Angband 4.1.2

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Originally posted by Tibarius
    Hi there,

    i switched back to the old speed display. If you are at speed 17 and see instead x2.7 you think you are more than double as fast as the monsters. That is not true for monsters who move quickly or faster. That tricks you (at least me) into playing to risky. Does it make sense to show speed multiplier compared to the fastest monster?
    Speed always has to be in reference to some "standard speed", which might as well be normal speed. Doesn't the option show a multiplier in monster memory as well? If you're at 2.7x and the monster's at 3x then you should have a good idea of your relative speeds.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #17
      Originally posted by Derakon
      Speed always has to be in reference to some "standard speed", which might as well be normal speed. Doesn't the option show a multiplier in monster memory as well? If you're at 2.7x and the monster's at 3x then you should have a good idea of your relative speeds.
      It doesn't, but I did make a request. Don't know if it slipped through the cracks. No one commented on it, one way or another. http://angband.oook.cz/forum/showthr...401#post126401
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Sideways
        Knight
        • Nov 2008
        • 896

        #18
        Originally posted by Mathellin
        Thanks for all the great continued work on the game! My first warrior victory came at 23:58 Christmas night, was a fresh char in 4.1.2, so a lucky version!

        Mathellin
        Nice, congratulations!
        The Complainer worries about the lack of activity here these days.

        Comment

        • Tibarius
          Swordsman
          • Jun 2011
          • 429

          #19
          monster memory ?

          Hmm, if i start over with the same save file after a char has died. The monster memory is empty again. I would like that the monster memory builds up with each character i play. What must i do please? Thanks!

          Edit: I got problems fighting invis monsters with book#3 reveal monster spell. I cast the spell, i see for example a ghost. I target it, i cast an attack spell - but somehow nothing happens. Anyone experiencing similar problems?
          Last edited by Tibarius; December 29, 2017, 17:25.
          Blondes are more fun!

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #20
            Originally posted by Tibarius
            Edit: I got problems fighting invis monsters with book#3 reveal monster spell. I cast the spell, i see for example a ghost. I target it, i cast an attack spell - but somehow nothing happens. Anyone experiencing similar problems?
            If a monster is standing in a wall, then it cannot be touched by spells. Was the ghost in a wall?

            Comment

            • Tibarius
              Swordsman
              • Jun 2011
              • 429

              #21
              invis monster

              Nope. The ghost was in the middle of a room.
              Blondes are more fun!

              Comment

              • Ighalli
                Scout
                • Oct 2017
                • 32

                #22
                Speed in monster memory

                Originally posted by Ingwe Ingweron
                It doesn't, but I did make a request. Don't know if it slipped through the cracks. No one commented on it, one way or another. http://angband.oook.cz/forum/showthr...401#post126401
                I'm starting to change the monster lore to show multiplier speeds. Should we show the speed of the monster relative to the player, or to the normal speed? Could have the character at x2.7 and the monster is x2.0 show as "you move x1.4 faster than this monster" or if the monster is x3.0 "you move x1.1 slower than this monster". This is more intuitive than making the player compare stuff, but on the other hand will change the lore when the player changes their speed.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9638

                  #23
                  Originally posted by Ighalli
                  I'm starting to change the monster lore to show multiplier speeds. Should we show the speed of the monster relative to the player, or to the normal speed? Could have the character at x2.7 and the monster is x2.0 show as "you move x1.4 faster than this monster" or if the monster is x3.0 "you move x1.1 slower than this monster". This is more intuitive than making the player compare stuff, but on the other hand will change the lore when the player changes their speed.
                  I think showing relative speed is the right thing to do.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9638

                    #24
                    Also, thanks!
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #25
                      Originally posted by Nick
                      I think showing relative speed is the right thing to do.
                      I think it's more important to show base speed, and a nice-to-have to show relative speed.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9638

                        #26
                        Originally posted by Derakon
                        I think it's more important to show base speed, and a nice-to-have to show relative speed.
                        Really? My thinking is that the thing you want to know is who gets to double move who - and relative speed gives you that directly, whereas base speed requires you to look at both player and monster speed and do a comparison.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Patashu
                          Knight
                          • Jan 2008
                          • 528

                          #27
                          Pros and cons:

                          Showing relative speed gives you the relevant information for THIS run - how likely I am to double move or be double moved by this monster.

                          Showing absolute speed gives you the relevant information for FUTURE runs - how fast I have to be on those runs to outspeed this monster.
                          My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #28
                            I'll be honest, most of this is just me having a kneejerk reaction that monster memory shouldn't depend on the player's current state. It bugs me a bit that we color-code elements based on the player's resistances, too. I can't really articulate why.

                            ...oddly, showing the player's chance to hit in the monster memory doesn't bug me though. Maybe that's because of my opinions about hit chance in general.

                            Comment

                            • kandrc
                              Swordsman
                              • Dec 2007
                              • 299

                              #29
                              How about we just do both?

                              Code:
                              ...moves at 2x normal speed (0.9x your current speed)...
                              Frankly, for most of us reading this, it doesn't make a damn bit of difference, because we all know how fast everything is already.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9638

                                #30
                                Originally posted by kandrc
                                How about we just do both?

                                Code:
                                ...moves at 2x normal speed (0.9x your current speed)...
                                Frankly, for most of us reading this, it doesn't make a damn bit of difference, because we all know how fast everything is already.
                                Sounds sensible.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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