Bugs and issues in 4.1.1

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  • Grotug
    replied
    Thanks PowerWyrm. But I guess it will corrode Sauron since he resists everything else my weapon does? I have a high dice weapon at home waiting for maximum attack with my 'cloak of corrosion'.

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  • PowerWyrm
    replied
    Originally posted by Grotug
    All versions of angband look in the same place for my saves and randarts. Nevertheless, I loaded up the newest version of V and loaded my save but I'm still zapping instead of corroding Charcharoth.
    I just edited artifact.txt to give Dethanc a weak lightning brand and Tuor an acid brand and tried that combo on Farmer Maggot: you "zap". So yes I can confirm this bug.

    Keeping Tuor with acid brand, I now equip Sting (slay animal + slay evil + slay undead + slay orc) and try the combo vs a squint-eyed rogue: you "smite" (slay evil is triggered). So it seems slay/brand on weapon takes priority over off-weapon slays/brands, even if they are stronger.

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  • Sky
    replied
    as i remember, Nick said he had it fixed. that's all i can tell you.

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  • Grotug
    replied
    All versions of angband look in the same place for my saves and randarts. Nevertheless, I loaded up the newest version of V and loaded my save but I'm still zapping instead of corroding Charcharoth.

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  • Sky
    replied
    ..it should ...
    Move over the randart file and your save.

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  • Grotug
    replied
    Originally posted by Sky
    known bug, it has been fixed.
    awesome. Will my savegame work with the latest nightly? Can I update my angband and continue playing with my save?

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  • Sky
    replied
    Originally posted by Grotug
    I am wielding a weapon with a weak lightning brand and am wearing a cloak with an acid brand that does more damage than my weapon's lightning brand, yet when I strike The Baphomet Lord with my weapon, the message I get is that I zap him, not dissolve him.... He does not resist acid, so not sure why I wasn't dissolving him?

    I just had the same thing against Castamir the Usurper: zapping him instead of dissolving him. He does not resist acid or lightning. I'm playing the dec 1. Nightly version.
    known bug, it has been fixed.

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  • Grotug
    replied
    I am wielding a weapon with a weak lightning brand and am wearing a cloak with an acid brand that does more damage than my weapon's lightning brand, yet when I strike The Baphomet Lord with my weapon, the message I get is that I zap him, not dissolve him.... He does not resist acid, so not sure why I wasn't dissolving him?

    I just had the same thing against Castamir the Usurper: zapping him instead of dissolving him. He does not resist acid or lightning. I'm playing the dec 1. Nightly version.

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Sky
    erpaderp

    angband-win-4.1.1-32-g0a88a99

    as soon as i try to look at my starting dagger, i get a crash.
    tried with two different class/race combinations, standart and randart, both crash immediately.
    Inspecting any weapon or digger crashes the game. I don't see anything wrong in the code, except maybe using an uninitialized state in obj_known_digging() when calling calc_bonuses().
    Last edited by PowerWyrm; December 12, 2017, 09:41.

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  • Sky
    replied
    erpaderp

    angband-win-4.1.1-32-g0a88a99

    as soon as i try to look at my starting dagger, i get a crash.
    tried with two different class/race combinations, standart and randart, both crash immediately.

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Ingwe Ingweron
    Not sure whether you intended to also reduce the Infravision bonus down to 50 from 125. Unlike Stats, I can see an argument for leaving the infravision bonus at the higher number, given Morgoth's uncanny ability to "see" across the entire dungeon level.
    Isn't infra limited to vision range anyway? In this case, anything past +20 is meaningless...

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  • Nick
    replied
    Originally posted by kandrc
    Was this a general fix, or was it specific to "Bands"? I ask because I have also observed the same issue with necklaces or pendants or some such neck jewelry.
    It was general - and also introduced new problems, by the looks.

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  • kandrc
    replied
    Originally posted by Nick
    OK, new builds up with the following fixes:
    • Band of & Band~ description finally fixed
    Was this a general fix, or was it specific to "Bands"? I ask because I have also observed the same issue with necklaces or pendants or some such neck jewelry.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    ...Band of & Band~ description finally fixed...
    A funky unintended consequence, the fix introduced a new bug. When @ used a !Enlightenment, the Object List contained a "Dagger (1d4) {tried}". Obviously not "tried", since @ hadn't been on that side of the dungeon to even see it, let alone wield it. Turned out to be Nimthanc.

    EDIT: Additional information on the bug's behavior -- leaking information on all artifacts. E.g., after !Enlightenment, all artifact weapons and armor appear at the top of the list in Red.
    Last edited by Ingwe Ingweron; December 10, 2017, 11:05.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    OK, new builds up with the following fixes:
    • ...
    • Morgoth's crown now +50 to all stats instead of +125
      ...
    Not sure whether you intended to also reduce the Infravision bonus down to 50 from 125. Unlike Stats, I can see an argument for leaving the infravision bonus at the higher number, given Morgoth's uncanny ability to "see" across the entire dungeon level.

    Leave a comment:

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