The only reason I dislike these metrics is a lot of your pace depends on how lucky you get. (In addition to class choice, a mage is going to go a lot slower than a warrior.)
Anyway, the problem is entirely in the domain of the balancers. Your turncount suggestions presume an "average" turncount which I guess is what you plan to balance around? I've always prefered a balance based on levels, the idea being you get enough gear to win in 100 levels (right now it's probably closer to 50, especially if you focus on clearing vaults and high reward monsters). I like this metric because it's easy to balance through stats, and it doesn't depend on class. My current thinking is we need to either greatly reduce the frequency of good items, or reduce the number of levels significantly.
Anyway, the problem is entirely in the domain of the balancers. Your turncount suggestions presume an "average" turncount which I guess is what you plan to balance around? I've always prefered a balance based on levels, the idea being you get enough gear to win in 100 levels (right now it's probably closer to 50, especially if you focus on clearing vaults and high reward monsters). I like this metric because it's easy to balance through stats, and it doesn't depend on class. My current thinking is we need to either greatly reduce the frequency of good items, or reduce the number of levels significantly.
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