Bugs and issues in 4.1.0
Collapse
X
-
True, but the standart set has a propensity for glove artifacts to have damage bunuses. This is cool, like having speed on boots and light on lights.
The randart sets dont have a system that says "hey, this is a glove slot, you should lean towards damage bonuses". But it should."i can take this dracolich"Comment
-
When making a character dump, i noticed several message for when i left artifacts on the ground when leaving a depth (due to them not being any good or too weak compared to what i already had) and labelled as [LOST]
by example
Code:163552 2650' Found the Metal Cap of Celebrimbor (LOST)
Code:Lose artifacts when leaving level : no (birth_lose_arts)
Comment
-
When making a character dump, i noticed several message for when i left artifacts on the ground when leaving a depth (due to them not being any good or too weak compared to what i already had) and labelled as [LOST]....
As said those were only artifacts i wasn't caring about, but just reporting in case there's a problem there.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
-
I don't know if the phial of galadriel is somehow automatically known about, or if the knowledge is inherited from a previous character or something. But it seemed a bit strange to know what it was without even picking it up.
I think I'd identified the rune of brightness on a lantern previously, so perhaps that's the reason.Playing roguelikes on and off since 1984.
rogue, hack, moria, nethack, angband & zangband.Comment
-
Not a bug. You are misunderstanding. If you have found and identified an artifact (i.e., you know the artifact by name), if you leave the artifact behind it is Lost forever and will not be generated again in that game. For example, if you see a "Phial", but never identify it as the "Phial of Galadriel", then it can be generated again (unless you've toggled the preserve mode where artifacts get swept off the board if you don't find them on the level).Comment
-
i found this artifact
the Small Metal Shield 'Galad' [5,-5] <-4, -2> {cursed}
-------------------------------------------------------
It makes your skin harder to damage, but conduct electricity.
It makes you vulnerable to fire attacks, but resistant to cold.
It makes you slow to recover hitpoints.
It paralyses you every now and then.
It makes you hallucinate sometimes.
It occasionally makes a loud noise.
It poisons you from time to time.
It attracts opponents and weakens the defences.
-4 dexterity.
-2 infravision.
Provides resistance to acid, lightning, fire, cold, poison.
Provides protection from fear.
Cannot be harmed by acid.
Prevents teleportation. Aggravates creatures nearby. Drains experience.
When activated, it magically renders you well-fed, curing any gastrointestinal
problems.
Takes 57 to 63 turns to recharge.
Your chance of success is 90.9%
Min Level 15, Max Level 30, Generation chance 106, Power -26, 5.4 lbs
Random shield of power 26."i can take this dracolich"Comment
-
Now some time has passed since release and I would like to know if this is going to be final ?
I dont know how many standarts have been cursed, but like half the randarts are. Why ?
Curses belong to Angband, but not as a layer of tedious procedure before any item can be used. We got rid of trap detection and selling, just to introduce this ? Like a trap, a cursed item can be interesting and challenging to deal with under the right circumstances, but please use _sparingly_, not flood the dungeon with them.
The modifiers on artifacts are also less than interesting. Weapons typically have all slays, off-weapon slays are all over the place and pointless because the weapon has the slay already and the greatest challenge when assembling a kit is to filter the relevant mods out of a wall of text that is the artifact description.
Heres is, for example, a typical randart:
the Iron Crown of Valaith [0,+20] <+3, +1, +5, +4, +2> {cursed}
---------------------------------------------------------------
It makes you hallucinate sometimes.
It makes you frail.
It makes you mentally slow.
+3 intelligence.
+1 wisdom.
+5 dexterity.
+4 constitution.
+2 speed.
+1 light.
It causes your melee attacks to slay dragons.
Provides immunity to cold.
Provides resistance to acid, lightning, fire, poison, light, shards, nexus,
chaos.
Provides protection from fear, blindness, confusion.
Cannot be harmed by acid.
Sustains strength, intelligence, wisdom, dexterity.
Feather Falling. Prevents paralysis.
Radius 1 light.
Thats 15 lines of modifiers, and its not an exception, its typical. Surely you can see that there is no way even a majority of these can be relevant to the decision wether to use the item or not ? Most of them must be ignored to get a picture of what that item does. Why this inflation in the amount of modifiers ?
I dont know what has been achieved technically with the new randart code, but for gameplay, I find it terrible as it is. Would it be possible to just go back to the old version ?
I have always played the newest daily from rephial, curious about the changes and eager to test things out. But now that the final version is out, I feel no desire to play it. I am sorry.Comment
-
dude. you have an artifact with four sustains, fear/blind/conf, 9 points of physical stats, bonus speed, one immunity, rPoison/Nexus/Shard/Chaos and an offbrand slay. i'm sure you can put up with having to find 3 remove curse scrolls.
seriously, i like this better. because as you get rid of the stronger curses, and can wear the artifact, then you begin to take off the minor ones, and the power slowly increases. better play experience than just a huge bump in power.Last edited by Sky; August 14, 2017, 09:30."i can take this dracolich"Comment
-
As to the randart problem, I see what you mean. I have ideas as to how to fix too many individual properties, and too many curses; I'll address that in the nightlies too.
Thanks for giving the current system a good test and for the feedback.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
Comment