Terrain

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  • t4nk
    Swordsman
    • May 2016
    • 336

    #16
    Originally posted by Estie
    *Sigh* no lava please
    How about making lava a "battlement" - doesn't obscure LOS, allows to shoot over it, but @ can't move into it (maybe fire immune @ can).
    As for other things, I would prefer:
    water - looks pretty, does nothing (it's just floor)
    tree - looks pretty, does nothing (also floor (edit: or perhaps blocks LOS))
    glass - transparent wall

    Previously, the lava would show up commensurate with what would be expected as a solid wall type symbol for lava.
    Well, it was a solid wall so it looked like a solid wall, but now it's neither solid nor a wall

    Any chance we'll get a target-able blink/phase door spell to take advantage of all this new variation in terrain?
    That's already in the game, press Ctrl-A, then b
    Last edited by t4nk; November 4, 2016, 15:14.

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    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      Originally posted by bio_hazard
      Any chance we'll get a target-able blink/phase door spell to take advantage of all this new variation in terrain?
      You know this is the most broken ability that's ever been implemented as a serious power in an Angband variant, right?

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        #18
        Originally posted by t4nk
        Well, it was a solid wall so it looked like a solid wall, but now it's neither solid nor a wall
        This misses the difference between hybrid view and solid view. Compare FAAngband where it works as expected and can be walked on (with fire damage unless immue). In hybrid view walls are "#" symbol, so lava looks same as wall, but red in hybrid view. It should look same as a wall in solid view, but red. Mixing the two views is incongruous.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          #19
          Originally posted by Estie
          *Sigh* no lava please
          - 1 for me. I quite like the new terrain, ala FAAngband.

          i'd also like to see webs.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • bio_hazard
            Knight
            • Dec 2008
            • 649

            #20
            Originally posted by Derakon
            You know this is the most broken ability that's ever been implemented as a serious power in an Angband variant, right?

            And your point?

            My only win is a ToME 2 thaumaturgist who could spam an unresistable inertia spell and slow every monster in LOS to -50 speed. Overpowered isn't always a bad thing to everybody. But I'm not holding my breath for targeted tele.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #21
              Originally posted by bio_hazard
              Any chance we'll get a target-able blink/phase door spell to take advantage of all this new variation in terrain?
              That is way too powerful, especially in concert with asymmetric LOS, but even without it, a short range guaranteed escape totally breaks all game balance.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #22
                Originally posted by Estie
                *Sigh* no lava please
                There won't be lakes of it all over the place, but rather small amounts in tactically interesting places. As for the making sense - I tend to think of it mostly as molten stuff from forges rather than volcanic lava.

                I'm currently planning to take it fairly slowly with introducing any new terrain. I'm reasonably happy with passable rubble and lava as they currently are (although I'm interested to hear how other people find them playing). From FAangband experience I have a fair idea of how trees and water would go, but I do understand the "trees don't grow underground" point of view. So we'll see.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Philip
                  Knight
                  • Jul 2009
                  • 909

                  #23
                  Wait, is Dimension Door not a thing any more? When did that happen? Can we nerf Priests next (take away Clairvoyance or Banish Evil or something, that stuff is ridiculous)?

                  Also, terrain, as a thing that the player is better at handling than the AI, makes the game easier. Either make it decorative, or make it screw players rather than monsters.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #24
                    Originally posted by Philip
                    Wait, is Dimension Door not a thing any more? When did that happen? Can we nerf Priests next (take away Clairvoyance or Banish Evil or something, that stuff is ridiculous)?
                    Nobody in Vanilla has ever had a targeted teleport spell. It's been strictly the domain of variants with, IIRC, ZAngband's Mindcrafters having the first and most broken version.

                    Comment

                    • Philip
                      Knight
                      • Jul 2009
                      • 909

                      #25
                      Hm, Oangband having it (for Mages and anyone who finds the Rod of Portals) must have gotten me confused. It doesn't break the game there, probably mostly because Oangband is a pretty evil game.

                      Comment

                      • debo
                        Veteran
                        • Oct 2011
                        • 2402

                        #26
                        Please give Gothmog a radius-2 lavamaking aura like in poschengband, thanks
                        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #27
                          Originally posted by debo
                          Please give Gothmog a radius-2 lavamaking aura like in poschengband, thanks
                          Only if we can make the Balrog of Moria always walk on a bridge surrounded by chasms.

                          Comment

                          • debo
                            Veteran
                            • Oct 2011
                            • 2402

                            #28
                            Originally posted by Derakon
                            Only if we can make the Balrog of Moria always walk on a bridge surrounded by chasms.
                            IMO that should be an Ironman unique encounter required to generate an staircase at DL50.
                            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #29
                              ...and if you fall into the chasm, you end up on a snowy mountainside in the wilderness?

                              Comment

                              • nikheizen
                                Adept
                                • Jul 2015
                                • 144

                                #30
                                Originally posted by Pete Mack
                                ...and if you fall into the chasm, you end up on a snowy mountainside in the wilderness?
                                You die, only to be reborn as an XL1 character who can perhaps defeat the balrog.

                                Comment

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