Preparation for 4.1 release

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Originally posted by Nomad
    Okay, here's a savefile taken just after one of the buggy torches has gone out. The character still has the Wooden Torch (0 turns) equipped, and if you check back in the message history you'll see the "Your Wooden Torch has recharged" notification about half a dozen messages back.
    OK, found and fixed in development now. The problem was related to making sure all randart Phials etc had the same activation; some careless coding on my part gave rise to this bug in any randart game where there was an artifact torch (or lantern, in fact) with an activation.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      New builds up on the nightlies page, changes are:
      • Trap detection status is now shown in the status line again
      • Nomad's torch bug is fixed
      • Ingwe's "roll beneath your feet" bug is fixed (at least, I believe it is - please report if not)


      4 bugs left on the tracker (1 of which I can't confirm), plus there's still the crash that kandrc reported upthread.

      Let me know if I've missed anything or anything new turns up.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Nomad
        Knight
        • Sep 2010
        • 958

        I've been poking at vault.txt with a view to designing some new lesser vaults and converting some of the room template layouts to "interesting rooms" instead, and a couple of the current vault ratings seem like they might be off:

        * The Pac-Man vault only has a rating of 5 - should that actually be 15, in line with other medium vaults?
        * The new "Baba Yaga's Rookery -ES-" lesser vault and "Volcanic Area - DRL" medium vault both have a rating of 0, which doesn't seem right.

        Also, any objection to me shunting some of the more basic "interesting room" designs over to room_template.txt instead? A number of them are just unusual shaped rooms with no terrain or set monsters/treasures or anything, so there's a bit of a blurry dividing line regarding what goes in which file at the moment.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          Originally posted by Nomad
          I've been poking at vault.txt with a view to designing some new lesser vaults and converting some of the room template layouts to "interesting rooms" instead, and a couple of the current vault ratings seem like they might be off:

          * The Pac-Man vault only has a rating of 5 - should that actually be 15, in line with other medium vaults?
          * The new "Baba Yaga's Rookery -ES-" lesser vault and "Volcanic Area - DRL" medium vault both have a rating of 0, which doesn't seem right.

          Also, any objection to me shunting some of the more basic "interesting room" designs over to room_template.txt instead? A number of them are just unusual shaped rooms with no terrain or set monsters/treasures or anything, so there's a bit of a blurry dividing line regarding what goes in which file at the moment.
          By all means play around with them; we can decide then whether to put changes straight in or wait until after 4.1.0 comes out.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            Originally posted by Nick
            Let me know if I've missed anything or anything new turns up.
            It did it again. This time after a deep descent. When I "look" at the square @ is on, it says, "You are on a granite wall".

            But, at least it only appears to happen on this special level/room type, so the problem is likely located there, somewhere.

            Click image for larger version

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            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • kandrc
              Swordsman
              • Dec 2007
              • 299

              I had this happen once as well.

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                Originally posted by Nick
                Ingwe's "roll beneath your feet" bug is fixed (at least, I believe it is - please report if not).
                Confirmed fixed.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  New builds are up on the nightlies page, changes are:
                  • Grids between the player and seen monsters are now checked, and los-blocking grids are set to unknown (to stop this sort of nonsense)
                  • Problems with disabled traps and Unbarring Ways have been fixed
                  • Curses involving elemental properties or modifiers (slowness, burning up are examples) now identify properly
                  • New rare level generation algorithms have been disabled for now, as I think they're responsible for level generation bugs


                  I do not currently know of any outstanding bugs; please report any that you find. I still have some stuff to do pre-release, but I think we're nearly there.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Nomad
                    Knight
                    • Sep 2010
                    • 958

                    Doors don't auto-open when you walk into them any more in the latest nightly - you just get the "There is a door blocking your way." message.

                    The selling bug where shopkeepers always give you the correct money for unidentified items yet react as if they'd ripped you off and got a bargain is still in effect.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      Originally posted by Nomad
                      Doors don't auto-open when you walk into them any more in the latest nightly - you just get the "There is a door blocking your way." message.
                      *Sigh*

                      The logic for how to deal with doors and traps when you throw Unbarring Ways into the mix is getting really complicated. I will have another go.

                      Originally posted by Nomad
                      The selling bug where shopkeepers always give you the correct money for unidentified items yet react as if they'd ripped you off and got a bargain is still in effect.
                      OK, thanks, I'll look into that one.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        Originally posted by Nomad
                        Doors don't auto-open when you walk into them any more in the latest nightly - you just get the "There is a door blocking your way." message.
                        Looks like @ also walks directly into traps with no attempt to disarm them if you use the arrow keys. (But since I'm playing a warrior it took me a dozen levels of blithely setting off every single trap I came across before I even noticed. )

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          Has anyone come across a Torch of Brightness in the nightlies? It's been about a month since I last saw one. Have they been discontinued?
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            Originally posted by Ingwe Ingweron
                            Has anyone come across a Torch of Brightness in the nightlies? It's been about a month since I last saw one. Have they been discontinued?
                            Wow, nice catch. There was a really subtle bug in ego generation that was preventing these being generated - and possibly other things too.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nomad
                              Knight
                              • Sep 2010
                              • 958

                              Originally posted by Nick
                              • Grids between the player and seen monsters are now checked, and los-blocking grids are set to unknown (to stop this sort of nonsense)
                              This fix seems to be causing an issue with ghosts and PASS_WALL monsters. If a ghost is occupying a wall grid, that square goes black. You can't locate the ghost with the 'l' command, though you can still melee it, in which case you get the non-specific "You hit something" message as if attacking an unknown monster while blind. Even once the ghost has moved away or been killed the squares stay blank and don't refresh properly until you step into another grid. (Attacking/resting or taking other actions on the spot doesn't trigger a refresh.)

                              Comment

                              • Nomad
                                Knight
                                • Sep 2010
                                • 958

                                Turns out death by treacherous weapon curse gets you quite a tombstone:

                                Comment

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