Preparation for 4.1 release

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  • Nick
    replied
    Originally posted by Nomad
    Some related oddities - you no longer seem to get the warning messages to tell you when the light level is running low, and instead of the "your light has gone out" message when it completely runs out, you get "Your Wooden Torch has recharged."
    Was it, or had it ever been, cursed?

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Thanks, fixed in development now; also message on taking lava damage (and player does in fact take lava damage if they keep standing on it - I notice no-one reported that one).
    Thanks, Nick. I was never sure if @ was taking lava damage or blow damage and tried not to stand around on it to find out.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Still some basic pathing issues. See the following. @ was on a RoP in a small anti-summoning closet fighting Gothmog. The balrog broke the RoP and created lava. @ phase doored out. Gothmog pursued into the vacated square, but is now "trapped" behind his own lava. @ is just outside in the corridor, but Gothie won't come out to find @ unless @ moves up into line of sight.
    [ATTACH]1543[/ATTACH]
    Thanks, fixed in development now; also message on taking lava damage (and player does in fact take lava damage if they keep standing on it - I notice no-one reported that one).

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  • kandrc
    replied
    Slowness curse fails to ID by use.

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  • Ingwe Ingweron
    replied
    Why are mithril shod boots heavier than iron shod boots? Doesn't make any sense to me.

    "Mithril! All folk desired it. It could be beaten like copper, and polished like glass; and the Dwarves could make of it a metal, light and yet harder than tempered steel. Its beauty was like to that of common silver, but the beauty of mithril did not tarnish or grow dim." - Gandalf the Grey explaining mithril to the Company while passing through Khazad-dûm.

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  • Ingwe Ingweron
    replied
    Still some basic pathing issues. See the following. @ was on a RoP in a small anti-summoning closet fighting Gothmog. The balrog broke the RoP and created lava. @ phase doored out. Gothmog pursued into the vacated square, but is now "trapped" behind his own lava. @ is just outside in the corridor, but Gothie won't come out to find @ unless @ moves up into line of sight.
    Click image for larger version

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  • Pete Mack
    replied
    Also, bolts never affect the floor, only balls and breaths.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    What about notification of taking damage from newly created lava underfoot? Currently, when, for example, a Greater Balrog breathes fire and creates lava under @'s feet, there is no notice that the lava is even there unless @ steps off the spot or "looks" at the spot, other than taking damage which player might assume was coming from blows rather than from something underfoot. Maybe a message about damage from burning lava is appropriate if @ is not immune?
    Yeah, thanks - I also need to check the player actually continues to take damage.

    Originally posted by Ingwe Ingweron
    While thinking about lava, I notice monsters can breathe or cast frost and turn lava into rubble, but @ frost balls, bolts, or breaths do not do the same. Is that an intentional disparity?
    It's just based on power of breath, with some randomness.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Let me know if I've missed anything.
    What about notification of taking damage from newly created lava underfoot? Currently, when, for example, a Greater Balrog breathes fire and creates lava under @'s feet, there is no notice that the lava is even there unless @ steps off the spot or "looks" at the spot, other than taking damage which player might assume was coming from blows rather than from something underfoot. Maybe a message about damage from burning lava is appropriate if @ is not immune?

    While thinking about lava, I notice monsters can breathe or cast frost and turn lava into rubble, but @ frost balls, bolts, or breaths do not do the same. Is that an intentional disparity?

    Leave a comment:


  • Derakon
    replied
    Originally posted by Sky
    Im tired of having to quaff !contemplation.
    Maybe you should play more holy casters.

    Or be a warrior and be sick of both contemplation and intellect!

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    This sounds odd. Did it turn out to be cursed?
    Negative. Just a regular old Amulet of Resist Acid.

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  • Gwarl
    replied
    I've made my thoughts known with regard to status effects, but one thing which particularly bugs me is staves of slow/confuse having 4-5 charges and wands of the same having 2-4.

    I'd also like to request that DSM gets a 45 degree arc - currently in most circumstances you just get a beam and it's pretty underwhelming, making early DSMs less attractive.

    Leave a comment:


  • Sky
    replied
    Honestly, i do like the new rune system, but ...

    Not having scrolls of identify is painful. And hacing staves, wands and potions still unidentified at CL50, DL80 is really irritating.

    Maybe we can have $identify work on one rune OR item? For non-rune gear? Im tired of having to quaff !contemplation.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    You see an Amulet of Resist Acid {??}. Identify it and you learn the rune of resist acid. Seems that if I know the name of this amulet, shouldn't @ know the rune?
    This sounds odd. Did it turn out to be cursed?

    Currently 10 bugs/changes outstanding - healers in warrior pits and bogus {tried} label on devices are fixed in development. Let me know if I've missed anything.

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  • Nomad
    replied
    Originally posted by Nomad
    Originally posted by Nomad
    Torches no longer disappear when they run out of fuel in the latest nightly; you're now just left with a Wooden Torch (0 turns).
    Some related oddities - you no longer seem to get the warning messages to tell you when the light level is running low, and instead of the "your light has gone out" message when it completely runs out, you get "Your Wooden Torch has recharged."
    Update to this update: new game in the same nightly, just had the torch I started the game with behave perfectly correctly on running out; "Your light is growing faint" warnings, "Your light has gone out!" message, torch disappeared when out of fuel. Now I'm even more baffled...

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