Preparation for 4.1 release

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  • kandrc
    Swordsman
    • Dec 2007
    • 299

    Originally posted by kandrc
    If you delete (or otherwise don't have) your .angband directory and attempt to run the game, it exits with code 1 after printing "Cannot open 'randart.txt'". This is current top of tree, gc95fee7. I am configured --with-no-install, in case that makes a difference.
    This turns out to be more subtle than I'd originally realized. At this point, I forget my motivation, but about a week ago I deleted my .angband, leading to the issue described above. Copying lib/gamedata/artifacts.txt to ~/.angband/Angband/randart.txt gets past the issue described above, but fails with an attempt to load a non-existant randart. I didn't take the time to dig deeply enough to fully diagnose, but I ended up deleting everything under /usr/local/etc/angband and /usr/local/share/angband before I could successfully run the game. Recall that my binary was configured --with-no-install, so it should not have touched these files, but it did (too late now, but I should have gotten output from strace).

    So, it's not as bad as my earlier claim of "the game doesn't work if you've never run it before", but there is definitely an issue with --with-no-install configurations. Probably not high priority, but may be something that could spill over into default configurations.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      Latest builds on the nightlies page, changes are:
      • Monsters without fire immunity now take damage in lava
      • The spellbooks being indexed by numbers has been removed for now; should come back post 4.1.0
      • Jewellery having its flavor known but still having unknown runes no longer happens (it took me most of a day to work out what was happening here)
      • An unreported bug where flavors remained as in the previous game until the game had been saved and reloaded has been fixed
      • Unknown consumables no longer sell for full price


      In light of the previous post, I'm leaving the situation with the .angband directory as is for now. Again, I am not aware of any bugs; please let me know if you find any.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Thraalbee
        Knight
        • Sep 2010
        • 707

        Thanks Nick! Your efforts are much appreciated

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          Something slightly weird going on with the combat bonuses on this randart helm:

          Code:
          the Hard Leather Cap of Lenimar (+8) [2,+14] <+2, +4>
          Checking randart.txt confirms it has +8 to hit and +0 to dam, but for some reason only the to-hit value is being displayed.

          (I haven't downloaded the latest nightly yet, so this is still in c95fee7.)

          Comment

          • Nomad
            Knight
            • Sep 2010
            • 958

            Originally posted by Nick
            • Unknown consumables no longer sell for full price
            Just downloaded the latest nightly and it looks like this fix has affected buying prices as well. You can now buy any unseen flavour for minimum price, e.g. I just bought "a Wand of Stinking Cloud (14 charges) {unseen}" for 50 AU, sold it back for 453, and it's now on sale at the identified price of 680.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              Yeah, I've stuffed prices in multiple ways, and will check object descriptions.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Sky
                Veteran
                • Oct 2016
                • 2321

                Someone was talking spells, right? Aggravate, be it just "wake mobs" or "make mobs angry and not afraid" would be nice to have.
                Shock spells could be cone-shaped.
                Tele Self could be redesigned to be a high level spell. Tele Other should offer a save or be a Nexus attack.

                Reveal could be a short duration (10 rounds) ESP instead of just 1 round.
                Cure wounds should not cure statuses, or at least not fully; instead a new Sound Body and Sound Mind spell set could be added. Maybe temp pConf buff?

                Perhaps, since we'regoing crazy, warriors could have a mana pool for bookless abilities such as Regen, Berserk, pConf.
                "i can take this dracolich"

                Comment

                • Saplaran
                  Rookie
                  • Oct 2011
                  • 21

                  Another (maybe minor) bug, the coordinates for monsters in the monster list are sometimes wrong. Example is attached where the wolf isn't at the coordinates of the monster list.
                  Attached Files
                  Last edited by Saplaran; June 19, 2017, 15:19.

                  Comment

                  • Saplaran
                    Rookie
                    • Oct 2011
                    • 21

                    And another monor bug:

                    Code:
                    You see a ring of feather falling {??}.
                    You have learned the rune of feather falling. (after identifying)

                    Comment

                    • Sky
                      Veteran
                      • Oct 2016
                      • 2321

                      Aarent you looking for the "current master" thread?
                      "i can take this dracolich"

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        Originally posted by Sky
                        Aarent you looking for the "current master" thread?
                        Actually, I meant for this thread to replace the current master thread
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          Originally posted by Nick
                          Again, I am not aware of any bugs; please let me know if you find any.
                          Nick, when you get the chance, and the inclination, it would be great if you can do a playthrough and see if you notice some of the niggling pathing issues that I think still exist.
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            I noticed questionable path issues with Saruman in my current game, but the result was actually a better fight. He stood out in the middle of a room and cast spells.

                            Comment

                            • Gwarl
                              Administrator
                              • Jan 2017
                              • 1025

                              Wands of slow monster and confuse monster still spawn with fewer charges than their associated staves.

                              I still think we should revert the status affect changes altogether but this thing in particular bothers me.

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                Originally posted by Pete Mack
                                I noticed questionable path issues with Saruman in my current game, but the result was actually a better fight. He stood out in the middle of a room and cast spells.
                                Keep in mind that the AI doesn't cast spells more often just because it's not moving, so all this really means is that he avoided coming to you in terrain of your choosing. That does give him more room to summon pals into, though, so I can see how that'd make the fight harder.

                                Comment

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