Bugs and issues in 4.1.1
Collapse
X
-
Thanks PowerWyrm. But I guess it will corrode Sauron since he resists everything else my weapon does? I have a high dice weapon at home waiting for maximum attack with my 'cloak of corrosion'.
-
I just edited artifact.txt to give Dethanc a weak lightning brand and Tuor an acid brand and tried that combo on Farmer Maggot: you "zap". So yes I can confirm this bug.
Keeping Tuor with acid brand, I now equip Sting (slay animal + slay evil + slay undead + slay orc) and try the combo vs a squint-eyed rogue: you "smite" (slay evil is triggered). So it seems slay/brand on weapon takes priority over off-weapon slays/brands, even if they are stronger.Leave a comment:
-
All versions of angband look in the same place for my saves and randarts. Nevertheless, I loaded up the newest version of V and loaded my save but I'm still zapping instead of corroding Charcharoth.Leave a comment:
-
-
known bug, it has been fixed.I am wielding a weapon with a weak lightning brand and am wearing a cloak with an acid brand that does more damage than my weapon's lightning brand, yet when I strike The Baphomet Lord with my weapon, the message I get is that I zap him, not dissolve him.... He does not resist acid, so not sure why I wasn't dissolving him?
I just had the same thing against Castamir the Usurper: zapping him instead of dissolving him. He does not resist acid or lightning. I'm playing the dec 1. Nightly version.Leave a comment:
-
I am wielding a weapon with a weak lightning brand and am wearing a cloak with an acid brand that does more damage than my weapon's lightning brand, yet when I strike The Baphomet Lord with my weapon, the message I get is that I zap him, not dissolve him.... He does not resist acid, so not sure why I wasn't dissolving him?
I just had the same thing against Castamir the Usurper: zapping him instead of dissolving him. He does not resist acid or lightning. I'm playing the dec 1. Nightly version.Leave a comment:
-
Inspecting any weapon or digger crashes the game. I don't see anything wrong in the code, except maybe using an uninitialized state in obj_known_digging() when calling calc_bonuses().Last edited by PowerWyrm; December 12, 2017, 09:41.Leave a comment:
-
erpaderp
angband-win-4.1.1-32-g0a88a99
as soon as i try to look at my starting dagger, i get a crash.
tried with two different class/race combinations, standart and randart, both crash immediately.Leave a comment:
-
Isn't infra limited to vision range anyway? In this case, anything past +20 is meaningless...Leave a comment:
-
-
Was this a general fix, or was it specific to "Bands"? I ask because I have also observed the same issue with necklaces or pendants or some such neck jewelry.OK, new builds up with the following fixes:- Band of & Band~ description finally fixed
Leave a comment:
-
A funky unintended consequence, the fix introduced a new bug. When @ used a !Enlightenment, the Object List contained a "Dagger (1d4) {tried}". Obviously not "tried", since @ hadn't been on that side of the dungeon to even see it, let alone wield it. Turned out to be Nimthanc.
EDIT: Additional information on the bug's behavior -- leaking information on all artifacts. E.g., after !Enlightenment, all artifact weapons and armor appear at the top of the list in Red.Last edited by Ingwe Ingweron; December 10, 2017, 11:05.Leave a comment:
-
Not sure whether you intended to also reduce the Infravision bonus down to 50 from 125. Unlike Stats, I can see an argument for leaving the infravision bonus at the higher number, given Morgoth's uncanny ability to "see" across the entire dungeon level.OK, new builds up with the following fixes:- ...
- Morgoth's crown now +50 to all stats instead of +125
...
Leave a comment:
Leave a comment: