angband speedrun

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Good luck! Three unique orcs in close proximity...that's a fun encounter to try to do quickly.

    Comment

    • AnonymousHero
      Veteran
      • Jun 2007
      • 1393

      #17
      Originally posted by Pete Mack
      Eh, there are two kinds of risks: calculated and blunders. Speed runs encourage the latter.
      Well, that and... exploits. I wonder if there's any absurdly powerful exploits still lurking in Angband.

      (Of course given that there are no reloads, it's going to be a lot more difficult to pull off any type of luck manipulation, but if you programmed a bot, you can conceivably get "arbitrarily" lucky. Or, if you found a "perfect" RNG seed, I suppose.)

      EDIT: However, I am reminded that someone did actually complete a no-reload Baldur's Gate 1 run in ~1h30m IIRC... without exploits, IIRC.
      Last edited by AnonymousHero; March 11, 2017, 17:06.

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      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #18
        You mean beyond ridiculous archery damage, LOS abuse, and crazy randarts?

        Originally posted by AnonymousHero
        Well, that and... exploits. I wonder if there's any absurdly powerful exploits still lurking in Angband.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #19
          @grotug--
          If you can't disarm traps, 'jump' on them with '_' command. Useful for going down trap doors too. Also, I find N/S exploration works better than E/W. The hallways are shorter, on average.

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2343

            #20
            Originally posted by Pete Mack
            You mean beyond ridiculous archery damage, LOS abuse, and crazy randarts?
            I dont consider crazy randarts to be abusive. For every randart game where you get a "crazy" setup, there are 5 where you end up beyond par.

            It could be considered abusive if people played randart games to get a win. But that is (rightly) not the case. If someone has trouble winning, it is a much better strategy to play standart games to get the first win.

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            • Grotug
              Veteran
              • Nov 2013
              • 1634

              #21
              Thanks! Making some really dumb mistakes. Meant to ?phase but I swapped back to my teleportation-is-forbidden ring of damage +12 instead because and died. Oh well. I had *just* picked up a teleportation staff, too.

              Originally posted by Pete Mack
              @grotug--
              If you can't disarm traps, 'jump' on them with '_' command. Useful for going down trap doors too. Also, I find N/S exploration works better than E/W. The hallways are shorter, on average.
              Good point about N/S! I do 'W' on traps more often than not.
              Last edited by Grotug; March 11, 2017, 21:49. Reason: replying to pete mack
              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

              Detailed account of my Ironman win here.

              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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              • Justin Z
                Rookie
                • Nov 2014
                • 20

                #22
                You'll definitely want to turn on the "automatically clear -more- prompts" option--no question it'll save double-digit minutes over the course of a full run.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2627

                  #23
                  Is there a way to macro scrolls in vanilla? In Pos I'd inscribe @rp on phase scrolls then macro rp to 5 on the num-pad but I don't think it works in vanilla.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #24
                    Originally posted by wobbly
                    Is there a way to macro scrolls in vanilla? In Pos I'd inscribe @rp on phase scrolls then macro rp to 5 on the num-pad but I don't think it works in vanilla.
                    You can inscribe "@r1", "@r2", etc. on your scrolls, then make a keymap that does "r1" or "r2"; the inscription lets you refer to the scroll by the inscribed number instead of the letter of the slot it's in. In general the inscription is @, then the letter of the command, then the number you want to assign to the item. I usually don't bother to inscribe scrolls, but I do inscribe spellbooks and rods.

                    Comment

                    • bio_hazard
                      Knight
                      • Dec 2008
                      • 649

                      #25
                      What's the lowest turncount? (number of key-presses- not including resting). Seems like you could ballpark it if you make assumptions about how many seconds per press. If you assume 1 second average per press (I don't know if that's too low, but maybe a balance between actions that can happen many times per second versus the inevitable pauses to look through vaults, make equipment choices etc, that would be ~11k turns. maybe if things like running make up a huge proportion of turns then you could have 5 turns/sec which would maybe be closer to some of the low turn counts I think I remember seeing advertised. Obviously very tough to play so quickly!

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #26
                        @bh--
                        Running counts as multiple player turns, so 1s is actually to high.

                        Comment

                        • bio_hazard
                          Knight
                          • Dec 2008
                          • 649

                          #27
                          Seems like graphical settings (animations, keypress lag, run behavior) would make a lot of difference then. Also processor speed?

                          Comment

                          • PowerDiver
                            Prophet
                            • Mar 2008
                            • 2820

                            #28
                            Originally posted by bio_hazard
                            Seems like graphical settings (animations, keypress lag, run behavior) would make a lot of difference then. Also processor speed?
                            I hope not. The fact you haven't had a dozen people shoot down this idea really makes me sad.

                            If the game requires skill, there should be decisions. Hard decisions. Thinking should be the bottleneck, not typing.

                            I don't think I've ever won much faster than 10 hours over 4 separate sittings. I could imagine 8 hours might have been possible for me back then, but I am probably kidding myself. That would have been playing a harder version of 3.0 but with ID on walkover. Fast ID makes a huge difference.

                            There was a famous guy named Lev before my time. I never interacted with him. One of his proud achievements was a win in a 24 hour window, I believe.

                            Has the game become so infantile three hours is even a discussion?

                            I know 3.1+ was such a joke that I eventually resorted to playing egoless, but I keep reading the game is supposedly less broken now.

                            Comment

                            • bio_hazard
                              Knight
                              • Dec 2008
                              • 649

                              #29
                              I don't know how serious anyone is taking this- I think this is just people talking.

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2627

                                #30
                                Originally posted by PowerDiver
                                I hope not. The fact you haven't had a dozen people shoot down this idea really makes me sad.

                                If the game requires skill, there should be decisions. Hard decisions. Thinking should be the bottleneck, not typing.

                                I don't think I've ever won much faster than 10 hours over 4 separate sittings. I could imagine 8 hours might have been possible for me back then, but I am probably kidding myself. That would have been playing a harder version of 3.0 but with ID on walkover. Fast ID makes a huge difference.

                                There was a famous guy named Lev before my time. I never interacted with him. One of his proud achievements was a win in a 24 hour window, I believe.

                                Has the game become so infantile three hours is even a discussion?

                                I know 3.1+ was such a joke that I eventually resorted to playing egoless, but I keep reading the game is supposedly less broken now.
                                are you sure you're not seeing a problem where when is not? I play competitive chess. I might play for 5hrs, think for half an hour on 1 move, still make a bad mistake & think the time control was not enough. I also play lightning (5 minutes each). A lightning game never holds the same standard for me, but is still a great game, just very different. I, was about to waffle on a bit explaining, but... the real difference between speed running a game & playing carefully? Play & see. Different standards. Different game. Both fun. Don't be an elitist about this.

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