I kind of like Nethack's pushable boulders as an obstacle that the player (or monsters?) can reposition but that takes up a square. Webs are a logical one too, since we don't yet have an obstacle that pins you in one place without outright paralysing you.
As for lava, I think it could still be potentially interesting as dungeon terrain even just the way it originally was in town - essentially a type of permarock that glows. You could have it occur in cavern levels as a source of natural light, perhaps even increase the light radius a bit so it lights up more of the surrounding dungeon. (Light-blocking terrain is another possibility - some type of square that reduces the player's light-radius to 1 when they pass through it and/or hides monster-light.)
In general I think it's worth flipping the question of what terrain types to add around; instead of "Here are some possible terrain types we could add, what effects should they have?" the approach ought to be to come up with an interesting effect, and then pick a name/look to fit that type of terrain afterwards.
So - what kind of things would it be interesting for terrain to do?
As for lava, I think it could still be potentially interesting as dungeon terrain even just the way it originally was in town - essentially a type of permarock that glows. You could have it occur in cavern levels as a source of natural light, perhaps even increase the light radius a bit so it lights up more of the surrounding dungeon. (Light-blocking terrain is another possibility - some type of square that reduces the player's light-radius to 1 when they pass through it and/or hides monster-light.)
In general I think it's worth flipping the question of what terrain types to add around; instead of "Here are some possible terrain types we could add, what effects should they have?" the approach ought to be to come up with an interesting effect, and then pick a name/look to fit that type of terrain afterwards.
So - what kind of things would it be interesting for terrain to do?
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