Identify nerfed in 4.1.0?

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  • Philip
    Knight
    • Jul 2009
    • 909

    #31
    Originally posted by Pete Mack
    Or you can consider it an opportunity for fast level gain. It's especially fun as a mage. Detect like crazy, then search for a higher-level weak monster--especially a wolf, while avoiding everything else. BOOM! Cl 8 with a couple magic missiles and flasks of oil.
    That makes me remember the good old days of rerolling high-elf warriors until one found Deep Descent in shops, buying as many as I could afford, and seeing how many levels I could get. Dragon Flies are squishy and give good xp, I recall.

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    • flechette
      Scout
      • Sep 2008
      • 40

      #32

      Comment

      • kandrc
        Swordsman
        • Dec 2007
        • 299

        #33
        Originally posted by Philip
        That makes me remember the good old days of rerolling high-elf warriors until one found Deep Descent in shops, buying as many as I could afford, and seeing how many levels I could get. Dragon Flies are squishy and give good xp, I recall.
        There was a time when I commonly stair-scummed mages down until I found a dragonfly, which a clvl 1 mage can take with magic missiles. Been too long, I forget what kind of XP it gained me; enough for something like clvl 14?

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        • Philip
          Knight
          • Jul 2009
          • 909

          #34
          The thread linked in the dump linked in this thread answers that question, at least for hobbit warriors, and yeah, it's clvl 14 for a black dragon fly. Respectable, but ultimately pointless other than as a self-contained challenge.

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          • Mudd
            Adept
            • Oct 2016
            • 107

            #35
            I've got a wand that doesn't identify when used at a monster.
            Just says tried.

            I must be dense....how do I ID? Could sell to store I guess.

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            • wobbly
              Prophet
              • May 2012
              • 2631

              #36
              you could try 3 things: a wall, a door & a trap

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              • Estie
                Veteran
                • Apr 2008
                • 2347

                #37
                Originally posted by wobbly
                you could try 3 things: a wall, a door & a trap
                unless you got the message "soandso is not affected" when you tried it, in which case you could try it again on townsfolk.

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                • Mudd
                  Adept
                  • Oct 2016
                  • 107

                  #38
                  Originally posted by wobbly
                  you could try 3 things: a wall, a door & a trap

                  bingo...it was door destruction.....which i've never understood the use for as i've never had trouble opening doors.

                  in fact i've often wished i could close and lock them~

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                  • brainspiritus
                    Rookie
                    • Aug 2017
                    • 2

                    #39
                    Originally posted by Mudd
                    bingo...it was door destruction.....which i've never understood the use for as i've never had trouble opening doors.

                    in fact i've often wished i could close and lock them~
                    Well, they must have locks, because "the water hound is fiddling with the lock".
                    I think there used to be stuck doors, which would require a STR-based test to turn them into broken doors, and also iron spikes, which would let you turn closed doors into stuck doors, but the effect was nearly negligible.

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                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      #40
                      There are now closed and locked doors. A locked door has a power of 1-8 which decreased by 1 each time you try to open the door and becomes a closed door when power reaches 0. There are no more jammed (unopenable) doors.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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                      • Sphara
                        Knight
                        • Oct 2016
                        • 504

                        #41
                        This raises the difficulty of ironman games even more in 4.1.0

                        You're forced to drink stat decreasing potions in a vital part of the game. Reading deep descent and teleport level at least once.

                        Isn't there a possibility of having all scrolls and potions pre-identified in birth options?

                        I know the game development doesn't revolve around ironman challenge. And, yes, the challenge is supposed to be hard. But having it made more difficult with annoying way like this pretty much ruined it for me.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9638

                          #42
                          Originally posted by Sphara
                          Isn't there a possibility of having all scrolls and potions pre-identified in birth options?
                          Yes, I'm planning to do that some time.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

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                          • grumbleguts
                            Scout
                            • Oct 2010
                            • 35

                            #43
                            Why can you no longer buy identify scrolls in the stores.

                            I must say the new identify system is exciting, I bloody hate it. I am excited by how much hatred I can have for a new thing. I never new I could hate something so vehemently in so small a change. I am thinking of reverting to actual angband as is used to be before someone stuffed it up so immensely.

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                            • kandrc
                              Swordsman
                              • Dec 2007
                              • 299

                              #44
                              Originally posted by grumbleguts
                              Why can you no longer buy identify scrolls in the stores.

                              I must say the new identify system is exciting, I bloody hate it. I am excited by how much hatred I can have for a new thing. I never new I could hate something so vehemently in so small a change. I am thinking of reverting to actual angband as is used to be before someone stuffed it up so immensely.
                              On behalf of Nick, I'd like to thank you for your useful feedback. Volunteers love nothing more than to be told that they've "stuffed it up immensely." Especially when it includes such clear direction on exactly what would be better.

                              And the thanks don't only come from Nick. It's not as if there haven't been literally years of discussion on these forums about how to improve the ID mini-game. All of us who have been involved now wish we'd had your sagacious input over the course of those many discussions. Kudos!

                              Comment

                              • Sky
                                Veteran
                                • Oct 2016
                                • 2321

                                #45
                                well, looks like my original advice was good; add ID scrolls to stores (for a touched-up price), and allow ID of scrolls/potions.
                                "i can take this dracolich"

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