
Preparation for 4.1 release
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The interface for using Remove Curse on an object with unknown curses is still a bit awkward. It doesn't reveal the undiscovered curses anymore, but if you use it on an item where the curses are all unknown, it just mysteriously fails to do anything without any sort of explanatory message. I think there needs to be a "You have not yet identified any curses on this item" type fail message to make it clear what's happening.Leave a comment:
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There's still an issue with selling leaking information about unidentified objects - shopkeepers will always offer you the correct price for the item when you sell it to them, and yet still react gleefully as if they'd ripped you off.Leave a comment:
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Rods, staves and wands now get tagged with the {tried} inscription even when your attempt to activate them fails.Leave a comment:
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I think probably there are some graphics tiles missing for new traps, and the new 'healer' monster too.Leave a comment:
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The trouble with class is that race also matters--half-troll should not get the same weights as high elf. Also, the abode ranking must be very recent, since until at least very recently, CON was always short-changedLeave a comment:
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#2016 Change default starting stats?
- For some time I've been advocating for having starting stats be part of the gamedata editable class.txt, p_race.txt, files to make it easier for creation of new races/classes. I think it would work better than the current "automatic" stats.
Code:* 0. buy base STR 17 * 1. if possible buy adj DEX of 18/10 * 2. spend up to half remaining points on each of spell-stat and con, * but only up to max base of 16 unless a pure class * [mage or priest or warrior] * 3. If there are any points left, spend as much as possible in order * on DEX and then the non-spell-stat.
Code:Class STR DEX CON MAG Warrior 17 16 16 0* Half-caster 17 16 14 12* Full-caster 16 12 14 17
Code:start-stat:STR:17 start-stat:DEX:16 start-stat:CON:18
I also think that this is a classic low-priority, everyone-has-an-opinion issue which can be argued over forever
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#2016 Change default starting stats?
- For some time I've been advocating for having starting stats be part of the gamedata editable class.txt, p_race.txt, files to make it easier for creation of new races/classes. I think it would work better than the current "automatic" stats.
Additional previously reported bug - "rolls underfeet", but when you "look" there's nothing there if the item has been ignored. Has this been already been fixed?
One other odd, low-priority, bug - if in character creation, one hits "p" for previous in a rolled character, the game will crash.Last edited by Ingwe Ingweron; May 21, 2017, 05:27.Leave a comment:
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Preparation for 4.1 release
We are in the final stages of preparing to release 4.1; there should not be any new features added from here, although there is the potential to make balance tweaks if things are obviously unbalanced. I am hoping to release soon after competition 205 finishes.
Here is the current list of things to be done before release - 20 bugs and 3 changes.
There are also a couple of small fixes (changes to =Searching bonus, and better description of permanently cursed items like =Teleportation) that are done in development.
So, now is the time to speak up if you can see any problem with this plan. Please let me know if:- You know of a bug I have missed;
- You think a listed bug has actually been fixed;
- You disagree with any of the changes,
or if you have any other concern with the current state of the game which you think should be fixed before release.
I will say this again, but thanks to everyone for the continual constructive input generated on this forum. It truly is a marvelTags: None
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