Preparation for 4.1 release
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
It was takkaria's work, and takkaria has also suggested it be reverted because it still has some issues. What do other people think?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Okay here's why I think we're better off not changing it:
1. makes it more complicated to add/alter books by changing .txt files
2. whether to use letters or numbers seems like an arbitrary matter of preference, but in every other list menu in the game, letters are used instead of numbers - in the default keyset, numbers are only used to enter numerical values. It would be a shame to break this consistency.
3. you can achieve the same results yourself, or slightly different results if you prefer, by setting up autoinscriptions for books. You can even copy the .prf files between updates so you don't have to go through the process again for each new build.
4. my muscle memory will have to adapt
It probably comes down to preference and I think in that case we should prefer the status quo, particularly as there are already methods to adapt spellbook selection to ones own preference.Comment
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Okay here's why I think we're better off not changing it:
1. makes it more complicated to add/alter books by changing .txt files
2. whether to use letters or numbers seems like an arbitrary matter of preference, but in every other list menu in the game, letters are used instead of numbers - in the default keyset, numbers are only used to enter numerical values. It would be a shame to break this consistency.
3. you can achieve the same results yourself, or slightly different results if you prefer, by setting up autoinscriptions for books. You can even copy the .prf files between updates so you don't have to go through the process again for each new build.
4. my muscle memory will have to adapt
It probably comes down to preference and I think in that case we should prefer the status quo, particularly as there are already methods to adapt spellbook selection to ones own preference.
Personally I don't like using the numbers; having to move from the letter keys to numbers (either top row or number pad) when typing the command is a lot slower for me and that far outweighs any benefit from knowing that a particular spell is always on a particular number.
Best solution may be to allow both letters *or* numbers to be used, seems like that provides what everyone wants."This has not been a recording"Comment
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Dive fast, die young, leave a high-CHA corpse.Comment
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I worked around the issues I had with it for my test case. It seems to work okay, though when you consider adding the capability of multiple realms and differing numbers of books in user editable files, then you may need to revisit the change.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Can i make a brief suggestion?
Ive read ideas of adding classes and spells and such.
Should ... would it not be better to think of a new game, perfect Angband as it is now, and leave it as a legacy?
Instead of having a game which is very different from the original vanilla."i can take this dracolich"Comment
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I have good news! Nick put a ton of effort into archiving old versions of Angband, so you can still go download and play them today. Which leaves us free to change the current version without losing the historical versions.Comment
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If you delete (or otherwise don't have) your .angband directory and attempt to run the game, it exits with code 1 after printing "Cannot open 'randart.txt'". This is current top of tree, gc95fee7. I am configured --with-no-install, in case that makes a difference.Comment
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ouch ouch ouch! too much sarcasm!
look, i understand that 'ol angband wouldn't disappear, but it wouldn't be evident to anyone starting, or playing the game casually. i thought there was some effort to bring angband to the masses?
right now you have a game that is, essentially, the same as 2.9.0, except a few nerfs of the obvious design oversights (like Glaive of Pain + ring of acid, or boots of speed +23), a much improved UI, nice but not massive AI changes, and some more minor tweaks that make the game easier to play. And graphics, that too. But it's still angband.
I'm just worried that next year we'll have vampyre shapeshifter molds as playable characters *COUGH tome COUGH*"i can take this dracolich"Comment
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I guess a possible change here would be to make the user directory be lib/user when configured with --with-no-install, but I'm hesitant to change because these things are usually done the way they are for a million arcane reasons that I don't understand...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Yeah, that's to be expected. Randarts are not in the savefile now, they're written to a file with the same format as artifact.txt, and stored in an archive directory inside your user directory (which is ~/.angband/Angband on Linux).
I guess a possible change here would be to make the user directory be lib/user when configured with --with-no-install, but I'm hesitant to change because these things are usually done the way they are for a million arcane reasons that I don't understand...
It is a bug IMO, as none of the compilation switches affect the behaviour of where these things end up - if you're running something unixy that's where they go whether you like it or not, and you can't change that with command line options either.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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