraid" at the bottom of the screen is a bug or not.
And yep, I know the sucky bits about RoE, was more interested in the lack of Afraid at the bottom.Leave a comment:
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The screenshot's unfortunately too small to make anything out. But yes, if you're wearing a Ring of Escaping, you can't attack things in melee, and you take a penalty to spell failure rates and missile skill.
I don't know if the lack of "Afraid" at the bottom of the screen is a bug or not.Leave a comment:
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Change the pseudo inscription on items that need to be worn to charge.
Wearing - {charging}
In inventory or on ground: {uncharged}Leave a comment:
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Rods are already special, in that they are the only things that recharge in the inventory (or on the ground). So the ring is charging in the sense of needing to charge, but not in the sense of actually charging...A bug, or just a long-standing nit?
When @ has multiple rods of the same type, and uses one, they still take up only one inventory slot, with 1 charging. However, when @ has multiple identical rings (e.g., Ring of Digging +5) and uses one, if the wielded now charging ring is returned to inventory it takes up it's own inventory slot until recharged, at which point it is combined back into one slot. Why shouldn't the identical rings be just like the rods, one inventory slot with 1 charging?
Also note that if we combine the rings, and the player decides now to wear one, the game has to either make a choice as to whether to wear the charging one or not, or ask you (somehow). In fact, if you have two rings of Digging that you've activated and one you haven't, they'll take up three slots between them.
I'm inclined to leave this as it is - any other opinions?Leave a comment:
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A bug, or just a long-standing nit?
When @ has multiple rods of the same type, and uses one, they still take up only one inventory slot, with 1 charging. However, when @ has multiple identical rings (e.g., Ring of Digging +5) and uses one, if the wielded now charging ring is returned to inventory it takes up it's own inventory slot until recharged, at which point it is combined back into one slot. Why shouldn't the identical rings be just like the rods, one inventory slot with 1 charging?Last edited by Ingwe Ingweron; March 21, 2018, 19:23.Leave a comment:
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Not a bug, rather an evil feature. Blame Nomad for suggesting rock fall traps should stun, and takkaria for implementing it so they stun unresistably
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I observed a very minor thing, but unfortunately I don't have a savefile for it: My character is wearing a Crown of Serenity. He trips a rock fall trap, and is Stunned, despite having pStun.*cue bugs*Leave a comment:
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Fix to the previous fix now on the nightlies page. Once the current comp is finished if there are no more bugs I'll release 4.1.3 fairly soon and hope that's it for 4.1.x.
*cue bugs*Leave a comment:
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Looks like this last build may have broken weapon and armor descriptions (to-hit, to-dam and to-ac not shown properly). Let me know if you notice it.Leave a comment:
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