
Preparation for 4.1 release
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I just finished a game (a winner) in which I never saw an artifact light source. Checking the spoilers afterward, there were 10 artifact lights (4 torches, 4 lanterns, a phial, and a star, most of them sufficiently common that I should have seen them).
I think this may at least partially be a squelch issue. I squelched all non-artifact torches when I found my first lantern. From that time, I never saw another torch, which is not the expected behavior.
Did you see any Lanterns of Brightness? Brightness and Everburning are native to DL1-30, whereas True Sight is DL20 and down, so it's not impossible that this might be normal behaviour.Leave a comment:
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Posting here because I started the game in question a few days ago.
I just finished a game (a winner) in which I never saw an artifact light source. Checking the spoilers afterward, there were 10 artifact lights (4 torches, 4 lanterns, a phial, and a star, most of them sufficiently common that I should have seen them).
I think this may at least partially be a squelch issue. I squelched all non-artifact torches when I found my first lantern. From that time, I never saw another torch, which is not the expected behavior.
I also never saw an everburning lantern. I saw dozens of True Sight, so I was generating ego lanterns, but I never got everburning. And I didn't squelch any lanterns, because I wanted to keep them showing up to refuel with.
I had to close the game at some point, and when I reloaded, the weight bug popped up, so I updated this morning; unfortunately, beyond saying that my previous update was 3 or 4 days ago, I have no way of saying what the checkpoint was.Leave a comment:
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The burning up/melting thing is probably actually my first consideration with ammo. I want to fire my high-damage seeker arrows while I still have them, so when hitting 'h' for 'fire most exxpendable ammo' I'd rather it not default to mithril while my seeker arrows are sitting in the back burning up.
I see mithril ammo as my endgame staple, and seeker ammo as something that's nice while it lasts but will be gone soon anyway whether I fire it or not.
As for your end-game thinking. A seeker arrow of Holy Might usually does more damage to Morgoth than a mithril arrow of Holy Might, but both are subject to destruction by Mana Storms. Damage is what matters. Damage. Damage. Damage. If you're worried about fire or acid, buy insurance (e.g., Thorin, Eol, etc.)Leave a comment:
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The burning up/melting thing is probably actually my first consideration with ammo. I want to fire my high-damage seeker arrows while I still have them, so when hitting 'h' for 'fire most exxpendable ammo' I'd rather it not default to mithril while my seeker arrows are sitting in the back burning up.
I see mithril ammo as my endgame staple, and seeker ammo as something that's nice while it lasts but will be gone soon anyway whether I fire it or not.Leave a comment:
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Categorizing them in order of arrows, seeker arrows, mithril arrows, and then by damage only within those categories makes no sense to me from a game-play perspective. The damage categorization should cross all three types.Leave a comment:
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Makes perfect sense to me. You want to use up your more expendable arrows first, and seeker arrows will go down anyway as you get burned/melted etc. Mithril arrows are the more valuable, and should be lower on the list.Leave a comment:
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Just a dumb nagging question, Nick. In the quiver, why are Mithril Arrows sorted after Seeker Arrows rather than sorted by damage output?Leave a comment:
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Attached is a savefile suffering from the weight bug. Seems to happen a fair amount.Attached FilesLeave a comment:
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More bugs: when playing a rogue, loading a saved game I was inexplicably overburdened. I removed/dropped all gear and inventory, still overburdened. Quit out/logged back in, naked and carrying nothing, 24lbs burden. Saving/quitting repeated the same bug later. I was STR drained at the time.
That's normal, but max exp will increase at one tenth the rate of exp.Leave a comment:
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