OK, found and fixed in development now. The problem was related to making sure all randart Phials etc had the same activation; some careless coding on my part gave rise to this bug in any randart game where there was an artifact torch (or lantern, in fact) with an activation.
Preparation for 4.1 release
Collapse
X
-
New builds up on the nightlies page, changes are:- Trap detection status is now shown in the status line again
- Nomad's torch bug is fixed
- Ingwe's "roll beneath your feet" bug is fixed (at least, I believe it is - please report if not)
4 bugs left on the tracker (1 of which I can't confirm), plus there's still the crash that kandrc reported upthread.
Let me know if I've missed anything or anything new turns up.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
I've been poking at vault.txt with a view to designing some new lesser vaults and converting some of the room template layouts to "interesting rooms" instead, and a couple of the current vault ratings seem like they might be off:
* The Pac-Man vault only has a rating of 5 - should that actually be 15, in line with other medium vaults?
* The new "Baba Yaga's Rookery -ES-" lesser vault and "Volcanic Area - DRL" medium vault both have a rating of 0, which doesn't seem right.
Also, any objection to me shunting some of the more basic "interesting room" designs over to room_template.txt instead? A number of them are just unusual shaped rooms with no terrain or set monsters/treasures or anything, so there's a bit of a blurry dividing line regarding what goes in which file at the moment.Comment
-
I've been poking at vault.txt with a view to designing some new lesser vaults and converting some of the room template layouts to "interesting rooms" instead, and a couple of the current vault ratings seem like they might be off:
* The Pac-Man vault only has a rating of 5 - should that actually be 15, in line with other medium vaults?
* The new "Baba Yaga's Rookery -ES-" lesser vault and "Volcanic Area - DRL" medium vault both have a rating of 0, which doesn't seem right.
Also, any objection to me shunting some of the more basic "interesting room" designs over to room_template.txt instead? A number of them are just unusual shaped rooms with no terrain or set monsters/treasures or anything, so there's a bit of a blurry dividing line regarding what goes in which file at the moment.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
-
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
-
New builds are up on the nightlies page, changes are:- Grids between the player and seen monsters are now checked, and los-blocking grids are set to unknown (to stop this sort of nonsense)
- Problems with disabled traps and Unbarring Ways have been fixed
- Curses involving elemental properties or modifiers (slowness, burning up are examples) now identify properly
- New rare level generation algorithms have been disabled for now, as I think they're responsible for level generation bugs
I do not currently know of any outstanding bugs; please report any that you find. I still have some stuff to do pre-release, but I think we're nearly there.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Doors don't auto-open when you walk into them any more in the latest nightly - you just get the "There is a door blocking your way." message.
The selling bug where shopkeepers always give you the correct money for unidentified items yet react as if they'd ripped you off and got a bargain is still in effect.Comment
-
The logic for how to deal with doors and traps when you throw Unbarring Ways into the mix is getting really complicated. I will have another go.
OK, thanks, I'll look into that one.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Looks like @ also walks directly into traps with no attempt to disarm them if you use the arrow keys. (But since I'm playing a warrior it took me a dozen levels of blithely setting off every single trap I came across before I even noticed. )Comment
-
Has anyone come across a Torch of Brightness in the nightlies? It's been about a month since I last saw one. Have they been discontinued?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
-
Wow, nice catch. There was a really subtle bug in ego generation that was preventing these being generated - and possibly other things too.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
- Grids between the player and seen monsters are now checked, and los-blocking grids are set to unknown (to stop this sort of nonsense)
Comment
Comment