Bugs and issues in 4.1.2

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #76
    Originally posted by Ingwe Ingweron
    Doesn't a !Boldness cure fear? What is Boldness if it doesn't cure fear? Not that fine wine would do much for me to strengthen courage, I'd need a much stiffer drink.
    Boldness is temporary protection from fear. I agree that it ought to cure extant fear statuses.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #77
      Originally posted by Nick
      Is that savefile from 4.1.2, the latest nightly build, or the feature/magic branch? If the last, which build?
      It is from the latest nightly build, as linked in your post that the issue was fixed. Nightly 28 Jan 2018 at 04:25 UTC, revision c4cfd6a2, macosx
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #78
        Originally posted by Ingwe Ingweron
        It is from the latest nightly build, as linked in your post that the issue was fixed. Nightly 28 Jan 2018 at 04:25 UTC, revision c4cfd6a2, macosx
        ...although apparently augmented with a couple of books from SongOfIceAndFireband - it took me some time to open

        Problem confirmed - I will get back to this when I have some more time.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • fph
          Veteran
          • Apr 2009
          • 1030

          #79
          O wait -- I've been playing for years and I never knew that wine cured fear? *facepalm* I've always thought that non-ration food items were basically junk, and ignored them in shops.

          What's the logic behind two different consumables with basically the same effect then (!boldness and wine)?
          --
          Dive fast, die young, leave a high-CHA corpse.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #80
            Originally posted by fph
            What's the logic behind two different consumables with basically the same effect then (!boldness and wine)?
            Flavor? *shrug*

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              #81
              Originally posted by Nick
              ...although apparently augmented with a couple of books from SongOfIceAndFireband - it took me some time to open

              Problem confirmed - I will get back to this when I have some more time.
              Forgot about those, which I used for testing the malleability of spells and classes in the edit files when we were parsing through all those line-by-line back when we were talking about whether edit files could be manipulated to create hybrid classes. Haven't pursued that line now that you are doing the experimental branch. Didn't know they affected the savefile unless one of the objects appeared on the level or were used by the class in question. I'll make sure to delete those objects.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • luneya
                Swordsman
                • Aug 2015
                • 279

                #82
                Originally posted by fph
                O wait -- I've been playing for years and I never knew that wine cured fear? *facepalm* I've always thought that non-ration food items were basically junk, and ignored them in shops.

                What's the logic behind two different consumables with basically the same effect then (!boldness and wine)?
                Wine acts as a nerfed hybrid of food and !heroism--it does not actually cure fear, but rather gives you a status effect that makes you temporarily immune to fear-causing attacks. Its main benefit is that is an always available in the shops, whereas !heroism, !boldness, and !berserk strength are only sometimes available (though the chance of getting at least one of the three is almost certain, as they are stocked by both the alchemist and the temple). Also, if you're severely cash-strapped, the combination of !boldness and wine is much cheaper than buying !heroism/berserk, and together they will allow you to both cure and resist fear.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #83
                  !Heroism is still significantly better, as it adds +10 to attack, which is a big deal for an early character or for a mage using melee or archery.

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2631

                    #84
                    Originally posted by Derakon
                    Flavor? *shrug*
                    The wine tastes better.

                    Comment

                    • Tibarius
                      Swordsman
                      • Jun 2011
                      • 429

                      #85
                      stun from ice spear

                      I had immunity cold by ring of power but an ice spear still could stun me.

                      I realy consider it a bug that mana storm does not has 0% fail with maxint + CL50 - it is just nerving that you fail but doesn not basically change gameplay.

                      Edit: +1 for the mages vs Morgoth
                      Blondes are more fun!

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #86
                        Originally posted by Tibarius
                        I had immunity cold by ring of power but an ice spear still could stun me.
                        The stunning is because you got whacked with a frozen rock. Ice is a different kind of damage from cold -- cold is like walking into a freezer, while ice is tripping and smacking your face on a glacier. Cold immunity protects you from the temperature effects, but not the physical effects.

                        (Which is not to say that the game does a good job of calling this out to the player)

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #87
                          Originally posted by Ingwe Ingweron
                          Forgot about those, which I used for testing the malleability of spells and classes in the edit files when we were parsing through all those line-by-line back when we were talking about whether edit files could be manipulated to create hybrid classes. Haven't pursued that line now that you are doing the experimental branch. Didn't know they affected the savefile unless one of the objects appeared on the level or were used by the class in question. I'll make sure to delete those objects.
                          Yes, the savefile having more objects than the version you're opening it in always causes problems.

                          Am now having more of a look at this; really a lot of both the calculation code and the damage display code needs rewriting, but I don't really want to do a major rewrite for 4.1.x because it would probably introduce new bugs. So I will try to get the logic straight with the current code, leave it sitting on master for a while to make sure it's fixed (and give a chance for any more bugs to be found), and then release a 4.1.3 which with luck will be the last 4.1.x.

                          Also, gratuitous ad for feature/magic branch (source and builds), now with necromancers.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #88
                            New builds on the nightlies page actually fix the weapon damage/blows info, I believe. Please let me know if there are still problems.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              #89
                              Originally posted by Nick
                              New builds on the nightlies page actually fix the weapon damage/blows info, I believe. Please let me know if there are still problems.
                              Confirmed fixed. Now working as expected.

                              Haven't had a lot of time to test the experimental branch with the revamped and new classes, and those with more experience playing classes in variants will probably have better input, but I'm looking forward to giving them a go!
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                #90
                                Originally posted by Nick
                                New builds on the nightlies page actually fix the weapon damage/blows info, I believe. Please let me know if there are still problems.
                                You should try using stat_add instead of stat_ind and you can probably remove all the hacks
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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