Preparation for 4.1 release

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  • Sky
    Veteran
    • Oct 2016
    • 2321

    Totally unrealted also, i believe it deserves a different post. Lets talk about pathing for a sec.

    Should mobs always path back to you?

    Specifically, if i TS away from a bunch of summons, but still have yellow health, why would a unique with red or purple health path back to me?

    I think chasing @ should be restricted if the mob is injured and also if @ is injured, similar to the hounds AI.

    A unique might want to find you, but only after they have healed a bit (or a lot), even more so for uniques that can heal self.
    "i can take this dracolich"

    Comment

    • Nomad
      Knight
      • Sep 2010
      • 958

      Some slight ID weirdness: I'm wearing an Amulet of Resist Acid, and it's already identified by that name despite the fact I haven't yet learned the rune of rAcid, so it still has the {??} and "You do not know the full extent of this item's powers" message on the Inspect screen. See attached savefile.

      Another, possibly related issue I had earlier in the same game: I had two Rings of the Dog, one fully identified, one with the {??} to indicate it still had an unknown curse. I tried to squelch the fully identified one, assuming the other one would be unaffected because I hadn't learned all the runes yet, but squelching Ring of the Dog as a category caused me to drop and ignore both despite one of them having unknown runes.
      Attached Files

      Comment

      • Huqhox
        Adept
        • Apr 2016
        • 145

        Originally posted by Sky
        Totally unrealted also, i believe it deserves a different post. Lets talk about pathing for a sec.

        Should mobs always path back to you?

        Specifically, if i TS away from a bunch of summons, but still have yellow health, why would a unique with red or purple health path back to me?

        I think chasing @ should be restricted if the mob is injured and also if @ is injured, similar to the hounds AI.

        A unique might want to find you, but only after they have healed a bit (or a lot), even more so for uniques that can heal self.
        That's more about AI than pathing, something to discuss for 4.2 rather than 4.1 but I agree. I've also noticed sometimes when you have monsters with teleport to who are nearly dead, start running then TT you to them just so you can finish them off. Which is very nice of them
        "This has not been a recording"

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          Originally posted by Nick
          ...that was before I removed the probably cause of the level generation crashes. This is good news, because I now know of no other crash bugs. Except...
          Sadly, a crash bug definitely still exists. While I couldn't duplicate the descend after killing Morgoth level generation crash, I just now had a level generation crash upon reading a ?Deep Descent.

          EDIT: And again, 5 minutes later, taking some stairs....
          Last edited by Ingwe Ingweron; June 14, 2017, 15:30.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            Originally posted by Sky
            Unrealted, i understand paladins and rogues now max out at 5 blows?
            This has literally always been the case. The only thing that's changed remotely recently about blows is that several versions ago (Nick says 3.2 and I'd believe him) the formula that gives blows for a given STR and weapon weight was tweaked. The caps have never changed since the very first version of the game. People complaining about the warrior's "lost blow" are really complaining that warriors can't get more than IIRC 5.3 blows/round with max STR and the heaviest weapons, simply because the new blows formula gives that result for 40-pound weapons. I believe they get even fewer blows/round with Grond, but I haven't checked in a long time.

            Comment

            • Sky
              Veteran
              • Oct 2016
              • 2321

              When we discussed this at the beginning of the month, with the relevant build, my rogue could get 6 blows. Ive since played a paladin and seen him cap at 5. Since we did discuss nerfing hybrids, i thought the latest build had the max set to 5 for paladins AND rogues.
              "i can take this dracolich"

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                Originally posted by Sky
                When we discussed this at the beginning of the month, with the relevant build, my rogue could get 6 blows. Ive since played a paladin and seen him cap at 5. Since we did discuss nerfing hybrids, i thought the latest build had the max set to 5 for paladins AND rogues.
                Then either something changed very recently, or your rogue had +1 blows somewhere on their gear.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  @Derakon--most characters can't get more than 1 blow with Grond because it's too heavy to use. I don't actually know if it's even possible.

                  The lost blow affects more than the heaviest weapons. It affects Half-trolls much more than any other race, because it's so hard to get near 18/200 DEX, never mind 18/220. It's not worth even picking up a weapon like Eorlingas anymore.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    Originally posted by Pete Mack
                    @Derakon--most characters can't get more than 1 blow with Grond because it's too heavy to use. I don't actually know if it's even possible.
                    It should be possible. Specific screenshot:



                    That's a priest with maxed stats, playing one of the 3.5 dev versions (so, postdating the formula change).

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      Some more crashes. Not instantly replicable, but, I think if you go deep and then do a bunch of stair scumming, up, down, up, down,... you can get a crash in relatively short order.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Originally posted by Pete Mack
                        @Derakon--most characters can't get more than 1 blow with Grond because it's too heavy to use. I don't actually know if it's even possible.
                        Not so. @'s who wield Grond should most certainly also have donned the Massive Iron Crown, which maxes all stats to 18 ***. Grond then maxes out at 4.7 blows/round. Grond is a pain because of the Impact earthquakes, but other than that is the most incredible weapon in the game by a large margin.
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          New builds on the nightlies page, has fixes for:
                          • Apparent doors in front of seen monsters
                          • Crashes on level generation - a recent change caused the game to crash every time it tried to generate a specific type of object (as in some vaults and template rooms)


                          Not fixed:
                          • Monsters pushed into lava not being hurt by it
                          • Nomad's selling bug

                          Please let me know of any others.

                          I'm also likely to revert the "books only get referred to by numbers" change, because it still has some issues which are unlikely to be sorted quickly.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Originally posted by Nick
                            New builds on the nightlies page, has fixes for...
                            Looking good!!!

                            There are still a few pathing things that seem off, like Saruman not pathing after @. But it may be because it was a special room (the Greater Forge). Saruman would path when @ stepped into the room, but would stop pathing the moment @ stepped out of the room. Same was true of all the other non-unique monsters in the room. @ had high stealth, but once noticed, stepping out shouldn't have made him forgotten. Nick, once you have a chance to actually play, rather than chasing and squashing bugs, I think you'll notice some of the pathing tweaks that might be needed. Other than that, my play through didn't have any issues.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              @Ingwe--
                              There really needs to be one more graph: of the dungeon limited by weak and non-moving monsters for guys like Saruman who can't "push past weaker monsters." That'd solve this routing issue.

                              Comment

                              • Ingwe Ingweron
                                Veteran
                                • Jan 2009
                                • 2129

                                Originally posted by Pete Mack
                                @Ingwe--
                                There really needs to be one more graph: of the dungeon limited by weak and non-moving monsters for guys like Saruman who can't "push past weaker monsters." That'd solve this routing issue.
                                I agree, but in the case I mentioned, Saruman was not blocked by any monsters. He would move toward @, but if I two-stepped @ out of the entrance to the room, Saruman would stop moving. It was really weird, but strangely entertaining. @ could sit outside the room and, with some creative targeting, fire off missiles, orbs of destruction, etc., with impunity.
                                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                                Comment

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