Angband 4.1.2
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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monster memory ?
Hmm, if i start over with the same save file after a char has died. The monster memory is empty again. I would like that the monster memory builds up with each character i play. What must i do please? Thanks!
Edit: I got problems fighting invis monsters with book#3 reveal monster spell. I cast the spell, i see for example a ghost. I target it, i cast an attack spell - but somehow nothing happens. Anyone experiencing similar problems?Last edited by Tibarius; December 29, 2017, 17:25.Blondes are more fun!Comment
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If a monster is standing in a wall, then it cannot be touched by spells. Was the ghost in a wall?Comment
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Speed in monster memory
It doesn't, but I did make a request. Don't know if it slipped through the cracks. No one commented on it, one way or another. http://angband.oook.cz/forum/showthr...401#post126401Comment
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I'm starting to change the monster lore to show multiplier speeds. Should we show the speed of the monster relative to the player, or to the normal speed? Could have the character at x2.7 and the monster is x2.0 show as "you move x1.4 faster than this monster" or if the monster is x3.0 "you move x1.1 slower than this monster". This is more intuitive than making the player compare stuff, but on the other hand will change the lore when the player changes their speed.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Really? My thinking is that the thing you want to know is who gets to double move who - and relative speed gives you that directly, whereas base speed requires you to look at both player and monster speed and do a comparison.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Pros and cons:
Showing relative speed gives you the relevant information for THIS run - how likely I am to double move or be double moved by this monster.
Showing absolute speed gives you the relevant information for FUTURE runs - how fast I have to be on those runs to outspeed this monster.My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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I'll be honest, most of this is just me having a kneejerk reaction that monster memory shouldn't depend on the player's current state. It bugs me a bit that we color-code elements based on the player's resistances, too. I can't really articulate why.
...oddly, showing the player's chance to hit in the monster memory doesn't bug me though. Maybe that's because of my opinions about hit chance in general.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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