Bugs and issues in 4.1.0

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9351

    Originally posted by Sky
    another funny recall bug.

    i stumbled on a insect pit, and !phased but was gonna die very likely, so i used my recall on DL5. an insect showed up intent on killing me so i read my only scroll, which happened to be a DD.

    this took me to DL10, and then the recall kicked in.

    guess what level i'm recalling to now? yep .. DL5.
    Not a bug - recall depth is set when you read recall.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Sky
      Veteran
      • Oct 2016
      • 2309

      i thought it worked differently previously.
      "i can take this dracolich"

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2941

        From an AAR post:

        Agamataite(sp?) dropped me an awesome heavy crossbow <X6> (+22) on DL18. Does better damage than Belthronding per round, but aggravates, but has +42 to AC to compensate.
        Looking at the randart code, shooters should only get ART_IDX_GEN_AC set (count_bow_abilities), ART_IDX_GEN_AC_SUPER is for non-weapons (count_nonweapon_abilities). But in try_supercharge(), big AC boost is also applied to shooters via ART_IDX_GEN_AC_SUPER.

        This also feels weird, as no shooters other than randarts have +AC.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • qaz
          Rookie
          • Jul 2017
          • 4

          movement problem

          Travel is much harder in 4.1 then 4.0.5. Am lacking in basic knowledge. I just press a space around a few corners and I am there. Why cant I do that in 4.1.

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2110

            Originally posted by Nick
            Not a bug - recall depth is set when you read recall.
            What? Recall depth was only reset before if one said "Y"es at the recall prompt, if not it was set at max depth reached. When did recall change? Did I not notice because I'm always diving and trying to never go back to town, let alone climb up stairs and then recalling to town? Or, perhaps the poster said "Y"es at the recall prompt without realizing?
            Last edited by Ingwe Ingweron; March 3, 2018, 08:12.
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • takkaria
              Veteran
              • Apr 2007
              • 1895

              Originally posted by qaz
              Travel is much harder in 4.1 then 4.0.5. Am lacking in basic knowledge. I just press a space around a few corners and I am there. Why cant I do that in 4.1.
              You might have to turn on the mouse movement option ('=' and then '1', I think).
              takkaria whispers something about options. -more-

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9351

                Originally posted by Ingwe Ingweron
                What? Recall depth was only reset before if one said "Y"es at the recall prompt, if not it was set at max depth reached. When did recall change? Did I not notice because I'm always diving and trying to never go back to town, let alone climb up stairs and then recalling to town? Or, perhaps the poster said "Y"es at the recall prompt without realizing?
                In the case referenced, the ?Recall was read at the character's current max depth (DL5), so recall was set to that. Then the character read ?DD, and went to DL10. Then the recall kicked in, sending the character back to town - but the recall didn't get reset to DL10 because ?Recall was never read at DL10.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • bron
                  Knight
                  • May 2008
                  • 504

                  minor information leakage in 4.1.2

                  I notice two minor issues with 4.1.2 while playing the current competition. I have a savefile that demostrats both issues, but unfortunately the zip file is 266K, which exceeds the forum's limit for uploads. I'm happy to provide it, if someone would suggest the proper method of transfer.

                  Uthlob has cast "Clairvoyance" on the current level. As can be seen in the savefile, there are a number of red asterisks showing the location of objects. However, if you attempt to move the cursor to these objects by 'l'ooking at them, you find that you can do it with some, but not with others. It turns out, the asterisks that you cannot 'l'ook at are in fact objects that have been squelched. This seems like information that should not be being "leaked" to the player.

                  Secondly, in the savefile, Uthlob is standing on top of a Broad Sword with an unknown curse. Nearby in the same room is an unidentified Lead Filled Mace (as shown by hitting the ']' key). Uthlob casts "Perception" (i.e. p-f-c), and learns the curse. The Lead Filled Mace is now also identified (as shown by hitting the ']' key). This also works after drinking a Potion of Enlightenment: ID'ing one object, ID's all the revealed objects on the entire level.

                  Comment

                  • mrfy
                    Swordsman
                    • Jul 2015
                    • 326

                    Originally posted by bron
                    I notice two minor issues with 4.1.2 while playing the current competition. I have a savefile that demostrats both issues, but unfortunately the zip file is 266K, which exceeds the forum's limit for uploads. I'm happy to provide it, if someone would suggest the proper method of transfer.
                    You could upload it to something like Dropbox and then post a link to the file.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9351

                      Originally posted by bron
                      I notice two minor issues with 4.1.2 while playing the current competition. I have a savefile that demostrats both issues, but unfortunately the zip file is 266K, which exceeds the forum's limit for uploads. I'm happy to provide it, if someone would suggest the proper method of transfer.
                      If you can email it to me, that would be great - gmail, username nckmccnnll.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • bron
                        Knight
                        • May 2008
                        • 504

                        Originally posted by Nick
                        If you can email it to me, that would be great - gmail, username nckmccnnll.
                        Done. Let me know how it goes.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9351

                          Originally posted by bron
                          Uthlob has cast "Clairvoyance" on the current level. As can be seen in the savefile, there are a number of red asterisks showing the location of objects. However, if you attempt to move the cursor to these objects by 'l'ooking at them, you find that you can do it with some, but not with others. It turns out, the asterisks that you cannot 'l'ook at are in fact objects that have been squelched. This seems like information that should not be being "leaked" to the player.

                          Secondly, in the savefile, Uthlob is standing on top of a Broad Sword with an unknown curse. Nearby in the same room is an unidentified Lead Filled Mace (as shown by hitting the ']' key). Uthlob casts "Perception" (i.e. p-f-c), and learns the curse. The Lead Filled Mace is now also identified (as shown by hitting the ']' key). This also works after drinking a Potion of Enlightenment: ID'ing one object, ID's all the revealed objects on the entire level.
                          OK, thanks, both confirmed.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • wobbly
                            Prophet
                            • May 2012
                            • 2576

                            Originally posted by PowerWyrm
                            Toying with the new V pathfinding algorithm for PWMAngband, I looked at monster.txt and saw some inconsistencies:
                            - white lice have smell 20, black lice don't (since other insects don't have smell, probably remove from white lice)
                            - zombified kobolds have smell 20, none other zombies have (probably remove)
                            - giant white ticks have smell 20, none other spiders have (probably remove)
                            - Ulfast, Son of Ulfang has smell 20, none other p have (probably remove)

                            Also, I'd think those would qualify for having smell:

                            - dragons + ancient dragons (they're big reptiles after all)
                            - bats (nearly blind, without smell they wouldn't be able to hunt preys)
                            - hydras (also big reptiles)
                            Smaug can smell Bilbo in the hobbit, so it's cannon too.

                            Comment

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