Bugs and issues in 4.1.1

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  • Nick
    replied
    OK, new builds up with the following fixes:
    • Band of & Band~ description finally fixed
    • Morgoth's crown now +50 to all stats instead of +125
    • Hypothetical blows for increased STR and DEX are included in weapon descriptions again (I think correctly - let me know if any issues arise)

    I believe the only remaining issues are shop pricing, and luneya's bug with cursed wearables not IDing while they still have unknown curses.

    Leave a comment:


  • Nick
    replied
    Originally posted by mrfy
    I have an artifact cloak which provides protection from stunning, but I just set off a trap and got the message "A rock falls on your head! You have been stunned." I would expect to take some damage from the rock hitting me, but I'm surprised that I was stunned. Is this a bug or to be expected?

    Playing a recent nightly, 4.1.1-29-g5d6058c-dirty.
    Expected - the effect of those traps explicitly stuns regardless of pStun.

    Leave a comment:


  • Nick
    replied
    Originally posted by Derakon
    99 would be more aesthetically satisfying.
    Problem with 99 is that if you have any other stat bonuses it's three digits again. I'll go with 50.

    Leave a comment:


  • Nick
    replied
    Originally posted by Mondkalb
    Someone told me, that with the experimental "persistent levels" birth option buying in stores is only possible if there are more than one of the desired items available. If there is only one item (e. g. one scimitar) you have no option to buy it.
    Seems to work fine for me. Maybe the single items were just too expensive?

    Leave a comment:


  • mrfy
    replied
    Stunned!

    I have an artifact cloak which provides protection from stunning, but I just set off a trap and got the message "A rock falls on your head! You have been stunned." I would expect to take some damage from the rock hitting me, but I'm surprised that I was stunned. Is this a bug or to be expected?

    Playing a recent nightly, 4.1.1-29-g5d6058c-dirty.

    Leave a comment:


  • Sky
    replied
    Originally posted by mrfy
    The last option in User interface options - item 'w' in the list, Show effective speed as multiplier.
    yep, missing in angband-4.1.0-41-gace666f5

    Leave a comment:


  • Derakon
    replied
    Originally posted by PowerWyrm
    Just a little glitch: there's no room on the character sheet between "EB" and "Best" when displaying stat values while wearing Morgoth's crown. Since it boosts stats by 125, the values are displayed as "+12518/***".

    Question: do we really need +125 to all stats on the crown? I bet +50 would be more than enough...
    99 would be more aesthetically satisfying.

    Leave a comment:


  • mrfy
    replied
    Originally posted by Sky
    is this in the = options? i cannot seem to find it.
    The last option in User interface options - item 'w' in the list, Show effective speed as multiplier.

    Leave a comment:


  • Sky
    replied
    Originally posted by PowerWyrm
    It's still there. You have to activate it via the "Show speed as a multiplier" user option.
    is this in the = options? i cannot seem to find it.

    Leave a comment:


  • PowerWyrm
    replied
    Just a little glitch: there's no room on the character sheet between "EB" and "Best" when displaying stat values while wearing Morgoth's crown. Since it boosts stats by 125, the values are displayed as "+12518/***".

    Question: do we really need +125 to all stats on the crown? I bet +50 would be more than enough...

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Sky
    didn't we have a build or two ago a "multiplier" stat in the character stats page? i'm pretty sure i saw this. just under the Speed value, there would be a i.e. 1.7x which represented how much faster you were due to your speed bonus.
    It's still there. You have to activate it via the "Show speed as a multiplier" user option.

    Leave a comment:


  • Sky
    replied
    didn't we have a build or two ago a "multiplier" stat in the character stats page? i'm pretty sure i saw this. just under the Speed value, there would be a i.e. 1.7x which represented how much faster you were due to your speed bonus.

    Leave a comment:


  • Mondkalb
    replied
    Someone told me, that with the experimental "persistent levels" birth option buying in stores is only possible if there are more than one of the desired items available. If there is only one item (e. g. one scimitar) you have no option to buy it.
    Last edited by Mondkalb; December 7, 2017, 14:09.

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Ingwe Ingweron
    In the latest nightly, weapon descriptions no longer inform player about the effect on number of blows from increasing Str or Dex. Was this change intentional?
    It's a bug.

    Since last update, obj_known_blows() has been simplified by using calc_bonuses(). However, calc_bonuses() does a memset() on the "state" structure, so this code doesn't work:

    Code:
    state.stat_ind[STAT_STR] += str_plus;
    state.stat_ind[STAT_DEX] += dex_plus; [B]<-- "state" is wiped in calc_bonuses(), this never applies[/B]
    calc_bonuses(player, &state, true, false);
    new_blows = state.num_blows; [B]<-- always equal to old_blows[/B]
    state.stat_ind[STAT_STR] -= str_plus;
    state.stat_ind[STAT_DEX] -= dex_plus;
    Fix: remove the memset() from calc_bonuses() and add a memset() before each call to calc_bonuses(), except for the above code.

    Leave a comment:


  • Ingwe Ingweron
    replied
    In the latest nightly, weapon descriptions no longer inform player about the effect on number of blows from increasing Str or Dex. Was this change intentional?

    Leave a comment:

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