Bugs and issues in 4.1.2
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Had a door, opened, walked through, saw a soldier, had stuff all HP, walked backwards closed door, went around corner soldier appeared, but door wasn't opened. Died.
Last night I had a Master Yeek in a similar circumstance, walked past a T intersection with a closed door, a Master Yeek appeared behind me, I smacked it to bits and walked back up to the door but as soon as it was in line of sight the screen changed the view from a closed door to open without me doing anything. So I'm thinking its a screen refresh thing.
EDIT: And yes, that fits the gnome mage situation, because the rubble is blocking line of sight.Leave a comment:
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Had a door, opened, walked through, saw a soldier, had stuff all HP, walked backwards closed door, went around corner soldier appeared, but door wasn't opened. Died.
Last night I had a Master Yeek in a similar circumstance, walked past a T intersection with a closed door, a Master Yeek appeared behind me, I smacked it to bits and walked back up to the door but as soon as it was in line of sight the screen changed the view from a closed door to open without me doing anything. So I'm thinking its a screen refresh thing.
Pic attached, hope its big enough.
Door above is closed, yet the gnome mage in base to base with me just walked through it.Last edited by geoff_tewierik; March 25, 2018, 11:15.Leave a comment:
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Had a door, opened, walked through, saw a soldier, had stuff all HP, walked backwards closed door, went around corner soldier appeared, but door wasn't opened. Died.
Last night I had a Master Yeek in a similar circumstance, walked past a T intersection with a closed door, a Master Yeek appeared behind me, I smacked it to bits and walked back up to the door but as soon as it was in line of sight the screen changed the view from a closed door to open without me doing anything. So I'm thinking its a screen refresh thing.Leave a comment:
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Can you explain this a bit more?Leave a comment:
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The screenshot's unfortunately too small to make anything out. But yes, if you're wearing a Ring of Escaping, you can't attack things in melee, and you take a penalty to spell failure rates and missile skill.
I don't know if the lack of "Afraid" at the bottom of the screen is a bug or not.
And yep, I know the sucky bits about RoE, was more interested in the lack of Afraid at the bottom.Leave a comment:
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The screenshot's unfortunately too small to make anything out. But yes, if you're wearing a Ring of Escaping, you can't attack things in melee, and you take a penalty to spell failure rates and missile skill.
I don't know if the lack of "Afraid" at the bottom of the screen is a bug or not.Leave a comment:
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Wearing - {charging}
In inventory or on ground: {uncharged}Leave a comment:
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A bug, or just a long-standing nit?
When @ has multiple rods of the same type, and uses one, they still take up only one inventory slot, with 1 charging. However, when @ has multiple identical rings (e.g., Ring of Digging +5) and uses one, if the wielded now charging ring is returned to inventory it takes up it's own inventory slot until recharged, at which point it is combined back into one slot. Why shouldn't the identical rings be just like the rods, one inventory slot with 1 charging?
Also note that if we combine the rings, and the player decides now to wear one, the game has to either make a choice as to whether to wear the charging one or not, or ask you (somehow). In fact, if you have two rings of Digging that you've activated and one you haven't, they'll take up three slots between them.
I'm inclined to leave this as it is - any other opinions?Leave a comment:
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A bug, or just a long-standing nit?
When @ has multiple rods of the same type, and uses one, they still take up only one inventory slot, with 1 charging. However, when @ has multiple identical rings (e.g., Ring of Digging +5) and uses one, if the wielded now charging ring is returned to inventory it takes up it's own inventory slot until recharged, at which point it is combined back into one slot. Why shouldn't the identical rings be just like the rods, one inventory slot with 1 charging?Last edited by Ingwe Ingweron; March 21, 2018, 18:23.Leave a comment:
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*cue bugs*Leave a comment:
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Fix to the previous fix now on the nightlies page. Once the current comp is finished if there are no more bugs I'll release 4.1.3 fairly soon and hope that's it for 4.1.x.
*cue bugs*Leave a comment:
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Looks like this last build may have broken weapon and armor descriptions (to-hit, to-dam and to-ac not shown properly). Let me know if you notice it.Leave a comment:
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